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13
.dockerignore
Normal file
13
.dockerignore
Normal file
@@ -0,0 +1,13 @@
|
||||
# Project administration files
|
||||
.idea
|
||||
.git
|
||||
.github
|
||||
|
||||
# Not used by the build.
|
||||
docs
|
||||
handbook
|
||||
sql
|
||||
tools
|
||||
|
||||
# Created by the db when using docker-compose, large and causes rebuild issues if sent to the context.
|
||||
docker-db-data
|
||||
23
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
23
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
15
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
15
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project, such as a missing gameplay feature
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
11
.github/pull_request_template.md
vendored
Normal file
11
.github/pull_request_template.md
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
## Description
|
||||
<!-- Describe your changes in detail -->
|
||||
|
||||
## Checklist before requesting a review
|
||||
<!-- Mark with "x" inside the square brackets -->
|
||||
- [ ] I have performed a self-review of my code
|
||||
- [ ] I have tested my changes
|
||||
- [ ] I have added unit tests that prove my changes work
|
||||
|
||||
## Screenshots
|
||||
<!-- If applicable, add screenshots to help explain your changes -->
|
||||
24
.github/workflows/bump-version.yml
vendored
Normal file
24
.github/workflows/bump-version.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
# This workflow will tag the merge commit when merging a PR into the master branch.
|
||||
# Add "#patch", "#minor", or "#major" at end of the merge commit subject to dictate the type of bump.
|
||||
|
||||
name: Bump version
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
fetch-depth: '0'
|
||||
|
||||
- name: Bump version and push tag
|
||||
uses: anothrNick/github-tag-action@1.55.0
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
WITH_V: true
|
||||
BRANCH_HISTORY: last
|
||||
20
.github/workflows/run-build.yml
vendored
Normal file
20
.github/workflows/run-build.yml
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
# This workflow will build a Java project with Maven
|
||||
|
||||
name: Run build
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up JDK 21
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: '21'
|
||||
distribution: 'corretto'
|
||||
- name: Build with Maven (compile -> test -> package)
|
||||
run: mvn -B package --file pom.xml
|
||||
27
.gitignore
vendored
27
.gitignore
vendored
@@ -1 +1,26 @@
|
||||
/logs/
|
||||
/logs/**
|
||||
.idea/*
|
||||
!.idea/codeStyles/
|
||||
*.iml
|
||||
/target
|
||||
|
||||
# build files
|
||||
/build/
|
||||
/dist/
|
||||
/nbproject/
|
||||
/.settings
|
||||
/out
|
||||
*.onetoc2
|
||||
|
||||
# Eclipse m2e generated files
|
||||
# Eclipse Core
|
||||
.project
|
||||
# JDT-specific (Eclipse Java Development Tools)
|
||||
.classpath
|
||||
|
||||
# Database
|
||||
database/docker-db-data
|
||||
database/docker-pg-db-data
|
||||
|
||||
# macOS files
|
||||
.DS_Store
|
||||
|
||||
8
.idea/codeStyles/Project.xml
generated
Normal file
8
.idea/codeStyles/Project.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
<component name="ProjectCodeStyleConfiguration">
|
||||
<code_scheme name="Project" version="173">
|
||||
<JavaCodeStyleSettings>
|
||||
<option name="CLASS_COUNT_TO_USE_IMPORT_ON_DEMAND" value="999" />
|
||||
<option name="NAMES_COUNT_TO_USE_IMPORT_ON_DEMAND" value="999" />
|
||||
</JavaCodeStyleSettings>
|
||||
</code_scheme>
|
||||
</component>
|
||||
5
.idea/codeStyles/codeStyleConfig.xml
generated
Normal file
5
.idea/codeStyles/codeStyleConfig.xml
generated
Normal file
@@ -0,0 +1,5 @@
|
||||
<component name="ProjectCodeStyleConfiguration">
|
||||
<state>
|
||||
<option name="USE_PER_PROJECT_SETTINGS" value="true" />
|
||||
</state>
|
||||
</component>
|
||||
19
.mvn/wrapper/maven-wrapper.properties
vendored
Normal file
19
.mvn/wrapper/maven-wrapper.properties
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
# Licensed to the Apache Software Foundation (ASF) under one
|
||||
# or more contributor license agreements. See the NOTICE file
|
||||
# distributed with this work for additional information
|
||||
# regarding copyright ownership. The ASF licenses this file
|
||||
# to you under the Apache License, Version 2.0 (the
|
||||
# "License"); you may not use this file except in compliance
|
||||
# with the License. You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing,
|
||||
# software distributed under the License is distributed on an
|
||||
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
# KIND, either express or implied. See the License for the
|
||||
# specific language governing permissions and limitations
|
||||
# under the License.
|
||||
wrapperVersion=3.3.2
|
||||
distributionType=only-script
|
||||
distributionUrl=https://repo.maven.apache.org/maven2/org/apache/maven/apache-maven/3.9.9/apache-maven-3.9.9-bin.zip
|
||||
48
Dockerfile
Normal file
48
Dockerfile
Normal file
@@ -0,0 +1,48 @@
|
||||
# Initial Docker support thanks to xinyifly
|
||||
# Optimisation performed by wejrox
|
||||
|
||||
#
|
||||
# Cosmic JAR creation stage
|
||||
#
|
||||
FROM maven:3.9.6-amazoncorretto-21 AS jar
|
||||
|
||||
# Build in a separated location which won't have permissions issues.
|
||||
WORKDIR /opt/cosmic
|
||||
|
||||
# Any changes to the pom will affect the entire build, so it should be copied first.
|
||||
COPY pom.xml ./pom.xml
|
||||
|
||||
# Grab all the dependencies listed in the pom early, since it prevents changes to source code from requiring a complete re-download.
|
||||
# Skip compiling tests since we don't want all the dependencies to be downloaded.
|
||||
# RUN mvn -f ./pom.xml clean dependency:go-offline -Dmaven.test.skip -T 1C
|
||||
# TODO: The above command stopped working as of Java 21 upgrade due to:
|
||||
# Failed to execute goal org.apache.maven.plugins:maven-dependency-plugin:3.6.1:go-offline (default-cli) on project Cosmic: org.eclipse.aether.resolution.DependencyResolutionException: The following artifacts could
|
||||
# not be resolved: io.netty:netty-tcnative:jar:${os.detected.classifier}:2.0.65.Final (absent): Could not find artifact io.netty:netty-tcnative:jar:${os.detected.classifier}:2.0.65.Final in central (https://repo.maven.apache.org/maven2) -> [Help 1]
|
||||
|
||||
# Source code changes may not change dependencies, so it can go last.
|
||||
# Skip compiling tests since we don't want all the dependecies to be downloaded for plugins.
|
||||
COPY src ./src
|
||||
RUN mvn -f ./pom.xml clean package -Dmaven.test.skip -T 1C
|
||||
|
||||
#
|
||||
# Server creation stage
|
||||
#
|
||||
FROM amazoncorretto:21
|
||||
|
||||
# Host the server in a location that won't have permissions issues.
|
||||
WORKDIR /opt/server
|
||||
# Copy the wizet files first since they're so big and won't change often.
|
||||
COPY wz ./wz
|
||||
# Copy the JAR we build earlier.
|
||||
COPY --from=jar /opt/cosmic/target/Cosmic.jar ./Server.jar
|
||||
# Scripts are sourced on server startup, so you can mount over them for quicker redeploy.
|
||||
COPY scripts ./scripts/
|
||||
# Config is read on server startup, so you can mount over it for quicker redeploy.
|
||||
COPY config.yaml ./
|
||||
# Default exposure, although not required if using docker compose.
|
||||
# This exposes the login server, and channels.
|
||||
# Format for channels: WWCC, where WW is 75 plus the world number and CC is 75 plus the channel number (both zero indexed).
|
||||
EXPOSE 8484 7575 7576 7577
|
||||
ENTRYPOINT ["java", "-jar", "./Server.jar"]
|
||||
|
||||
|
||||
848
LICENSE
848
LICENSE
@@ -1,281 +1,620 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
0. Definitions.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
1. Source Code.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
2. Basic Permissions.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
14. Revised Versions of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
NO WARRANTY
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
@@ -287,54 +626,37 @@ free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{description}
|
||||
Copyright (C) {year} {fullname}
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
{signature of Ty Coon}, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
155
README.md
Normal file
155
README.md
Normal file
@@ -0,0 +1,155 @@
|
||||
# Cosmic
|
||||
Cosmic is a server emulator for Global MapleStory (GMS) version 83.
|
||||
|
||||
## Introduction
|
||||
|
||||
Cosmic launched on March 2021. It is based on code from a long line of server emulators spanning over a decade - starting with OdinMS (2008) and ending with HeavenMS (2019).
|
||||
|
||||
This is mainly a Java based project, but there are also a bunch of scripts written in JavaScript.
|
||||
|
||||
Head developer and maintainer: __Ponk__.\
|
||||
Contributors: a lot of people over the years, and hopefully more to come. Big thanks to everyone who has contributed so far!
|
||||
|
||||
Join the Discord server where most of the discussions take place: https://discord.gg/JU5aQapVZK
|
||||
|
||||
### Goals
|
||||
What we are working towards.
|
||||
* __Vanilla gameplay__ - stay as close to the original game as possible (within reason).
|
||||
* __Ease of use__ - getting started should be frictionless and contributing to the project straightforward.
|
||||
* __Reduce technical debt__ - making changes should be easy without causing unintended side effects.
|
||||
* __Modern tools & technologies__ - stay appealing by continuously improving the code and the project as a whole.
|
||||
|
||||
### Non-goals
|
||||
Explicitly excluded from the scope of the project.
|
||||
* __Custom gameplay features__ - existing custom features will be removed over time and new ones are unlikely to be added.
|
||||
* __Client development__ - this project is focused on the server. Please go elsewhere for client related questions.
|
||||
* __Public server__ - there will not be an official Cosmic server open to the public. Feel free to launch your own server __at your own risk__. No support will be provided.
|
||||
|
||||
## Project setup
|
||||
|
||||
### Contribute
|
||||
You may contribute to the project in various ways, mainly through GitHub:
|
||||
* Providing improvements to the code through a [Pull Request](https://github.com/P0nk/Cosmic/pulls) from your own fork.
|
||||
* Reporting a bug by creating an [Issue](https://github.com/P0nk/Cosmic/issues).
|
||||
* Providing information to existing issues or reviewing pull requests that others have made.
|
||||
* ...and in other ways that I haven't thought of!
|
||||
|
||||
### Continuous integration
|
||||
A GitHub Actions pipeline is set up to run the build automatically when a new pull request is opened or commits are pushed to an existing one. This ensures that the code compiles and all the tests pass.
|
||||
|
||||
Once a pull request is merged, a tag with the new version is automatically created.
|
||||
|
||||
### Discord integration
|
||||
Most GitHub activity is pushed to a Discord channel for visibility. This works by leveraging a webhook. The activity includes (but is not limited to): merged commits, created PRs, comments, and new tags.
|
||||
|
||||
### Versioning
|
||||
The project follows the [semantic versioning](https://semver.org/) scheme using git tags.
|
||||
* *Bug fixes* are treated as PATCH: 1.2.__3__ -> 1.2.__4__
|
||||
* *General changes or improvements* are treated as MINOR: 1.__2__.3 -> 1.__3.0__
|
||||
* *Major changes* are treated as MAJOR: __1__.2.3 -> __2.0.0__
|
||||
|
||||
## Getting started
|
||||
Follow along as I go through the steps to play the game on your local computer from start to finish. I won't go into extreme detail, so if you don't have prior experience with Java or git, you might struggle.
|
||||
|
||||
We will set up the following:
|
||||
- Database - the database is used by the server to store game data such as accounts, characters and inventory items.
|
||||
- Server - the server is the "brain" and routes network traffic between the clients.
|
||||
- Client - the client is the application used to _play the game_, i.e. MapleStory.exe.
|
||||
|
||||
### 1 - Database
|
||||
You will start by installing the database server and database client. Then you will connect to the server with the client to create a new database schema.
|
||||
|
||||
#### Steps
|
||||
|
||||
1. Download and install [MySQL Community Server 8+](https://dev.mysql.com/downloads/mysql/). You will have to set a root password. Make sure you don't lose it because you will need it later.
|
||||
2. Download and install [HeidiSQL](https://www.heidisql.com/download.php).
|
||||
3. Connect to the database:
|
||||
1. Open HeidiSQL
|
||||
2. Create a new Session: "New" -> fill in your password -> "Save"
|
||||
3. Connect to the database: click on your saved session -> "Open"
|
||||
4. Create a new database schema:
|
||||
1. In the opened session, right-click on the session name in the menu on the left
|
||||
2. "Create new" -> "Database" -> database name should be "cosmic" -> "OK"
|
||||
5. Done. The database is now ready. Once the Cosmic server starts, it will create tables and populate some of them with initial data.
|
||||
|
||||
### 2 - Server
|
||||
You will start by cloning the repository, then configure the database properties and lastly start the server.
|
||||
|
||||
#### Prerequisites
|
||||
* Java 21 (I recommend [Amazon Corretto](https://aws.amazon.com/corretto))
|
||||
* IDE (I recommend [IntelliJ IDEA](https://www.jetbrains.com/idea/))
|
||||
|
||||
#### Steps
|
||||
|
||||
1. Clone Cosmic into a new project. In IntelliJ, you would create a new project from version control.
|
||||
2. Open _config.yaml_. Find "DB_PASS" and set it to your database root user password.
|
||||
3. Start the server. The main method is located in `net.server.Server`.
|
||||
4. If you see "Cosmic is now online" in the console, it means the server is online and ready to serve traffic. Yay!
|
||||
|
||||
Below, I list other ways of running the server which are completely optional.
|
||||
|
||||
#### Docker
|
||||
Support for Docker is also provided out of the box, as an alternative to running straight in the IDE. If you have [Docker Desktop](https://www.docker.com/products/docker-desktop/) installed it's as easy as running `docker compose up`.
|
||||
|
||||
Making changes becomes a bit more tedious though as you have to rebuild the server image via `docker compose up --build`.
|
||||
|
||||
#### Jar
|
||||
Another option is to start the server from a terminal by running a jar file. You first need to build the jar file from source which requires [Maven](https://maven.apache.org/). Fortunately, [Maven Wrapper](https://maven.apache.org/wrapper/) is provided so you don't have to install Maven separately.
|
||||
|
||||
Building the jar file is as easy as running ``./mvnw.cmd clean package``. The project is configured to produce a "fat" jar which contains all dependencies (by utilizing the _maven-assembly-plugin_). Note that the WZ XML files are __not__ included in the jar.
|
||||
|
||||
To run the jar, a ``launch.bat`` file is provided for convenience. Simply double-click it and the server will start in a new terminal window.
|
||||
|
||||
Alternatively, run the jar file from the terminal. Just remember to provide the `wz-path` system property pointing to your wz directory.
|
||||
|
||||
### 3 - Client
|
||||
The client files are located in a separate repository: https://github.com/P0nk/Cosmic-client
|
||||
|
||||
Follow the installation guide in the README.
|
||||
|
||||
### 4 - Getting into the game
|
||||
You have successfully started the client, and you're looking at the login screen.
|
||||
|
||||
#### Logging in
|
||||
At this point, you can log in to the admin account using the following credentials:
|
||||
* Username: "admin"
|
||||
* Password: "admin"
|
||||
* Pin: "0000"
|
||||
* Pic: "000000"
|
||||
|
||||
You can also create a new regular account by typing in your desired username & password and attempting to log in. This "automatic registration" feature lets you create new accounts to play around with. It is enabled by default (see _config.yaml_).
|
||||
|
||||
#### Entering the game
|
||||
Create a new character as you normally would, and then select it to enter the game. Hooray, finally we're in!
|
||||
|
||||
If you log in to the "Admin" character, you'll notice that the character looks almost invisible. This is hide mode, which is enabled by default when you log in to a GM character. You won't be visible to normal players and no mobs will move if you're alone on the map. Toggle hide mode on or off by typing "@hide" in the in-game chat.
|
||||
|
||||
Hide is one of many commands available to players, type "@commands" to see the full list. Higher ranked GMs have access to more powerful commands.
|
||||
|
||||
That's it, have fun playing around in game!
|
||||
|
||||
## Advanced concepts
|
||||
Some slightly more advanced concepts that might be useful once you're up and running.
|
||||
|
||||
### Host on remote server
|
||||
You don't have to host the server on your local machine to play. It's possible to host on a remote server such as a VPS or a dedicated server.
|
||||
|
||||
I leave it to you to figure out the server hosting part, but once you have that running you'll need to edit the client ip to point to your remote server ip.
|
||||
|
||||
### WZ files
|
||||
WZ files are the asset/data files required by the client and server. Typically, the [HaRepacker-resurrected](https://github.com/lastbattle/Harepacker-resurrected) tool is used to manage (view, edit, export) the .wz files.
|
||||
|
||||
The client can read the .wz files directly, but the server requires them to be in XML format. The server does not make use of the sprites, which is the motivation for different kinds of exporting.
|
||||
HaRepacker allows you to export to "Private server", which is the .img files packaged in the .wz stripped of sprites and converted to XML. This takes much less disk space.
|
||||
|
||||
This server requires custom .wz files (unfortunately), as you may have noted during installation of the client. The intention is for these to be removed eventually and to solely run on vanilla .wz files.
|
||||
|
||||
#### WZ editing
|
||||
* Use the HaRepacker-resurrected editor, encryption "GMS (old)".
|
||||
* Open the desired .wz for editing and use the node hierarchy to make the desired changes (copy/pasting nodes may be unreliable in rare scenarios).
|
||||
* Save the changed .wz, overwriting the original content at the client folder.
|
||||
* Finally, re-export (using the "Private Server" exporting option) the changed XMLs into the server's .wz XML files (found in the "wz" directory), overwriting the old contents.
|
||||
|
||||
Make sure to always export from the client .wz files to the server XML, and not the other way around.
|
||||
|
||||
Editing the client .wz without exporting to the server may lead to strange behavior.
|
||||
148
README.txt
148
README.txt
@@ -1,148 +0,0 @@
|
||||
MapleSolaxiaV2
|
||||
|
||||
Freelance developer: Ronan C. P. Lana
|
||||
|
||||
Credits are to be given too to Nexon(Duh!), the original MapleSolaxia staff and other colaborators, as just some changes/patches on the game were applied by myself, in which some of them diverged from the original v83 patch contents.
|
||||
|
||||
Regarding distributability and usage of the code presented here: like it was before, this MapleStory server is open-source. By that, it is meant that anyone is free to install, use, modify and redistribute the contents, as long as there is no kind of commercial trading involved and the credits to the original creators are maintained within the codes.
|
||||
|
||||
This is a NetBeans 8.0.2 Project, that MUST be built and run under JDK/JRE 7 in order to run properly. This means that it's easier to install the project via opening the server project folder inside NetBeans' IDE. Once installed, build this project on your machine and run the server using the "launch.bat" application.
|
||||
|
||||
In this project, many gameplay-wise issues generated from either the original WZ files and the server sources have been partially or completely solved. Considering the use of the provided edited WZ's and server-side wz.xml files should be of the greatest importance when dealing with this instance of private server, in order to perceive it at it's full potential. My opinion, though! Refer to "README_wzchanges.txt" for more information on what have been changed from Nexon's v83 WZ files.
|
||||
|
||||
The main objective of this project is to try as best as possible to recreate what once was the original MapleStory v83, while adding up some flavors that spices up the gameplay. In other words, to aim to get the best of the MapleStory of that era.
|
||||
|
||||
---- Download items ----
|
||||
|
||||
Server files: https://github.com/ronancpl/MapleSolaxiaV2
|
||||
Client files & general tools: https://drive.google.com/drive/folders/0BzDsHSr-0V4MYVJ0TWIxd05hYUk
|
||||
|
||||
---- Preparing the ambient ----
|
||||
|
||||
The following link teaches on how to install a MapleStory v83 private server, however IT DIFFERS on what is used here: http://forum.ragezone.com/f428/maplestory-private-server-v83-741739/
|
||||
|
||||
Use that link ONLY AS AN ORIENTATION on where here things start to become ambiguous.
|
||||
|
||||
Firstly, install all the general tools required to run the server:
|
||||
- WampServer2.0i.exe -> recipient of the server.
|
||||
- hamachi.msi -> used for establishing a tunnelling route for the server/client communication.
|
||||
- mysql-workbench-gpl-5.2.39-win32 -> MySQL server component, will store the server's DB.
|
||||
|
||||
Now install the Java 7 Development Kit:
|
||||
- jdk-7u79-windows-x64.exe
|
||||
- netbeans-8.0.2-javase-windows.exe -> It's a NetBeans project, use other IDE at your own risk.
|
||||
|
||||
Overwrite whenever prompted with the JAR files under "jce_policy-7/UnlimitedJCEPolicy" in these Java folders:
|
||||
C:\Program Files\Java\jre7\lib
|
||||
C:\Program Files\Java\jre7\lib\ext
|
||||
C:\Program Files\Java\jre7\lib\security
|
||||
C:\Program Files\Java\jdk1.7.0_01\lib
|
||||
C:\Program Files\Java\jdk1.7.0_01\jre\lib
|
||||
C:\Program Files\Java\jdk1.7.0_01\jre\lib\ext
|
||||
C:\Program Files\Java\jdk1.7.0_01\jre\lib\security
|
||||
|
||||
Now that the tools have been installed, test if they are working.
|
||||
|
||||
For WampServer:
|
||||
Once your done installing it, run it and you will see the Wamp icon on the bottom right corner.
|
||||
Left click it and click 'Put Online'.
|
||||
In case of ORANGE ICON, change port 80 at "httpd.conf" to another, as it clashes with a Windows default port.
|
||||
Then Left click it again and click 'Start All Services'.
|
||||
The Wamp icon must look completely green (if its orange or red, you have a problem).
|
||||
|
||||
For Hamachi:
|
||||
Try opening it. It's that simple.
|
||||
Hamachi is optional, though. You don't have to install Hamachi if you want to make the server just for use on your own machine. However, if you want to let other players access your server, consider alternatively using port-forwarding methods.
|
||||
|
||||
---- Installing the SERVER ----
|
||||
|
||||
Set the "MapleSolaxia" folder on a place of your preference. It is recommended for use "C:\Nexon\MapleSolaxia".
|
||||
|
||||
Setting up the SQL: open MySQL Query Browser, and define these parameters at startup and click OK:
|
||||
Server Host: localhost Port: 3306 Username: root
|
||||
|
||||
Now it must be done CAREFULLY:
|
||||
- File -> Open Script... -> Browse for "C:\MapleSolaxia\sql" -> db_database.sql, and execute it.
|
||||
- File -> Open Script... -> Browse for "C:\MapleSolaxia\sql" -> db_drops.sql, and execute it.
|
||||
|
||||
Now it is OPTIONAL, you don't need to run it if you don't want, as it will simply change some NPC shops to set some new goods, not present in the original MapleStory, to sell:
|
||||
- File -> Open Script... -> Browse for "C:\MapleSolaxia\sql" -> db_shopupdate.sql, and execute it.
|
||||
|
||||
At the end of the execution of these SQLs, you should have installed a database schema named "maplesolaxia". REGISTER YOUR FIRST ACCOUNT to be used in-game by creating manually a entry on the table "accounts" at that database with a login and a password.
|
||||
|
||||
Configure the IP you want to use for your MapleStory server in "configuration.ini" file, or set it as "localhost" if you want to run it only on your machine. Alternatively, you can use the IP given by Hamachi to use on a Hamachi network, or you can use a non-Hamachi method of port-forwarding. Neither will be approached here.
|
||||
|
||||
Now open NetBeans, and choose to Open a project... Select then the "MapleSolaxia" folder, that should already be a project recognizable by NetBeans. If it doesn't, you have a problem.
|
||||
|
||||
Inside the project, you may encounter some code errors. These happens because you have not set yet the "cores" of the project. From the project hierarchy, right-click the project and select "Resolve Project Problems". Locate the "cores" folder inside the root directory of this project and manually configure the missing files with the files that are there.
|
||||
|
||||
Finally, select "Clean and Build project" to build the JAR file for the MapleStory server. Once done, make sure both WampServer and Hamachi are on and functioning, and then execute "launch.bat" on the root of the project. If no errors were raised from this action, your MapleStory server is now online.
|
||||
|
||||
---- Installing the CLIENT ----
|
||||
|
||||
The client's set-up is quite straightforward:
|
||||
- From "ManagerMsv83.exe", install MapleStory on your folder of preference (e.g. "C:\Nexon\MapleStory") and follow their instructions.
|
||||
- Once done, erase these files: "HShield" (folder), "ASPLauncher.exe", "MapleStory.exe" and "patcher.exe".
|
||||
- Extract into the client folder the "localhost.exe" from Localhostv83.
|
||||
- Overwrite the original WZ files with the ones provided from "client_wz" folder on the Google Drive.
|
||||
|
||||
If you are not using "localhost" as the target IP on the server's config file, you will need to HEX-EDIT "localhost.exe" to fetch your IP. The "localhost.exe" uses the following byte addresses to store the server's IP address:
|
||||
- 006FE084;
|
||||
- 006FE094;
|
||||
- 006FE0A4;
|
||||
|
||||
To hex-edit, install the Neo Hex Editor from "free-hex-editor-neo.exe" and follow their instructions. Once done, open "localhost.exe" for editing and overwrite the IP values under these 3 addresses. Save the changes and exit the editor.
|
||||
|
||||
Open the "localhost.exe" client. If by any means the program did not open, and checking que server log your ping has been listened and you are using Windows 8 or 10, it probably might be some compatibility issue. Extract "lolwut.exe" from "lolwut-v0.01.rar" and place it on the MapleStory client folder ("C:\Nexon\MapleStory"). Your "localhost.exe" property settings must follow these:
|
||||
- Run in compatibility mode: Windows 7;
|
||||
- Unchecked reduced color mode;
|
||||
- 640 x 480 resolution;
|
||||
- Unchecked disable display on high DPI settings;
|
||||
- Run as an administrator;
|
||||
- Opening "lolwut.exe", use Fraysa's method.
|
||||
|
||||
Alternatively, there is available the No-Damage Cap version of the MapleStory client. Just extract and use the "localhost.exe" from the one package with the given name.
|
||||
|
||||
Important: should the client being refused to connect to the game server, it may be because firewall issues. Head to the end of this file to proceed to enabling this connection with the computer's firewall. Alternatively, one can deactivate the firewall and try opening the client again.
|
||||
|
||||
---- Important note about CLIENT EDITING ----
|
||||
|
||||
DO NOT USE the server's XMLs for reimporting into the client's WZ, it WILL generate some kind of bugs afterwards.
|
||||
- Use instead the HaRepacker 4.2.4, encryption "GMS (old)".
|
||||
- Open the desired WZ for editing and, USING THE UI, make the desired changes.
|
||||
- Save the changed WZ, overwriting the original content at the client folder.
|
||||
- Finally, RE-EXPORT ("Private Server..." exporting option) the changed XMLs into the server's WZ.XML files, overwriting the old contents.
|
||||
|
||||
These steps are IMPORTANT to maintain synchronization between the server and client modules.
|
||||
|
||||
As an example of client WZ editing, consider the MobBookUpdate project I developed, for updating all reported drop data of the mobs in the game based on the current drop data on the database:
|
||||
- Open the MobBookUpdate project on NetBeans, located at "C:\Nexon\MapleSolaxia\MobBookUpdate", and build it.
|
||||
- At the subfolder "lib", copy the file "MonsterBook.img.xml". This is from the original WZ v83.
|
||||
- Paste it on the "dist" subfolder.
|
||||
- Inside "dist", open the command prompt by alt+right clicking there.
|
||||
- Execute "java -jar MobBookUpdate.jar". It will generate a "MonsterBook_updated.img.xml" file.
|
||||
- At last, overwrite the "MonsterBook.img.xml" on "C:\Nexon\MapleSolaxia\wz\String.wz" with this file, renaming it back to "MonsterBook.img.xml".
|
||||
|
||||
At this point, the server-side Monster Book has been updated with the current state of the database's drop data. Then, open HaRepacker 4.2.2 and load "String.wz" from "C:\Nexon\MapleStory". Drop the "MonsterBook.img" node by removing it from the hierarchy tree, then (CONTRARY TO WHAT SHOULD BE DONE NORMALLY!) import the server's "MonsterBook.img.xml".
|
||||
|
||||
Take note that this is absolutely dangerous if done unwary. Once the MonsterBook.img does not hold client specific data in it's node contents, importing the XML causes no harm at all. However, try not to remove/reimport nodes from WZ files, as it may cause data losses. Use the HaRepacker's UI instead to make the changes.
|
||||
|
||||
Save the changes and overwrite the older WZ on the MapleStory client folder.
|
||||
|
||||
---- Portforwarding the SERVER ----
|
||||
|
||||
To use portforward, you will need to have permission to change things on the LAN router. Access yor router using the Internet browser. URLs vary accordingly with the manufacturer. To discover it, open the command prompt and type "ipconfig" and search for the "default gateway" field. The IP shown there is the URL needed to access the router. Also, look for the IP given to your machine (aka "IPv4 address" field), which will be the server one.
|
||||
|
||||
The default login/password also varies, so use the link http://www.routerpasswords.com/ as reference. Usually, login as "admin" and password as "password" completes the task well.
|
||||
|
||||
Now you have logged in the router system, find for anything related to portforwarding. Should the system prompts you between portforwarding and portriggering, pick the first, it is what we will be using.
|
||||
|
||||
Now, it is needed to enable the right ports for the Internet. For MapleSolaxia, it is basically needed to open ports 7575 to 7575 + (number of channels) and port 8484. Create a new custom service which enables that range of ports for the server's channel and opt to use TCP/UDP protocols. Finally, create a custom service now for using port 8484.
|
||||
|
||||
Optionally, if you want to host a webpage, portforward the port 80 (the HTTP port) as well.
|
||||
|
||||
It is not done yet, sometimes the firewalls will block connections between the LAN and the Internet. To overcome this, it is needed to create some rules for the firewall to permit these connections. Search for the advanced options with firewalls on your computer and, with it open, create two rules (one outbound and one inbound).
|
||||
|
||||
These rules must target "one application", "enable connections" and must target your MapleStory client (aka localhost).
|
||||
|
||||
After all these steps, the portforwarding process should now be complete.
|
||||
73
build.xml
73
build.xml
@@ -1,73 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- You may freely edit this file. See commented blocks below for -->
|
||||
<!-- some examples of how to customize the build. -->
|
||||
<!-- (If you delete it and reopen the project it will be recreated.) -->
|
||||
<!-- By default, only the Clean and Build commands use this build script. -->
|
||||
<!-- Commands such as Run, Debug, and Test only use this build script if -->
|
||||
<!-- the Compile on Save feature is turned off for the project. -->
|
||||
<!-- You can turn off the Compile on Save (or Deploy on Save) setting -->
|
||||
<!-- in the project's Project Properties dialog box.-->
|
||||
<project name="MapleSolaxia" default="default" basedir=".">
|
||||
<description>Builds, tests, and runs the project MapleSolaxia.</description>
|
||||
<import file="nbproject/build-impl.xml"/>
|
||||
<!--
|
||||
|
||||
There exist several targets which are by default empty and which can be
|
||||
used for execution of your tasks. These targets are usually executed
|
||||
before and after some main targets. They are:
|
||||
|
||||
-pre-init: called before initialization of project properties
|
||||
-post-init: called after initialization of project properties
|
||||
-pre-compile: called before javac compilation
|
||||
-post-compile: called after javac compilation
|
||||
-pre-compile-single: called before javac compilation of single file
|
||||
-post-compile-single: called after javac compilation of single file
|
||||
-pre-compile-test: called before javac compilation of JUnit tests
|
||||
-post-compile-test: called after javac compilation of JUnit tests
|
||||
-pre-compile-test-single: called before javac compilation of single JUnit test
|
||||
-post-compile-test-single: called after javac compilation of single JUunit test
|
||||
-pre-jar: called before JAR building
|
||||
-post-jar: called after JAR building
|
||||
-post-clean: called after cleaning build products
|
||||
|
||||
(Targets beginning with '-' are not intended to be called on their own.)
|
||||
|
||||
Example of inserting an obfuscator after compilation could look like this:
|
||||
|
||||
<target name="-post-compile">
|
||||
<obfuscate>
|
||||
<fileset dir="${build.classes.dir}"/>
|
||||
</obfuscate>
|
||||
</target>
|
||||
|
||||
For list of available properties check the imported
|
||||
nbproject/build-impl.xml file.
|
||||
|
||||
|
||||
Another way to customize the build is by overriding existing main targets.
|
||||
The targets of interest are:
|
||||
|
||||
-init-macrodef-javac: defines macro for javac compilation
|
||||
-init-macrodef-junit: defines macro for junit execution
|
||||
-init-macrodef-debug: defines macro for class debugging
|
||||
-init-macrodef-java: defines macro for class execution
|
||||
-do-jar: JAR building
|
||||
run: execution of project
|
||||
-javadoc-build: Javadoc generation
|
||||
test-report: JUnit report generation
|
||||
|
||||
An example of overriding the target for project execution could look like this:
|
||||
|
||||
<target name="run" depends="MapleSolaxia-impl.jar">
|
||||
<exec dir="bin" executable="launcher.exe">
|
||||
<arg file="${dist.jar}"/>
|
||||
</exec>
|
||||
</target>
|
||||
|
||||
Notice that the overridden target depends on the jar target and not only on
|
||||
the compile target as the regular run target does. Again, for a list of available
|
||||
properties which you can use, check the target you are overriding in the
|
||||
nbproject/build-impl.xml file.
|
||||
|
||||
-->
|
||||
</project>
|
||||
@@ -1,4 +0,0 @@
|
||||
#Sat, 05 Aug 2017 19:11:00 -0300
|
||||
|
||||
|
||||
C\:\\Nexon\\MapleSolaxia\\MapleSolaxiaV2=
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user