Overload damageMonster for when no delay is needed
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@@ -49,7 +49,7 @@ public class KillAllCommand extends Command {
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for (MapObject monstermo : monsters) {
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Monster monster = (Monster) monstermo;
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if (!monster.getStats().isFriendly() && !(monster.getId() >= MobId.DEAD_HORNTAIL_MIN && monster.getId() <= MobId.HORNTAIL)) {
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map.damageMonster(player, monster, Integer.MAX_VALUE, (short) 0);
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map.damageMonster(player, monster, Integer.MAX_VALUE);
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count++;
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}
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}
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@@ -591,11 +591,11 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
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if (animationTime > 0) { // be sure to only use LIMITED ATTACKS with animation time here
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TimerManager.getInstance().schedule(() -> {
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map.broadcastMessage(PacketCreator.damageMonster(monster.getObjectId(), damage), monster.getPosition());
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map.damageMonster(attacker, monster, damage, (short) 0);
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map.damageMonster(attacker, monster, damage);
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}, animationTime);
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} else {
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map.broadcastMessage(PacketCreator.damageMonster(monster.getObjectId(), damage), monster.getPosition());
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map.damageMonster(attacker, monster, damage, (short) 0);
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map.damageMonster(attacker, monster, damage);
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}
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}
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@@ -56,7 +56,7 @@ public class FieldDamageMobHandler extends AbstractPacketHandler {
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}
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map.broadcastMessage(chr, PacketCreator.damageMonster(mobOid, dmg), true);
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map.damageMonster(chr, mob, dmg, (short) 0);
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map.damageMonster(chr, mob, dmg);
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}
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}
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}
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@@ -72,7 +72,7 @@ public final class MobDamageMobHandler extends AbstractPacketHandler {
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dmg = maxDmg;
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}
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map.damageMonster(chr, damaged, dmg, (short) 0);
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map.damageMonster(chr, damaged, dmg);
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map.broadcastMessage(chr, PacketCreator.damageMonster(to, dmg), false);
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}
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@@ -121,7 +121,7 @@ public final class SummonDamageHandler extends AbstractDealDamageHandler {
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target.applyStatus(player, new MonsterStatusEffect(summonEffect.getMonsterStati(), summonSkill, null, false), summonEffect.isPoison(), 4000);
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}
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}
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player.getMap().damageMonster(player, target, damage, (short) 0);
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player.getMap().damageMonster(player, target, damage);
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}
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}
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@@ -178,7 +178,7 @@ public final class TakeDamageHandler extends AbstractPacketHandler {
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if (bouncedamage > attacker.getMaxHp() / 5) {
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bouncedamage = attacker.getMaxHp() / 5;
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}
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map.damageMonster(chr, attacker, bouncedamage, (short) 0);
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map.damageMonster(chr, attacker, bouncedamage);
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map.broadcastMessage(chr, PacketCreator.damageMonster(oid, bouncedamage), true);
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chr.sendPacket(PacketCreator.showOwnBuffEffect(id, 5));
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map.broadcastMessage(chr, PacketCreator.showBuffEffect(chr.getId(), id, 5), false);
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@@ -211,7 +211,7 @@ public final class TakeDamageHandler extends AbstractPacketHandler {
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int bouncedamage = (int) (damage * (chr.getBuffedValue(BuffStat.POWERGUARD).doubleValue() / (attacker.isBoss() ? 200 : 100)));
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bouncedamage = Math.min(bouncedamage, attacker.getMaxHp() / 10);
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damage -= bouncedamage;
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map.damageMonster(chr, attacker, bouncedamage, (short) 0);
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map.damageMonster(chr, attacker, bouncedamage);
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map.broadcastMessage(chr, PacketCreator.damageMonster(oid, bouncedamage), false, true);
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attacker.aggroMonsterDamage(chr, bouncedamage);
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}
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@@ -1339,11 +1339,9 @@ public class MapleMap {
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return count;
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}
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/* TODO: start using once all erroneous damageMonster() callers have been fixed
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public boolean damageMonster(final Character chr, final Monster monster, final int damage) {
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damageMonster(chr, monster, damage, (short) 0);
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public boolean damageMonster(Character chr, Monster monster, int damage) {
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return damageMonster(chr, monster, damage, (short) 0);
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}
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*/
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public boolean damageMonster(final Character chr, final Monster monster, final int damage, short delay) {
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if (monster.getId() == MobId.ZAKUM_1) {
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