Merge pull request #217 from P0nk/fix/210-clean-slate-scroll #minor

Fix able to gain infinite slots with clean slate scroll
This commit is contained in:
Ponk
2024-02-05 08:39:25 +01:00
committed by GitHub
4 changed files with 55 additions and 31 deletions

View File

@@ -347,7 +347,6 @@ server:
USE_PERFECT_SCROLLING: false #Scrolls doesn't use slots upon failure.
USE_ENHANCED_CHSCROLL: false #Equips even more powerful with chaos upgrade.
USE_ENHANCED_CRAFTING: false #Apply chaos scroll on every equip crafted.
USE_ENHANCED_CLNSLATE: false #Clean slates can be applied to recover successfully used slots as well.
SCROLL_CHANCE_ROLLS: 1 #Number of rolls for success on a scroll, set 1 for default.
CHSCROLL_STAT_RATE: 1 #Number of rolls of stat upgrade on a successfully applied chaos scroll, set 1 for default.
CHSCROLL_STAT_RANGE: 6 #Stat upgrade range (-N, N) on chaos scrolls.

View File

@@ -195,7 +195,6 @@ public class ServerConfig {
public boolean USE_PERFECT_SCROLLING;
public boolean USE_ENHANCED_CHSCROLL;
public boolean USE_ENHANCED_CRAFTING;
public boolean USE_ENHANCED_CLNSLATE;
public int SCROLL_CHANCE_ROLLS;
public int CHSCROLL_STAT_RATE;
public int CHSCROLL_STAT_RANGE;

View File

@@ -25,8 +25,12 @@ import client.Character;
import client.Client;
import client.Skill;
import client.SkillFactory;
import client.inventory.*;
import client.inventory.Equip;
import client.inventory.Equip.ScrollResult;
import client.inventory.Inventory;
import client.inventory.InventoryType;
import client.inventory.Item;
import client.inventory.ModifyInventory;
import client.inventory.manipulator.InventoryManipulator;
import constants.id.ItemId;
import constants.inventory.ItemConstants;
@@ -37,7 +41,6 @@ import tools.PacketCreator;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* @author Matze
@@ -50,8 +53,8 @@ public final class ScrollHandler extends AbstractPacketHandler {
if (c.tryacquireClient()) {
try {
p.readInt(); // whatever...
short slot = p.readShort();
short dst = p.readShort();
short scrollSlot = p.readShort();
short equipSlot = p.readShort();
byte ws = (byte) p.readShort();
boolean whiteScroll = false; // white scroll being used?
boolean legendarySpirit = false; // legendary spirit skill
@@ -61,24 +64,21 @@ public final class ScrollHandler extends AbstractPacketHandler {
ItemInformationProvider ii = ItemInformationProvider.getInstance();
Character chr = c.getPlayer();
Equip toScroll = (Equip) chr.getInventory(InventoryType.EQUIPPED).getItem(dst);
Equip toScroll = (Equip) chr.getInventory(InventoryType.EQUIPPED).getItem(equipSlot);
Skill LegendarySpirit = SkillFactory.getSkill(1003);
if (chr.getSkillLevel(LegendarySpirit) > 0 && dst >= 0) {
if (chr.getSkillLevel(LegendarySpirit) > 0 && equipSlot >= 0) {
legendarySpirit = true;
toScroll = (Equip) chr.getInventory(InventoryType.EQUIP).getItem(dst);
toScroll = (Equip) chr.getInventory(InventoryType.EQUIP).getItem(equipSlot);
}
byte oldLevel = toScroll.getLevel();
byte oldSlots = toScroll.getUpgradeSlots();
Inventory useInventory = chr.getInventory(InventoryType.USE);
Item scroll = useInventory.getItem(slot);
Item scroll = useInventory.getItem(scrollSlot);
Item wscroll = null;
if (ItemConstants.isCleanSlate(scroll.getItemId())) {
Map<String, Integer> eqStats = ii.getEquipStats(toScroll.getItemId()); // clean slate issue found thanks to Masterrulax
if (eqStats == null || eqStats.get("tuc") == 0) {
announceCannotScroll(c, legendarySpirit);
return;
}
if (ItemConstants.isCleanSlate(scroll.getItemId()) && !ii.canUseCleanSlate(toScroll)) {
announceCannotScroll(c, legendarySpirit);
return;
} else if (!ItemConstants.isModifierScroll(scroll.getItemId()) && toScroll.getUpgradeSlots() < 1) {
announceCannotScroll(c, legendarySpirit); // thanks onechord for noticing zero upgrade slots freezing Legendary Scroll UI
return;
@@ -103,11 +103,6 @@ public final class ScrollHandler extends AbstractPacketHandler {
}
}
if (ItemConstants.isCleanSlate(scroll.getItemId()) && !ii.canUseCleanSlate(toScroll)) {
announceCannotScroll(c, legendarySpirit);
return;
}
Equip scrolled = (Equip) ii.scrollEquipWithId(toScroll, scroll.getItemId(), whiteScroll, 0, chr.isGM());
ScrollResult scrollSuccess = Equip.ScrollResult.FAIL; // fail
if (scrolled == null) {
@@ -141,7 +136,7 @@ public final class ScrollHandler extends AbstractPacketHandler {
if (scrollSuccess == Equip.ScrollResult.CURSE) {
if (!ItemId.isWeddingRing(toScroll.getItemId())) {
mods.add(new ModifyInventory(3, toScroll));
if (dst < 0) {
if (equipSlot < 0) {
Inventory inv = chr.getInventory(InventoryType.EQUIPPED);
inv.lockInventory();
@@ -174,7 +169,7 @@ public final class ScrollHandler extends AbstractPacketHandler {
}
c.sendPacket(PacketCreator.modifyInventory(true, mods));
chr.getMap().broadcastMessage(PacketCreator.getScrollEffect(chr.getId(), scrollSuccess, legendarySpirit, whiteScroll));
if (dst < 0 && (scrollSuccess == Equip.ScrollResult.SUCCESS || scrollSuccess == Equip.ScrollResult.CURSE)) {
if (equipSlot < 0 && (scrollSuccess == Equip.ScrollResult.SUCCESS || scrollSuccess == Equip.ScrollResult.CURSE)) {
chr.equipChanged();
}
} finally {

View File

@@ -22,9 +22,16 @@
package server;
import client.Character;
import client.*;
import client.Client;
import client.Job;
import client.Skill;
import client.SkillFactory;
import client.autoban.AutobanFactory;
import client.inventory.*;
import client.inventory.Equip;
import client.inventory.Inventory;
import client.inventory.InventoryType;
import client.inventory.Item;
import client.inventory.WeaponType;
import config.YamlConfig;
import constants.id.ItemId;
import constants.inventory.EquipSlot;
@@ -35,19 +42,36 @@ import constants.skills.NightWalker;
import net.server.Server;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import provider.*;
import provider.Data;
import provider.DataDirectoryEntry;
import provider.DataFileEntry;
import provider.DataProvider;
import provider.DataProviderFactory;
import provider.DataTool;
import provider.wz.WZFiles;
import server.MakerItemFactory.MakerItemCreateEntry;
import server.life.LifeFactory;
import server.life.MonsterInformationProvider;
import tools.*;
import tools.DatabaseConnection;
import tools.PacketCreator;
import tools.Pair;
import tools.Randomizer;
import tools.StringUtil;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.*;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
/**
* @author Matze
@@ -1025,9 +1049,16 @@ public class ItemInformationProvider {
Issue with clean slate found thanks to Masterrulax
Vicious added in the clean slate check thanks to Crypter (CrypterDEV)
*/
public boolean canUseCleanSlate(Equip nEquip) {
Map<String, Integer> eqstats = this.getEquipStats(nEquip.getItemId());
return YamlConfig.config.server.USE_ENHANCED_CLNSLATE || nEquip.getUpgradeSlots() < (byte) (eqstats.get("tuc") + nEquip.getVicious());
public boolean canUseCleanSlate(Equip equip) {
Map<String, Integer> eqStats = getEquipStats(equip.getItemId());
if (eqStats == null || eqStats.get("tuc") == 0 ) {
return false;
}
int totalUpgradeCount = eqStats.get("tuc");
int freeUpgradeCount = equip.getUpgradeSlots();
int viciousCount = equip.getVicious();
int appliedScrollCount = equip.getLevel();
return freeUpgradeCount + appliedScrollCount < totalUpgradeCount + viciousCount;
}
public Item scrollEquipWithId(Item equip, int scrollId, boolean usingWhiteScroll, int vegaItemId, boolean isGM) {