Don't deactivate Hyper Body buff before reapplying (#359)

This commit is contained in:
MedicOP
2019-01-23 02:49:39 +01:00
committed by Ronan Lana
parent 190a601d6d
commit 73fc0b9ef5

View File

@@ -1035,7 +1035,7 @@ public class MapleStatEffect {
}
private void applyBuffEffect(MapleCharacter applyfrom, MapleCharacter applyto, boolean primary) {
if (!isMonsterRiding() && !isCouponBuff() && !isMysticDoor()) { // last mystic door already dispelled if it has been used before.
if (!isMonsterRiding() && !isCouponBuff() && !isMysticDoor() && !isHyperBody()) { // last mystic door already dispelled if it has been used before.
applyto.cancelEffect(this, true, -1);
}