adding missing magatia cape quest start scripts
This commit is contained in:
34
scripts/quest/3305.js
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34
scripts/quest/3305.js
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@@ -0,0 +1,34 @@
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/*
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QUEST: Re-acquiring Zenumist Cape
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NPC: Carson
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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qm.sendNext("So you have lost the #bZenumist cape#k. I can make another one for you but I'll need some materials");
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} else if (status == 1) {
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qm.sendAcceptDecline("To make the new cape, I need you to bring me #b5 #t4021003##k, #b10 #t4000021##k and #b10000 mesos#k");
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} else if (status == 2) {
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qm.sendOk("Come back to me when you have all of the items");
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qm.forceStartQuest();
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} else if (status == 3) {
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qm.dispose();
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}
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}
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}
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34
scripts/quest/3306.js
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34
scripts/quest/3306.js
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@@ -0,0 +1,34 @@
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/*
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QUEST: Re-acquiring Alcadno Cape
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NPC: Maed
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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qm.sendNext("So you have lost the #bAlcadno cape#k. I can make another one for you but I'll need some materials");
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} else if (status == 1) {
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qm.sendAcceptDecline("To make the new cape, I need you to bring me #b5 #t4021006##k, #b10 #t4000021##k and #b10000 mesos#k");
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} else if (status == 2) {
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qm.sendOk("Come back to me when you have all of the items");
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qm.forceStartQuest();
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} else if (status == 3) {
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qm.dispose();
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}
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}
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}
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