Revert MySQL usage back to 5.1 (legacy)
Found inconsistencies with the usage of MySQL 5.7. In case of such scenarios, better continue using the legacy system. Reverted ROM-like tables to MyISAM.
This commit is contained in:
@@ -16,7 +16,7 @@ The main objective of this project is to try as best as possible to recreate wha
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---
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### Download items
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Server files: https://github.com/ronancpl/MapleSolaxiaV2
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Server files: https://github.com/ronancpl/HeavenMS
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Client files & general tools: https://drive.google.com/drive/folders/0BzDsHSr-0V4MYVJ0TWIxd05hYUk
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@@ -39,8 +39,8 @@ Use that link ONLY AS AN ORIENTATION on where here things start to become ambigu
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Firstly, install all the general tools required to run the server:
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* WampServer3.1.0_x64.exe -> recipient of the MySQL server.
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* HeidiSQL_9.4.0.5125_Setup.exe -> MySQL client component, visually shows the DB data and hubs queries.
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* WampServer2.0i.exe -> recipient of the MySQL server.
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* mysql-query-browser.msi -> MySQL client component, visually shows the DB data and hubs queries.
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* hamachi.msi -> used for establishing a tunnelling route for the server/client communication.
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@@ -79,7 +79,7 @@ Hamachi is optional, though. You don't have to install Hamachi if you want to ma
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Set the "MapleSolaxiaV2" folder on a place of your preference. It is recommended for use "C:\Nexon\MapleSolaxiaV2".
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Setting up the SQL: open HeidiSQL, then first-time create a new session, with these parameters at startup and click OK.
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Setting up the SQL: open MySQL Query Browser, then first-time create a new session, with these parameters at startup and click OK.
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Server Host: localhost Port: 3306 Username: root
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@@ -1,6 +1,8 @@
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========== HeavenMS (MapleSolaxiaV2) ==========
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#**HeavenMS _(MapleSolaxiaV2)_**
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Credits:
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Ronan - Developer
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Vcoc - Freelance Developer
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---------------------------
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@@ -18,6 +20,7 @@ Feature list:
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---------------------------
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PQs:
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* HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ/AmoriaPQ.
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* CWKPQ as Expedition-based event.
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* Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean.
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@@ -28,10 +31,13 @@ PQs:
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* Capt. Latanica remade as an event (parties can now fight the boss).
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Skills:
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* Maker skill features properly developed.
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* Server is using heurisitics to calculate fee costs for the Maker (errors sums up to 8k mesos, reagent errors stacks up comformant with it's level).
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* New skill: Chair Mastery (max lv 1) - Players having this passive skill can gain a significant boost of HP/MP recovery when sitting on a field/map chair.
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Quests:
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* Doll house quest functional.
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* Quests can now reward properly items when matching a reward item with the player's job.
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* Loads of quests have been patched.
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@@ -39,10 +45,12 @@ Quests:
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* Enchanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
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Player Social Network:
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* Guild and Alliance system fully functional.
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* Beginners can create and join a "beginner-only" party (characters up to level 10).
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Cash & Items:
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* EXP/DROP/Cosmetic Coupons.
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* EXP/DROP coupons now appears as a buff effect when on active time.
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* Great deal of cash items functional.
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@@ -54,6 +62,7 @@ Cash & Items:
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* Pet item ignore.
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Monsters, Maps & Reactors:
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* Every monsterbook card is now droppable by overworld mobs.
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* Added meso drop data for basically every missing overworld mob.
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* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
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@@ -66,18 +75,21 @@ Monsters, Maps & Reactors:
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* Updated Crimsonwood, World Tour and Neo City, enabling quest completion and game progression in these areas.
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PQ potentials:
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* Lobby system - Multiple PQ instances on same channel.
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* Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
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* Guild queue system - Guilds can register themselves on a queue for the GPQ.
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* EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.
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Player potentials:
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* Adventurer Mount quests functional.
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* All Equipment levels up.
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* Player level rates.
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* Gain fame by quests.
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Server potentials:
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* Multi-worlds.
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* Inventory auto-gather and auto-sorting feature.
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* Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
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@@ -92,11 +104,13 @@ Server potentials:
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* Usage of Bcrypt (up-to-date) as the main password hashing algorithm, replacing old SHA's -- credits to shavit.
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Admin/GM commands:
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* Server commands layered by GM levels.
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* Spawn Zakum/Horntail/Pinkbean.
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* New commands.
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External tools:
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* MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
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* MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals.
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* MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids.
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@@ -109,6 +123,7 @@ External tools:
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* MapleSkillMakerReagentIndexer - Generates a new maker table describing all stat-improvements from the Maker reagents (those empowering crystals and jewels).
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Project:
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* Organized project code.
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* Highly configurable server (see all server flags at ServerConstants).
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* Fixed/added some missing packets for MoveEnvironment, summons and others.
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@@ -2,6 +2,8 @@
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<project-private xmlns="http://www.netbeans.org/ns/project-private/1">
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<editor-bookmarks xmlns="http://www.netbeans.org/ns/editor-bookmarks/2" lastBookmarkId="2"/>
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<open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2">
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<group/>
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<group>
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<file>file:/C:/Nexon/MapleSolaxia/MapleSolaxiaV2/src/net/server/handlers/login/LoginPasswordHandler.java</file>
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</group>
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</open-files>
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</project-private>
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+8
-8
@@ -63,14 +63,14 @@ CREATE TABLE IF NOT EXISTS `alliance` (
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`rank5` varchar(11) NOT NULL DEFAULT '',
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PRIMARY KEY (`id`),
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INDEX (name)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
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) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
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CREATE TABLE IF NOT EXISTS `allianceguilds` (
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`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
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`allianceid` int(10) NOT NULL DEFAULT '-1',
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`guildid` int(10) NOT NULL DEFAULT '-1',
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
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) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
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CREATE TABLE IF NOT EXISTS `area_info` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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@@ -78,7 +78,7 @@ CREATE TABLE IF NOT EXISTS `area_info` (
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`area` int(11) NOT NULL,
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`info` varchar(200) NOT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
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) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
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CREATE TABLE IF NOT EXISTS `bbs_replies` (
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`replyid` int(10) unsigned NOT NULL AUTO_INCREMENT,
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@@ -13052,14 +13052,14 @@ CREATE TABLE IF NOT EXISTS `makercreatedata` (
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`quantity` smallint(6) NOT NULL,
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`tuc` tinyint(3) NOT NULL,
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PRIMARY KEY (`id`,`itemid`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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) ENGINE=MyISAM DEFAULT CHARSET=latin1;
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CREATE TABLE IF NOT EXISTS `makerrecipedata` (
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`itemid` int(11) NOT NULL,
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`req_item` int(11) NOT NULL,
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`count` smallint(6) NOT NULL,
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PRIMARY KEY (`itemid`,`req_item`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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) ENGINE=MyISAM DEFAULT CHARSET=latin1;
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CREATE TABLE IF NOT EXISTS `makerrewarddata` (
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`itemid` int(11) NOT NULL,
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@@ -13067,7 +13067,7 @@ CREATE TABLE IF NOT EXISTS `makerrewarddata` (
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`quantity` smallint(6) NOT NULL,
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`prob` tinyint(3) unsigned NOT NULL DEFAULT '100',
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PRIMARY KEY (`itemid`,`rewardid`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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) ENGINE=MyISAM DEFAULT CHARSET=latin1;
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# updated with the MapleSkillMakerFetcher feature
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INSERT IGNORE INTO `makercreatedata` (`id`, `itemid`, `req_level`, `req_maker_level`, `req_meso`, `req_item`, `req_equip`, `catalyst`, `quantity`, `tuc`) VALUES
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@@ -15935,7 +15935,7 @@ CREATE TABLE IF NOT EXISTS `makerreagentdata` (
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`stat` varchar(20) NOT NULL,
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`value` smallint(6) NOT NULL,
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PRIMARY KEY (`itemid`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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) ENGINE=MyISAM DEFAULT CHARSET=latin1;
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INSERT IGNORE INTO `makerreagentdata` (`itemid`, `stat`, `value`) VALUES
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(4250000, "incPAD", 1),
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@@ -16397,7 +16397,7 @@ CREATE TABLE IF NOT EXISTS `nxcoupons` (
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`starthour` int(11) NOT NULL DEFAULT '0',
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`endhour` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=41 ;
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) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=41 ;
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INSERT INTO `nxcoupons` (`id`, `couponid`, `rate`, `activeday`, `starthour`, `endhour`) VALUES
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(1,5211000,2,254,18,20),
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+2
-2
@@ -1,4 +1,4 @@
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#THIS SQL MUST BE USED AFTER 'db_database.sql'
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#THIS SQL MUST BE USED AFTER 'db_database.sql'
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#NEXT SQL 'db_shopupdate.sql' IS OPTIONAL
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USE `heavenms`;
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@@ -20040,7 +20040,7 @@ USE `heavenms`;
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UNIQUE KEY (`dropperid`, `itemid`),
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KEY `mobid` (`dropperid`),
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INDEX (dropperid, itemid)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
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) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
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#pass (sorted) data from one table to another
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INSERT INTO drop_data (dropperid, itemid, minimum_quantity, maximum_quantity, questid, chance)
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@@ -1,4 +1,4 @@
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#THIS SQL IS OPTIONAL, TO BE USED AFTER 'db_drops.sql'
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#THIS SQL IS OPTIONAL, TO BE USED AFTER 'db_drops.sql'
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#THIS REQUIRES PROVIDED WZ FILES
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USE `heavenms`;
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