Rename and clean up MapleWeaponType
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@@ -693,16 +693,16 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
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return false;
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}
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public int calculateMaxBaseDamage(int watk, MapleWeaponType weapon) {
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public int calculateMaxBaseDamage(int watk, WeaponType weapon) {
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int mainstat, secondarystat;
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if (getJob().isA(MapleJob.THIEF) && weapon == MapleWeaponType.DAGGER_OTHER) {
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weapon = MapleWeaponType.DAGGER_THIEVES;
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if (getJob().isA(MapleJob.THIEF) && weapon == WeaponType.DAGGER_OTHER) {
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weapon = WeaponType.DAGGER_THIEVES;
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}
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if (weapon == MapleWeaponType.BOW || weapon == MapleWeaponType.CROSSBOW || weapon == MapleWeaponType.GUN) {
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if (weapon == WeaponType.BOW || weapon == WeaponType.CROSSBOW || weapon == WeaponType.GUN) {
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mainstat = localdex;
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secondarystat = localstr;
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} else if (weapon == MapleWeaponType.CLAW || weapon == MapleWeaponType.DAGGER_THIEVES) {
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} else if (weapon == WeaponType.CLAW || weapon == WeaponType.DAGGER_THIEVES) {
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mainstat = localluk;
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secondarystat = localdex + localstr;
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} else {
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@@ -7824,11 +7824,11 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
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if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.PIRATE) || job.isA(MapleJob.NIGHTWALKER1) || job.isA(MapleJob.WINDARCHER1)) {
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Item weapon_item = getInventory(InventoryType.EQUIPPED).getItem((short) -11);
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if (weapon_item != null) {
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MapleWeaponType weapon = ii.getWeaponType(weapon_item.getItemId());
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boolean bow = weapon == MapleWeaponType.BOW;
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boolean crossbow = weapon == MapleWeaponType.CROSSBOW;
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boolean claw = weapon == MapleWeaponType.CLAW;
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boolean gun = weapon == MapleWeaponType.GUN;
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WeaponType weapon = ii.getWeaponType(weapon_item.getItemId());
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boolean bow = weapon == WeaponType.BOW;
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boolean crossbow = weapon == WeaponType.CROSSBOW;
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boolean claw = weapon == WeaponType.CLAW;
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boolean gun = weapon == WeaponType.GUN;
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if (bow || crossbow || claw || gun) {
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// Also calc stars into this.
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Inventory inv = getInventory(InventoryType.USE);
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@@ -21,7 +21,7 @@
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*/
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package client.inventory;
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public enum MapleWeaponType {
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public enum WeaponType {
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NOT_A_WEAPON(0),
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GENERAL1H_SWING(4.4),
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GENERAL1H_STAB(3.2),
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@@ -42,9 +42,10 @@ public enum MapleWeaponType {
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SWORD1H(4.0),
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SWORD2H(4.6),
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WAND(3.6);
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private double damageMultiplier;
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private MapleWeaponType(double maxDamageMultiplier) {
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private final double damageMultiplier;
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WeaponType(double maxDamageMultiplier) {
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this.damageMultiplier = maxDamageMultiplier;
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}
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@@ -25,7 +25,7 @@ import client.*;
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import client.inventory.Inventory;
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import client.inventory.InventoryType;
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import client.inventory.Item;
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import client.inventory.MapleWeaponType;
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import client.inventory.WeaponType;
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import client.inventory.manipulator.MapleInventoryManipulator;
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import config.YamlConfig;
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import constants.game.GameConstants;
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@@ -90,8 +90,8 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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}
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} else {
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Item weapon = chr.getInventory(InventoryType.EQUIPPED).getItem((short) -11);
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MapleWeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId());
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if (type == MapleWeaponType.NOT_A_WEAPON) {
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WeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId());
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if (type == WeaponType.NOT_A_WEAPON) {
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return;
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}
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short slot = -1;
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@@ -133,13 +133,13 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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boolean bow = ItemConstants.isArrowForBow(id);
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boolean cbow = ItemConstants.isArrowForCrossBow(id);
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if (item.getQuantity() >= bulletCount) { //Fixes the bug where you can't use your last arrow.
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if (type == MapleWeaponType.CLAW && ItemConstants.isThrowingStar(id) && weapon.getItemId() != 1472063) {
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if (type == WeaponType.CLAW && ItemConstants.isThrowingStar(id) && weapon.getItemId() != 1472063) {
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if (((id == 2070007 || id == 2070018) && chr.getLevel() < 70) || (id == 2070016 && chr.getLevel() < 50)) {
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} else {
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projectile = id;
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break;
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}
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} else if ((type == MapleWeaponType.GUN && ItemConstants.isBullet(id))) {
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} else if ((type == WeaponType.GUN && ItemConstants.isBullet(id))) {
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if (id == 2331000 && id == 2332000) {
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if (chr.getLevel() > 69) {
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projectile = id;
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@@ -149,7 +149,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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projectile = id;
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break;
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}
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} else if ((type == MapleWeaponType.BOW && bow) || (type == MapleWeaponType.CROSSBOW && cbow) || (weapon.getItemId() == 1472063 && (bow || cbow))) {
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} else if ((type == WeaponType.BOW && bow) || (type == WeaponType.CROSSBOW && cbow) || (weapon.getItemId() == 1472063 && (bow || cbow))) {
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projectile = id;
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break;
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}
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@@ -28,7 +28,7 @@ import client.SkillFactory;
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import client.autoban.AutobanFactory;
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import client.inventory.InventoryType;
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import client.inventory.Item;
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import client.inventory.MapleWeaponType;
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import client.inventory.WeaponType;
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import client.status.MonsterStatusEffect;
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import constants.skills.Outlaw;
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import net.packet.InPacket;
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@@ -141,7 +141,7 @@ public final class SummonDamageHandler extends AbstractDealDamageHandler {
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if (weapon_item != null) {
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maxBaseDmg = player.calculateMaxBaseDamage(watk, MapleItemInformationProvider.getInstance().getWeaponType(weapon_item.getItemId()));
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} else {
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maxBaseDmg = player.calculateMaxBaseDamage(watk, MapleWeaponType.SWORD1H);
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maxBaseDmg = player.calculateMaxBaseDamage(watk, WeaponType.SWORD1H);
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}
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float summonDmgMod = (maxBaseDmg >= 438) ? 0.054f : 0.077f;
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@@ -585,11 +585,11 @@ public class MapleItemInformationProvider {
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return ret;
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}
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public MapleWeaponType getWeaponType(int itemId) {
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public WeaponType getWeaponType(int itemId) {
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int cat = (itemId / 10000) % 100;
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MapleWeaponType[] type = {MapleWeaponType.SWORD1H, MapleWeaponType.GENERAL1H_SWING, MapleWeaponType.GENERAL1H_SWING, MapleWeaponType.DAGGER_OTHER, MapleWeaponType.NOT_A_WEAPON, MapleWeaponType.NOT_A_WEAPON, MapleWeaponType.NOT_A_WEAPON, MapleWeaponType.WAND, MapleWeaponType.STAFF, MapleWeaponType.NOT_A_WEAPON, MapleWeaponType.SWORD2H, MapleWeaponType.GENERAL2H_SWING, MapleWeaponType.GENERAL2H_SWING, MapleWeaponType.SPEAR_STAB, MapleWeaponType.POLE_ARM_SWING, MapleWeaponType.BOW, MapleWeaponType.CROSSBOW, MapleWeaponType.CLAW, MapleWeaponType.KNUCKLE, MapleWeaponType.GUN};
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WeaponType[] type = {WeaponType.SWORD1H, WeaponType.GENERAL1H_SWING, WeaponType.GENERAL1H_SWING, WeaponType.DAGGER_OTHER, WeaponType.NOT_A_WEAPON, WeaponType.NOT_A_WEAPON, WeaponType.NOT_A_WEAPON, WeaponType.WAND, WeaponType.STAFF, WeaponType.NOT_A_WEAPON, WeaponType.SWORD2H, WeaponType.GENERAL2H_SWING, WeaponType.GENERAL2H_SWING, WeaponType.SPEAR_STAB, WeaponType.POLE_ARM_SWING, WeaponType.BOW, WeaponType.CROSSBOW, WeaponType.CLAW, WeaponType.KNUCKLE, WeaponType.GUN};
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if (cat < 30 || cat > 49) {
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return MapleWeaponType.NOT_A_WEAPON;
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return WeaponType.NOT_A_WEAPON;
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}
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return type[cat - 30];
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}
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