Add missing skill IDs for Aran

This commit is contained in:
Charlie Unfricht
2022-08-17 21:01:31 -04:00
parent 48ae8c0e93
commit 456ab667e9

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@@ -25,30 +25,38 @@ package constants.skills;
* @author BubblesDev
*/
public class Aran {
public static final int DOUBLE_SWING = 21000002;
public static final int TRIPLE_SWING = 21100001;
// 1st job
public static final int COMBO_ABILITY = 21000000;
public static final int DOUBLE_SWING = 21000002;
public static final int COMBAT_STEP = 21001001;
public static final int POLEARM_BOOSTER = 21001003;
public static final int MAPLE_WARRIOR = 21121000;
public static final int FREEZE_STANDING = 21121003;
public static final int SNOW_CHARGE = 21111005;
public static final int HEROS_WILL = 21121008;
public static final int HIGH_DEFENSE = 21120004;
public static final int BODY_PRESSURE = 21101003;
// 2nd job
public static final int POLEARM_MASTERY = 21100000;
public static final int TRIPLE_SWING = 21100001;
public static final int FINAL_CHARGE = 21100002;
public static final int COMBO_DRAIN = 21100005;
public static final int COMBO_SMASH = 21100004;
public static final int COMBO_FENRIR = 21110004;
public static final int COMBO_CRITICAL = 21110000;
public static final int BODY_PRESSURE = 21101003;
// 3rd job
public static final int FULL_SWING = 21110002;
public static final int COMBO_CRITICAL = 21110000;
public static final int FINAL_TOSS = 21110003; // Final Toss seems to be missing from the handbook, sourced ID elsewhere
public static final int COMBO_FENRIR = 21110004;
public static final int SNOW_CHARGE = 21111005;
public static final int SMART_KNOCKBACK = 21111001;
public static final int ROLLING_SPIN = 21110006;
public static final int HIDDEN_FULL_DOUBLE = 21110007;
public static final int HIDDEN_FULL_TRIPLE = 21110008;
public static final int SMART_KNOCKBACK = 21111001;
// 4th job
public static final int MAPLE_WARRIOR = 21121000;
public static final int HIGH_MASTERY = 21120001;
public static final int OVER_SWING = 21120002;
public static final int HIGH_DEFENSE = 21120004;
public static final int FINAL_BLOW = 21120005;
public static final int COMBO_TEMPEST = 21120006;
public static final int COMBO_BARRIER = 21120007;
public static final int FREEZE_STANDING = 21121003;
public static final int HEROS_WILL = 21121008;
public static final int HIDDEN_OVER_DOUBLE = 21120009;
public static final int HIDDEN_OVER_TRIPLE = 21120010;
public static final int HIGH_MASTERY = 21120001;
}