Add missing skill IDs for Aran
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@@ -25,30 +25,38 @@ package constants.skills;
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* @author BubblesDev
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*/
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public class Aran {
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public static final int DOUBLE_SWING = 21000002;
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public static final int TRIPLE_SWING = 21100001;
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// 1st job
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public static final int COMBO_ABILITY = 21000000;
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public static final int DOUBLE_SWING = 21000002;
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public static final int COMBAT_STEP = 21001001;
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public static final int POLEARM_BOOSTER = 21001003;
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public static final int MAPLE_WARRIOR = 21121000;
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public static final int FREEZE_STANDING = 21121003;
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public static final int SNOW_CHARGE = 21111005;
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public static final int HEROS_WILL = 21121008;
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public static final int HIGH_DEFENSE = 21120004;
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public static final int BODY_PRESSURE = 21101003;
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// 2nd job
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public static final int POLEARM_MASTERY = 21100000;
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public static final int TRIPLE_SWING = 21100001;
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public static final int FINAL_CHARGE = 21100002;
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public static final int COMBO_DRAIN = 21100005;
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public static final int COMBO_SMASH = 21100004;
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public static final int COMBO_FENRIR = 21110004;
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public static final int COMBO_CRITICAL = 21110000;
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public static final int BODY_PRESSURE = 21101003;
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// 3rd job
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public static final int FULL_SWING = 21110002;
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public static final int COMBO_CRITICAL = 21110000;
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public static final int FINAL_TOSS = 21110003; // Final Toss seems to be missing from the handbook, sourced ID elsewhere
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public static final int COMBO_FENRIR = 21110004;
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public static final int SNOW_CHARGE = 21111005;
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public static final int SMART_KNOCKBACK = 21111001;
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public static final int ROLLING_SPIN = 21110006;
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public static final int HIDDEN_FULL_DOUBLE = 21110007;
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public static final int HIDDEN_FULL_TRIPLE = 21110008;
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public static final int SMART_KNOCKBACK = 21111001;
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// 4th job
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public static final int MAPLE_WARRIOR = 21121000;
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public static final int HIGH_MASTERY = 21120001;
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public static final int OVER_SWING = 21120002;
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public static final int HIGH_DEFENSE = 21120004;
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public static final int FINAL_BLOW = 21120005;
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public static final int COMBO_TEMPEST = 21120006;
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public static final int COMBO_BARRIER = 21120007;
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public static final int FREEZE_STANDING = 21121003;
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public static final int HEROS_WILL = 21121008;
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public static final int HIDDEN_OVER_DOUBLE = 21120009;
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public static final int HIDDEN_OVER_TRIPLE = 21120010;
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public static final int HIGH_MASTERY = 21120001;
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}
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