[Handbook]: Add Skins, Jobs, Genders. Remove a few invalid "Pet" entries. (#285) #patch

* removed a few per entries that aren't in game, added Skin, Job, and Gender to handbook

* adjusted skin color + added to enum for db saves

* change skin names based on character creator's names for them.
This commit is contained in:
Lotus
2025-03-22 04:08:05 -07:00
committed by GitHub
parent bb16165c51
commit 76e114c9f2
7 changed files with 87 additions and 10 deletions

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@@ -480,9 +480,7 @@
5590000 - High-Five Stamp - Can equip items that are 5 levels above your current level.
5021026 - Gift Box Throwing Stars - A gift box that can be freely thrown around. Using the #cThrowing Star# will create an orbital effect.\n\nThis item cannot be deleted.
5010073 - Miss Popular - Well, lookie here. Someone<6E>s certainly become popular with the guys. Turn this effect on and off by assigning it to a shortcut key from the keyboard settings menu.
5010074 - Mr. Popular - Well, lookie here. Someone<6E>s certainly become popular with the girls. Turn this effect on and off by assigning it to a shortcut key from the keyboard settings menu.
5240027 - Golden Drumstick - A drumstick that can be consumed only by #cBaby Tiger#. It recovers hunger and #cincreases Closeness by 100.#
5390005 - Cute Tiger Messenger - Shout to everyone in the world your character is on with this megaphone. Now available with your avatar on the top of everyone's screen! Comes with a tiger background for your avatar.
5390006 - Roaring Tiger Messenger - Shout to everyone in the world your character is on with this megaphone. Now available with your avatar on the top of everyone's screen! Comes with a screen shaked.

9
handbook/Equip/Skin.txt Normal file
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@@ -0,0 +1,9 @@
0 - Light - (no description)
1 - Tanned - (no description)
2 - Dark - (no description)
3 - Pale - (no description)
4 - Blue - (no description)
5 - Green - (no description)
9 - White - (no description)
10 - Pink - (no description)
11 - Brown - (no description)

2
handbook/Gender.txt Normal file
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@@ -0,0 +1,2 @@
0 - Male - (no description)
1 - Female - (no description)

70
handbook/Job.txt Normal file
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@@ -0,0 +1,70 @@
0 - Beginner - (no description)
100 - Warrior - (no description)
110 - Fighter - (no description)
111 - Crusader - (no description)
112 - Hero - (no description)
120 - Page - (no description)
121 - White Knight - (no description)
122 - Paladin - (no description)
130 - Spearman - (no description)
131 - Dragon Knight - (no description)
132 - Dark Knight - (no description)
200 - Magician - (no description)
210 - Fp Wizard - (no description)
211 - Fp Mage - (no description)
212 - Fp Archmage - (no description)
220 - Il Wizard - (no description)
221 - Il Mage - (no description)
222 - Il Archmage - (no description)
230 - Cleric - (no description)
231 - Priest - (no description)
232 - Bishop - (no description)
300 - Bowman - (no description)
310 - Hunter - (no description)
311 - Ranger - (no description)
312 - Bow Master - (no description)
320 - Crossbowman - (no description)
321 - Sniper - (no description)
322 - Crossbow Master - (no description)
400 - Thief - (no description)
410 - Assassin - (no description)
411 - Hermit - (no description)
412 - Night Lord - (no description)
420 - Bandit - (no description)
421 - Chief Bandit - (no description)
422 - Shadower - (no description)
500 - Pirate - (no description)
510 - Brawler - (no description)
511 - Marauder - (no description)
512 - Buccaneer - (no description)
520 - Gunslinger - (no description)
521 - Outlaw - (no description)
522 - Corsair - (no description)
800 - Maple Leaf Brigadier - (no description)
900 - Gm - (no description)
910 - Super Gm - (no description)
1000 - Noblesse - (no description)
1100 - Dawn Warrior 1 - (no description)
1110 - Dawn Warrior 2 - (no description)
1111 - Dawn Warrior 3 - (no description)
1200 - Blaze Wizard 1 - (no description)
1210 - Blaze Wizard 2 - (no description)
1211 - Blaze Wizard 3 - (no description)
1212 - Blaze Wizard 4 - (no description)
1300 - Wind Archer 1 - (no description)
1310 - Wind Archer 2 - (no description)
1311 - Wind Archer 3 - (no description)
1312 - Wind Archer 4 - (no description)
1400 - Night Walker 1 - (no description)
1410 - Night Walker 2 - (no description)
1411 - Night Walker 3 - (no description)
1412 - Night Walker 4 - (no description)
1500 - Thunder Breaker 1 - (no description)
1510 - Thunder Breaker 2 - (no description)
1511 - Thunder Breaker 3 - (no description)
1512 - Thunder Breaker 4 - (no description)
2000 - Legend - (no description)
2100 - Aran 1 - (no description)
2110 - Aran 2 - (no description)
2111 - Aran 3 - (no description)
2112 - Aran 4 - (no description)

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@@ -36,10 +36,7 @@
5000044 - Orange tiger - They are very gentle and obedient in nature, easily becoming friendly with the owner, which in turn speeds up the level-up process.
5000045 - Skunk - Calm and quiet by nature, the easy-going, eccentric Skunk has a rather humorous and pompous outlook on life, the finer things are what it enjoys.
5000026 - Sun Wu Kong - Sun Wu Kong ran out of Tang Shan Zhang. He is lazy and moody but can be changed with love.
5000040 - ??? ?? - ??? ??? ??? ??? ???????. ??? ????? ??? ?????, ??? ? ?? ??? ??? ???? ??? ?? ????. \n#c??: ?? ??, ??? ??, ??? ?? ???&?? ??, ?? ??, ???? ??, MP ????#
5000042 - Kino - A happy-go-lucky, orange mushroom that loves shiny stones.
5000043 - ???? - ??? ????, ?? ??? ??? ???????. ??? ?? ? ????, ??? ??? ???? ??? ?? ????. \n#c??: ????, ?????#
5000046 - ?? - ???? ?? ?? ???? ???? ??? ???????. \n#c??:????, ?????#
5000047 - Robo - A special egg that becomes a mythical Robo upon hatching.
5000048 - Baby Robo - A Baby Robo hatched out of the special Capsule. At Level 15, the pet can be evolved into a full-fledged Adult Robo with the help of Garnox the NPC using the Rock of Evolution.
5000049 - Blue Robo - Mysterious magical powers aligned and sucessfully evolved the Baby Robo into a Blue Robo!

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@@ -267,7 +267,7 @@ public class Character extends AbstractCharacterObject {
private final Pet[] pets = new Pet[3];
private PlayerShop playerShop = null;
private Shop shop = null;
private SkinColor skinColor = SkinColor.NORMAL;
private SkinColor skinColor = SkinColor.LIGHT;
private Storage storage = null;
private Trade trade = null;
private MonsterBook monsterbook;

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@@ -22,14 +22,15 @@
package client;
public enum SkinColor {
NORMAL(0),
DARK(1),
BLACK(2),
LIGHT(0),
TANNED(1),
DARK(2),
PALE(3),
BLUE(4),
GREEN(5),
WHITE(9),
PINK(10);
PINK(10),
BROWN(11);
final int id;