Add Aran High Defense functionality (#512)
* Add High Defense functionality * Use proper morph models
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@@ -47,6 +47,7 @@ public class Aran {
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public static final int HIDDEN_FULL_TRIPLE = 21110008;
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public static final int SMART_KNOCKBACK = 21111001;
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public static final int OVER_SWING = 21120002;
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public static final int HIGH_DEFENSE = 21120004;
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public static final int COMBO_TEMPEST = 21120006;
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public static final int COMBO_BARRIER = 21120007;
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public static final int HIDDEN_OVER_DOUBLE = 21120009;
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@@ -240,6 +240,12 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
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if (achilles != 0 && achilles1 != null) {
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damage *= (achilles1.getEffect(achilles).getX() / 1000.0);
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}
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Skill highDef = SkillFactory.getSkill(Aran.HIGH_DEFENSE);
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int hdLevel = chr.getSkillLevel(highDef);
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if (highDef != null && hdLevel > 0) {
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damage *= (highDef.getEffect(hdLevel).getX() / 1000.0);
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}
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}
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Integer mesoguard = chr.getBuffedValue(MapleBuffStat.MESOGUARD);
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if (chr.getBuffedValue(MapleBuffStat.MAGIC_GUARD) != null && mpattack == 0) {
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@@ -1774,10 +1774,10 @@ public class MapleStatEffect {
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}
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private int getMorph(MapleCharacter chr) {
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if (morphId % 10 == 0) {
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return morphId + chr.getGender();
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}
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return morphId + 100 * chr.getGender();
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if (morphId == 1000 || morphId == 1001 || morphId == 1003) { // morph skill
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return chr.getGender() == 0 ? morphId : morphId + 100;
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}
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return morphId;
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}
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private SummonMovementType getSummonMovementType() {
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