Adjusting name
Adjusting name and added it to the config
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@@ -274,6 +274,7 @@ server:
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#Announcement Configuration
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USE_ANNOUNCE_SHOPITEMSOLD: false #Automatic message sent to owner when an item from the Player Shop or Hired Merchant is sold.
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USE_ANNOUNCE_CHANGEJOB: false #Automatic message sent to acquantainces when changing jobs.
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USE_ANNOUNCE_NX_COUPON_LOOT: false #Enables or disables the floating text when a player loots a NX card
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#Cash Shop Configuration
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USE_JOINT_CASHSHOP_INVENTORY: false #Enables usage of a same cash shop inventory for explorers, cygnus and legends. Items from exclusive cash shop inventories won't show up on the shared inventory, though.
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@@ -1966,7 +1966,7 @@ public class Character extends AbstractCharacterObject {
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int nxGain = mapitem.getItemId() == ItemId.NX_CARD_100 ? 100 : 250;
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this.getCashShop().gainCash(1, nxGain);
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if (YamlConfig.config.server.USE_NX_COUPON_LOOT_NOTICE) {
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if (YamlConfig.config.server.USE_ANNOUNCE_NX_COUPON_LOOT) {
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showHint("You have earned #e#b" + nxGain + " NX#k#n. (" + this.getCashShop().getCash(1) + " NX)", 300);
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}
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@@ -2018,7 +2018,7 @@ public class Character extends AbstractCharacterObject {
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int nxGain = mapitem.getItemId() == ItemId.NX_CARD_100 ? 100 : 250;
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this.getCashShop().gainCash(1, nxGain);
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if (YamlConfig.config.server.USE_NX_COUPON_LOOT_NOTICE) {
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if (YamlConfig.config.server.USE_ANNOUNCE_NX_COUPON_LOOT) {
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showHint("You have earned #e#b" + nxGain + " NX#k#n. (" + this.getCashShop().getCash(1) + " NX)", 300);
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}
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} else if (applyConsumeOnPickup(mItem.getItemId())) {
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@@ -122,7 +122,7 @@ public class ServerConfig {
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//Announcement Configuration
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public boolean USE_ANNOUNCE_SHOPITEMSOLD;
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public boolean USE_ANNOUNCE_CHANGEJOB;
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public boolean USE_NX_COUPON_LOOT_NOTICE;
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public boolean USE_ANNOUNCE_NX_COUPON_LOOT;
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//Cash Shop Configuration
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public boolean USE_JOINT_CASHSHOP_INVENTORY;
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