Rename and clean up MapleDisease
This commit is contained in:
@@ -185,13 +185,13 @@ public class Character extends AbstractCharacterObject {
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private final Map<Integer, Integer> activeCouponRates = new LinkedHashMap<>();
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private final EnumMap<BuffStat, MapleBuffStatValueHolder> effects = new EnumMap<>(BuffStat.class);
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private final Map<BuffStat, Byte> buffEffectsCount = new LinkedHashMap<>();
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private final Map<MapleDisease, Long> diseaseExpires = new LinkedHashMap<>();
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private final Map<Disease, Long> diseaseExpires = new LinkedHashMap<>();
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private final Map<Integer, Map<BuffStat, MapleBuffStatValueHolder>> buffEffects = new LinkedHashMap<>(); // non-overriding buffs thanks to Ronan
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private final Map<Integer, Long> buffExpires = new LinkedHashMap<>();
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private final Map<Integer, KeyBinding> keymap = new LinkedHashMap<>();
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private final Map<Integer, MapleSummon> summons = new LinkedHashMap<>();
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private final Map<Integer, MapleCoolDownValueHolder> coolDowns = new LinkedHashMap<>();
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private final EnumMap<MapleDisease, Pair<MapleDiseaseValueHolder, MobSkill>> diseases = new EnumMap<>(MapleDisease.class);
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private final EnumMap<Disease, Pair<MapleDiseaseValueHolder, MobSkill>> diseases = new EnumMap<>(Disease.class);
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private byte[] m_aQuickslotLoaded;
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private QuickslotBinding m_pQuickslotKeyMapped;
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private MapleDoor pdoor = null;
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@@ -2536,7 +2536,7 @@ public class Character extends AbstractCharacterObject {
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}
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}
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public final boolean hasDisease(final MapleDisease dis) {
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public final boolean hasDisease(final Disease dis) {
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chrLock.lock();
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try {
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return diseases.containsKey(dis);
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@@ -2554,13 +2554,13 @@ public class Character extends AbstractCharacterObject {
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}
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}
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public Map<MapleDisease, Pair<Long, MobSkill>> getAllDiseases() {
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public Map<Disease, Pair<Long, MobSkill>> getAllDiseases() {
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chrLock.lock();
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try {
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long curtime = Server.getInstance().getCurrentTime();
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Map<MapleDisease, Pair<Long, MobSkill>> ret = new LinkedHashMap<>();
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Map<Disease, Pair<Long, MobSkill>> ret = new LinkedHashMap<>();
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for (Entry<MapleDisease, Long> de : diseaseExpires.entrySet()) {
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for (Entry<Disease, Long> de : diseaseExpires.entrySet()) {
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Pair<MapleDiseaseValueHolder, MobSkill> dee = diseases.get(de.getKey());
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MapleDiseaseValueHolder mdvh = dee.getLeft();
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@@ -2573,12 +2573,12 @@ public class Character extends AbstractCharacterObject {
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}
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}
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public void silentApplyDiseases(Map<MapleDisease, Pair<Long, MobSkill>> diseaseMap) {
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public void silentApplyDiseases(Map<Disease, Pair<Long, MobSkill>> diseaseMap) {
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chrLock.lock();
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try {
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long curTime = Server.getInstance().getCurrentTime();
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for (Entry<MapleDisease, Pair<Long, MobSkill>> di : diseaseMap.entrySet()) {
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for (Entry<Disease, Pair<Long, MobSkill>> di : diseaseMap.entrySet()) {
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long expTime = curTime + di.getValue().getLeft();
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diseaseExpires.put(di.getKey(), expTime);
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@@ -2590,7 +2590,7 @@ public class Character extends AbstractCharacterObject {
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}
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public void announceDiseases() {
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Set<Entry<MapleDisease, Pair<MapleDiseaseValueHolder, MobSkill>>> chrDiseases;
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Set<Entry<Disease, Pair<MapleDiseaseValueHolder, MobSkill>>> chrDiseases;
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chrLock.lock();
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try {
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@@ -2604,12 +2604,12 @@ public class Character extends AbstractCharacterObject {
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chrLock.unlock();
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}
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for (Entry<MapleDisease, Pair<MapleDiseaseValueHolder, MobSkill>> di : chrDiseases) {
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MapleDisease disease = di.getKey();
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for (Entry<Disease, Pair<MapleDiseaseValueHolder, MobSkill>> di : chrDiseases) {
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Disease disease = di.getKey();
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MobSkill skill = di.getValue().getRight();
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final List<Pair<MapleDisease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
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final List<Pair<Disease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
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if (disease != MapleDisease.SLOW) {
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if (disease != Disease.SLOW) {
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map.broadcastMessage(PacketCreator.giveForeignDebuff(id, debuff, skill));
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} else {
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map.broadcastMessage(PacketCreator.giveForeignSlowDebuff(id, debuff, skill));
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@@ -2621,12 +2621,12 @@ public class Character extends AbstractCharacterObject {
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for (Character chr : map.getAllPlayers()) {
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int cid = chr.getId();
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for (Entry<MapleDisease, Pair<Long, MobSkill>> di : chr.getAllDiseases().entrySet()) {
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MapleDisease disease = di.getKey();
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for (Entry<Disease, Pair<Long, MobSkill>> di : chr.getAllDiseases().entrySet()) {
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Disease disease = di.getKey();
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MobSkill skill = di.getValue().getRight();
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final List<Pair<MapleDisease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
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final List<Pair<Disease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
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if (disease != MapleDisease.SLOW) {
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if (disease != Disease.SLOW) {
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this.sendPacket(PacketCreator.giveForeignDebuff(cid, debuff, skill));
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} else {
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this.sendPacket(PacketCreator.giveForeignSlowDebuff(cid, debuff, skill));
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@@ -2635,9 +2635,9 @@ public class Character extends AbstractCharacterObject {
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}
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}
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public void giveDebuff(final MapleDisease disease, MobSkill skill) {
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public void giveDebuff(final Disease disease, MobSkill skill) {
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if (!hasDisease(disease) && getDiseasesSize() < 2) {
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if (!(disease == MapleDisease.SEDUCE || disease == MapleDisease.STUN)) {
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if (!(disease == Disease.SEDUCE || disease == Disease.STUN)) {
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if (hasActiveBuff(Bishop.HOLY_SHIELD)) {
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return;
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}
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@@ -2652,14 +2652,14 @@ public class Character extends AbstractCharacterObject {
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chrLock.unlock();
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}
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if (disease == MapleDisease.SEDUCE && chair.get() < 0) {
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if (disease == Disease.SEDUCE && chair.get() < 0) {
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sitChair(-1);
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}
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final List<Pair<MapleDisease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
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final List<Pair<Disease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
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sendPacket(PacketCreator.giveDebuff(debuff, skill));
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if (disease != MapleDisease.SLOW) {
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if (disease != Disease.SLOW) {
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map.broadcastMessage(this, PacketCreator.giveForeignDebuff(id, debuff, skill), false);
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} else {
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map.broadcastMessage(this, PacketCreator.giveForeignSlowDebuff(id, debuff, skill), false);
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@@ -2667,12 +2667,12 @@ public class Character extends AbstractCharacterObject {
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}
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}
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public void dispelDebuff(MapleDisease debuff) {
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public void dispelDebuff(Disease debuff) {
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if (hasDisease(debuff)) {
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long mask = debuff.getValue();
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sendPacket(PacketCreator.cancelDebuff(mask));
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if (debuff != MapleDisease.SLOW) {
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if (debuff != Disease.SLOW) {
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map.broadcastMessage(this, PacketCreator.cancelForeignDebuff(id, mask), false);
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} else {
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map.broadcastMessage(this, PacketCreator.cancelForeignSlowDebuff(id), false);
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@@ -2689,18 +2689,18 @@ public class Character extends AbstractCharacterObject {
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}
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public void dispelDebuffs() {
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dispelDebuff(MapleDisease.CURSE);
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dispelDebuff(MapleDisease.DARKNESS);
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dispelDebuff(MapleDisease.POISON);
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dispelDebuff(MapleDisease.SEAL);
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dispelDebuff(MapleDisease.WEAKEN);
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dispelDebuff(MapleDisease.SLOW); // thanks Conrad for noticing ZOMBIFY isn't dispellable
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dispelDebuff(Disease.CURSE);
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dispelDebuff(Disease.DARKNESS);
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dispelDebuff(Disease.POISON);
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dispelDebuff(Disease.SEAL);
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dispelDebuff(Disease.WEAKEN);
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dispelDebuff(Disease.SLOW); // thanks Conrad for noticing ZOMBIFY isn't dispellable
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}
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public void purgeDebuffs() {
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dispelDebuff(MapleDisease.SEDUCE);
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dispelDebuff(MapleDisease.ZOMBIFY);
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dispelDebuff(MapleDisease.CONFUSE);
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dispelDebuff(Disease.SEDUCE);
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dispelDebuff(Disease.ZOMBIFY);
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dispelDebuff(Disease.CONFUSE);
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dispelDebuffs();
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}
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@@ -2815,13 +2815,13 @@ public class Character extends AbstractCharacterObject {
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diseaseExpireTask = TimerManager.getInstance().register(new Runnable() {
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@Override
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public void run() {
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Set<MapleDisease> toExpire = new LinkedHashSet<>();
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Set<Disease> toExpire = new LinkedHashSet<>();
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chrLock.lock();
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try {
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long curTime = Server.getInstance().getCurrentTime();
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for (Entry<MapleDisease, Long> de : diseaseExpires.entrySet()) {
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for (Entry<Disease, Long> de : diseaseExpires.entrySet()) {
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if (de.getValue() < curTime) {
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toExpire.add(de.getKey());
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}
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@@ -2830,7 +2830,7 @@ public class Character extends AbstractCharacterObject {
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chrLock.unlock();
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}
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for (MapleDisease d : toExpire) {
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for (Disease d : toExpire) {
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dispelDebuff(d);
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}
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}
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@@ -3052,7 +3052,7 @@ public class Character extends AbstractCharacterObject {
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}
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public void gainExp(int gain, int party, boolean show, boolean inChat, boolean white) {
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if (hasDisease(MapleDisease.CURSE)) {
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if (hasDisease(Disease.CURSE)) {
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gain *= 0.5;
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party *= 0.5;
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}
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@@ -7328,14 +7328,14 @@ public class Character extends AbstractCharacterObject {
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}
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// Debuffs (load)
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Map<MapleDisease, Pair<Long, MobSkill>> loadedDiseases = new LinkedHashMap<>();
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Map<Disease, Pair<Long, MobSkill>> loadedDiseases = new LinkedHashMap<>();
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try (PreparedStatement ps = con.prepareStatement("SELECT * FROM playerdiseases WHERE charid = ?")) {
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ps.setInt(1, ret.getId());
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try (ResultSet rs = ps.executeQuery()) {
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while (rs.next()) {
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final MapleDisease disease = MapleDisease.ordinal(rs.getInt("disease"));
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if (disease == MapleDisease.NULL) {
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final Disease disease = Disease.ordinal(rs.getInt("disease"));
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if (disease == Disease.NULL) {
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continue;
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}
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@@ -8106,14 +8106,14 @@ public class Character extends AbstractCharacterObject {
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}
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}
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Map<MapleDisease, Pair<Long, MobSkill>> listds = getAllDiseases();
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Map<Disease, Pair<Long, MobSkill>> listds = getAllDiseases();
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if (!listds.isEmpty()) {
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try (Connection con = DatabaseConnection.getConnection()) {
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deleteWhereCharacterId(con, "DELETE FROM playerdiseases WHERE charid = ?");
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try (PreparedStatement ps = con.prepareStatement("INSERT INTO playerdiseases (charid, disease, mobskillid, mobskilllv, length) VALUES (?, ?, ?, ?, ?)")) {
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ps.setInt(1, getId());
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for (Entry<MapleDisease, Pair<Long, MobSkill>> e : listds.entrySet()) {
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for (Entry<Disease, Pair<Long, MobSkill>> e : listds.entrySet()) {
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ps.setInt(2, e.getKey().ordinal());
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MobSkill ms = e.getValue().getRight();
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@@ -9085,7 +9085,7 @@ public class Character extends AbstractCharacterObject {
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}
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public boolean applyHpMpChange(int hpCon, int hpchange, int mpchange) {
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boolean zombify = hasDisease(MapleDisease.ZOMBIFY);
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boolean zombify = hasDisease(Disease.ZOMBIFY);
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effLock.lock();
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statWlock.lock();
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@@ -23,7 +23,7 @@ package client;
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import constants.game.GameConstants;
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public enum MapleDisease {
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public enum Disease {
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NULL(0x0),
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SLOW(0x1, 126),
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SEDUCE(0x80, 128),
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@@ -36,25 +36,25 @@ public enum MapleDisease {
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DARKNESS(0x10000000000000L, 121),
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WEAKEN(0x4000000000000000L, 122),
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CURSE(0x8000000000000000L, 124);
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private long i;
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private boolean first;
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private int mobskill;
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private MapleDisease(long i) {
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private final long i;
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private final boolean first;
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private final int mobskill;
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Disease(long i) {
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this(i, false, 0);
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}
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private MapleDisease(long i, int skill) {
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Disease(long i, int skill) {
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this(i, false, skill);
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}
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private MapleDisease(long i, boolean first, int skill) {
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Disease(long i, boolean first, int skill) {
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this.i = i;
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this.first = first;
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this.mobskill = skill;
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}
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public long getValue() {
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return i;
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}
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@@ -62,31 +62,31 @@ public enum MapleDisease {
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public boolean isFirst() {
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return first;
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}
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public int getDisease() {
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return mobskill;
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}
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public static MapleDisease ordinal(int ord) {
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public static Disease ordinal(int ord) {
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try {
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return MapleDisease.values()[ord];
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return Disease.values()[ord];
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} catch (IndexOutOfBoundsException io) {
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return NULL;
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}
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}
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public static final MapleDisease getRandom() {
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MapleDisease[] diseases = GameConstants.CPQ_DISEASES;
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public static final Disease getRandom() {
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Disease[] diseases = GameConstants.CPQ_DISEASES;
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return diseases[(int) (Math.random() * diseases.length)];
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}
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public static final MapleDisease getBySkill(final int skill) {
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for (MapleDisease d : MapleDisease.values()) {
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public static final Disease getBySkill(final int skill) {
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for (Disease d : Disease.values()) {
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if (d.getDisease() == skill && d.getDisease() != 0) {
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return d;
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}
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}
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return null;
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}
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}
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@@ -25,7 +25,7 @@ package client.command.commands.gm3;
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import client.Character;
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import client.Client;
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import client.MapleDisease;
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import client.Disease;
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import client.command.Command;
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import server.life.MobSkill;
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import server.life.MobSkillFactory;
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@@ -47,57 +47,57 @@ public class DebuffCommand extends Command {
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return;
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}
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MapleDisease disease = null;
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Disease disease = null;
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MobSkill skill = null;
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switch (params[0].toUpperCase()) {
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case "SLOW":
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disease = MapleDisease.SLOW;
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disease = Disease.SLOW;
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skill = MobSkillFactory.getMobSkill(126, 7);
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break;
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case "SEDUCE":
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disease = MapleDisease.SEDUCE;
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disease = Disease.SEDUCE;
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skill = MobSkillFactory.getMobSkill(128, 7);
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break;
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case "ZOMBIFY":
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disease = MapleDisease.ZOMBIFY;
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disease = Disease.ZOMBIFY;
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skill = MobSkillFactory.getMobSkill(133, 1);
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break;
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case "CONFUSE":
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disease = MapleDisease.CONFUSE;
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disease = Disease.CONFUSE;
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skill = MobSkillFactory.getMobSkill(132, 2);
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break;
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case "STUN":
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disease = MapleDisease.STUN;
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disease = Disease.STUN;
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skill = MobSkillFactory.getMobSkill(123, 7);
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break;
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case "POISON":
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disease = MapleDisease.POISON;
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disease = Disease.POISON;
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skill = MobSkillFactory.getMobSkill(125, 5);
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break;
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case "SEAL":
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disease = MapleDisease.SEAL;
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disease = Disease.SEAL;
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skill = MobSkillFactory.getMobSkill(120, 1);
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break;
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case "DARKNESS":
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disease = MapleDisease.DARKNESS;
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disease = Disease.DARKNESS;
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skill = MobSkillFactory.getMobSkill(121, 1);
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break;
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case "WEAKEN":
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disease = MapleDisease.WEAKEN;
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disease = Disease.WEAKEN;
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skill = MobSkillFactory.getMobSkill(122, 1);
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break;
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case "CURSE":
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disease = MapleDisease.CURSE;
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disease = Disease.CURSE;
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skill = MobSkillFactory.getMobSkill(124, 1);
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break;
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}
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@@ -1,6 +1,6 @@
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package constants.game;
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import client.MapleDisease;
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import client.Disease;
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import client.MapleJob;
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import config.YamlConfig;
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import constants.skills.Aran;
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@@ -35,8 +35,8 @@ public class GameConstants {
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private final static NumberFormat nfFormatter = new DecimalFormat("#,###,###,###");
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private final static NumberFormat nfParser = NumberFormat.getInstance(YamlConfig.config.server.USE_UNITPRICE_WITH_COMMA ? Locale.FRANCE : Locale.UK);
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public static final MapleDisease[] CPQ_DISEASES = {MapleDisease.SLOW, MapleDisease.SEDUCE, MapleDisease.STUN, MapleDisease.POISON,
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MapleDisease.SEAL, MapleDisease.DARKNESS, MapleDisease.WEAKEN, MapleDisease.CURSE};
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public static final Disease[] CPQ_DISEASES = {Disease.SLOW, Disease.SEDUCE, Disease.STUN, Disease.POISON,
|
||||
Disease.SEAL, Disease.DARKNESS, Disease.WEAKEN, Disease.CURSE};
|
||||
|
||||
public static final int MAX_FIELD_MOB_DAMAGE = getMaxObstacleMobDamageFromWz() * 2;
|
||||
|
||||
|
||||
@@ -21,15 +21,16 @@
|
||||
*/
|
||||
package net.server;
|
||||
|
||||
import client.MapleDisease;
|
||||
import client.Disease;
|
||||
import net.server.audit.locks.MonitoredLockType;
|
||||
import net.server.audit.locks.factory.MonitoredReentrantLockFactory;
|
||||
import server.life.MobSkill;
|
||||
import tools.Pair;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.locks.Lock;
|
||||
import server.life.MobSkill;
|
||||
import tools.Pair;
|
||||
import net.server.audit.locks.MonitoredLockType;
|
||||
import net.server.audit.locks.factory.MonitoredReentrantLockFactory;
|
||||
|
||||
/**
|
||||
*
|
||||
@@ -40,7 +41,7 @@ public class PlayerBuffStorage {
|
||||
private int id = (int) (Math.random() * 100);
|
||||
private final Lock lock = MonitoredReentrantLockFactory.createLock(MonitoredLockType.BUFF_STORAGE, true);
|
||||
private Map<Integer, List<PlayerBuffValueHolder>> buffs = new HashMap<>();
|
||||
private Map<Integer, Map<MapleDisease, Pair<Long, MobSkill>>> diseases = new HashMap<>();
|
||||
private Map<Integer, Map<Disease, Pair<Long, MobSkill>>> diseases = new HashMap<>();
|
||||
|
||||
public void addBuffsToStorage(int chrid, List<PlayerBuffValueHolder> toStore) {
|
||||
lock.lock();
|
||||
@@ -60,7 +61,7 @@ public class PlayerBuffStorage {
|
||||
}
|
||||
}
|
||||
|
||||
public void addDiseasesToStorage(int chrid, Map<MapleDisease, Pair<Long, MobSkill>> toStore) {
|
||||
public void addDiseasesToStorage(int chrid, Map<Disease, Pair<Long, MobSkill>> toStore) {
|
||||
lock.lock();
|
||||
try {
|
||||
diseases.put(chrid, toStore);
|
||||
@@ -69,7 +70,7 @@ public class PlayerBuffStorage {
|
||||
}
|
||||
}
|
||||
|
||||
public Map<MapleDisease, Pair<Long, MobSkill>> getDiseasesFromStorage(int chrid) {
|
||||
public Map<Disease, Pair<Long, MobSkill>> getDiseasesFromStorage(int chrid) {
|
||||
lock.lock();
|
||||
try {
|
||||
return diseases.remove(chrid);
|
||||
|
||||
@@ -20,15 +20,15 @@
|
||||
*/
|
||||
package net.server;
|
||||
|
||||
import client.MapleDisease;
|
||||
import client.Disease;
|
||||
|
||||
public class PlayerDiseaseValueHolder {//Thanks Celino
|
||||
|
||||
public long startTime;
|
||||
public long length;
|
||||
public MapleDisease disease;
|
||||
public Disease disease;
|
||||
|
||||
public PlayerDiseaseValueHolder(final MapleDisease disease, final long startTime, final long length) {
|
||||
public PlayerDiseaseValueHolder(final Disease disease, final long startTime, final long length) {
|
||||
this.disease = disease;
|
||||
this.startTime = startTime;
|
||||
this.length = length;
|
||||
|
||||
@@ -29,16 +29,16 @@ public final class CancelDebuffHandler extends AbstractPacketHandler {//TIP: BAD
|
||||
|
||||
@Override
|
||||
public final void handlePacket(InPacket p, Client c) {
|
||||
/*List<MapleDisease> diseases = c.getPlayer().getDiseases();
|
||||
List<MapleDisease> diseases_ = new ArrayList<MapleDisease>();
|
||||
for (MapleDisease disease : diseases) {
|
||||
List<MapleDisease> disease_ = new ArrayList<MapleDisease>();
|
||||
/*List<Disease> diseases = c.getPlayer().getDiseases();
|
||||
List<Disease> diseases_ = new ArrayList<Disease>();
|
||||
for (Disease disease : diseases) {
|
||||
List<Disease> disease_ = new ArrayList<Disease>();
|
||||
disease_.add(disease);
|
||||
diseases_.add(disease);
|
||||
c.sendPacket(PacketCreator.cancelDebuff(disease_));
|
||||
c.getPlayer().getMap().broadcastMessage(c.getPlayer(), PacketCreator.cancelForeignDebuff(c.getPlayer().getId(), disease_), false);
|
||||
}
|
||||
for (MapleDisease disease : diseases_) {
|
||||
for (Disease disease : diseases_) {
|
||||
c.getPlayer().removeDisease(disease);
|
||||
}*/
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ package net.server.channel.handlers;
|
||||
|
||||
import client.Character;
|
||||
import client.Client;
|
||||
import client.MapleDisease;
|
||||
import client.Disease;
|
||||
import net.AbstractPacketHandler;
|
||||
import net.packet.InPacket;
|
||||
import net.server.world.MapleParty;
|
||||
@@ -99,7 +99,7 @@ public final class MonsterCarnivalHandler extends AbstractPacketHandler {
|
||||
c.sendPacket(PacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
final MapleDisease dis = skill.getDisease();
|
||||
final Disease dis = skill.getDisease();
|
||||
MapleParty enemies = c.getPlayer().getParty().getEnemy();
|
||||
if (skill.targetsAll) {
|
||||
int hitChance = 0;
|
||||
|
||||
@@ -210,7 +210,7 @@ public final class PlayerLoggedinHandler extends AbstractPacketHandler {
|
||||
player.silentGiveBuffs(timedBuffs);
|
||||
}
|
||||
|
||||
Map<MapleDisease, Pair<Long, MobSkill>> diseases = server.getPlayerBuffStorage().getDiseasesFromStorage(cid);
|
||||
Map<Disease, Pair<Long, MobSkill>> diseases = server.getPlayerBuffStorage().getDiseasesFromStorage(cid);
|
||||
if (diseases != null) {
|
||||
player.silentApplyDiseases(diseases);
|
||||
}
|
||||
@@ -362,8 +362,8 @@ public final class PlayerLoggedinHandler extends AbstractPacketHandler {
|
||||
}
|
||||
|
||||
if (diseases != null) {
|
||||
for (Entry<MapleDisease, Pair<Long, MobSkill>> e : diseases.entrySet()) {
|
||||
final List<Pair<MapleDisease, Integer>> debuff = Collections.singletonList(new Pair<>(e.getKey(), e.getValue().getRight().getX()));
|
||||
for (Entry<Disease, Pair<Long, MobSkill>> e : diseases.entrySet()) {
|
||||
final List<Pair<Disease, Integer>> debuff = Collections.singletonList(new Pair<>(e.getKey(), e.getValue().getRight().getX()));
|
||||
c.sendPacket(PacketCreator.giveDebuff(debuff, e.getValue().getRight()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ package net.server.channel.handlers;
|
||||
|
||||
import client.Character;
|
||||
import client.Client;
|
||||
import client.MapleDisease;
|
||||
import client.Disease;
|
||||
import client.inventory.InventoryType;
|
||||
import client.inventory.Item;
|
||||
import client.inventory.manipulator.InventoryManipulator;
|
||||
@@ -58,17 +58,17 @@ public final class UseItemHandler extends AbstractPacketHandler {
|
||||
remove(c, slot);
|
||||
return;
|
||||
} else if (itemId == 2050001) {
|
||||
chr.dispelDebuff(MapleDisease.DARKNESS);
|
||||
chr.dispelDebuff(Disease.DARKNESS);
|
||||
remove(c, slot);
|
||||
return;
|
||||
} else if (itemId == 2050002) {
|
||||
chr.dispelDebuff(MapleDisease.WEAKEN);
|
||||
chr.dispelDebuff(MapleDisease.SLOW);
|
||||
chr.dispelDebuff(Disease.WEAKEN);
|
||||
chr.dispelDebuff(Disease.SLOW);
|
||||
remove(c, slot);
|
||||
return;
|
||||
} else if (itemId == 2050003) {
|
||||
chr.dispelDebuff(MapleDisease.SEAL);
|
||||
chr.dispelDebuff(MapleDisease.CURSE);
|
||||
chr.dispelDebuff(Disease.SEAL);
|
||||
chr.dispelDebuff(Disease.CURSE);
|
||||
remove(c, slot);
|
||||
return;
|
||||
} else if (ItemConstants.isTownScroll(itemId)) {
|
||||
|
||||
@@ -70,7 +70,7 @@ public class MapleStatEffect {
|
||||
private int sourceid;
|
||||
private int moveTo;
|
||||
private int cp, nuffSkill;
|
||||
private List<MapleDisease> cureDebuffs;
|
||||
private List<Disease> cureDebuffs;
|
||||
private boolean skill;
|
||||
private List<Pair<BuffStat, Integer>> statups;
|
||||
private Map<MonsterStatus, Integer> monsterStatus;
|
||||
@@ -183,22 +183,22 @@ public class MapleStatEffect {
|
||||
ret.prop = iprop / 100.0;
|
||||
|
||||
ret.cp = MapleDataTool.getInt("cp", source, 0);
|
||||
List<MapleDisease> cure = new ArrayList<>(5);
|
||||
List<Disease> cure = new ArrayList<>(5);
|
||||
if (MapleDataTool.getInt("poison", source, 0) > 0) {
|
||||
cure.add(MapleDisease.POISON);
|
||||
cure.add(Disease.POISON);
|
||||
}
|
||||
if (MapleDataTool.getInt("seal", source, 0) > 0) {
|
||||
cure.add(MapleDisease.SEAL);
|
||||
cure.add(Disease.SEAL);
|
||||
}
|
||||
if (MapleDataTool.getInt("darkness", source, 0) > 0) {
|
||||
cure.add(MapleDisease.DARKNESS);
|
||||
cure.add(Disease.DARKNESS);
|
||||
}
|
||||
if (MapleDataTool.getInt("weakness", source, 0) > 0) {
|
||||
cure.add(MapleDisease.WEAKEN);
|
||||
cure.add(MapleDisease.SLOW);
|
||||
cure.add(Disease.WEAKEN);
|
||||
cure.add(Disease.SLOW);
|
||||
}
|
||||
if (MapleDataTool.getInt("curse", source, 0) > 0) {
|
||||
cure.add(MapleDisease.CURSE);
|
||||
cure.add(Disease.CURSE);
|
||||
}
|
||||
ret.cureDebuffs = cure;
|
||||
ret.nuffSkill = MapleDataTool.getInt("nuffSkill", source, 0);
|
||||
@@ -1038,7 +1038,7 @@ public class MapleStatEffect {
|
||||
} else if (nuffSkill != 0 && applyto.getParty() != null && applyto.getMap().isCPQMap()) { // added by Drago (Dragohe4rt)
|
||||
final MCSkill skill = MapleCarnivalFactory.getInstance().getSkill(nuffSkill);
|
||||
if (skill != null) {
|
||||
final MapleDisease dis = skill.getDisease();
|
||||
final Disease dis = skill.getDisease();
|
||||
MapleParty opposition = applyfrom.getParty().getEnemy();
|
||||
if (skill.targetsAll) {
|
||||
for (MaplePartyCharacter enemyChrs : opposition.getPartyMembers()) {
|
||||
@@ -1065,12 +1065,12 @@ public class MapleStatEffect {
|
||||
}
|
||||
}
|
||||
} else if (cureDebuffs.size() > 0) { // added by Drago (Dragohe4rt)
|
||||
for (final MapleDisease debuff : cureDebuffs) {
|
||||
for (final Disease debuff : cureDebuffs) {
|
||||
applyfrom.dispelDebuff(debuff);
|
||||
}
|
||||
} else if (mobSkill > 0 && mobSkillLevel > 0) {
|
||||
MobSkill ms = MobSkillFactory.getMobSkill(mobSkill, mobSkillLevel);
|
||||
MapleDisease dis = MapleDisease.getBySkill(mobSkill);
|
||||
Disease dis = Disease.getBySkill(mobSkill);
|
||||
|
||||
if (target > 0) {
|
||||
for (Character chr : applyto.getMap().getAllPlayers()) {
|
||||
@@ -1347,20 +1347,20 @@ public class MapleStatEffect {
|
||||
} else {
|
||||
hpchange += hp;
|
||||
}
|
||||
if (applyfrom.hasDisease(MapleDisease.ZOMBIFY)) {
|
||||
if (applyfrom.hasDisease(Disease.ZOMBIFY)) {
|
||||
hpchange /= 2;
|
||||
}
|
||||
} else { // assumption: this is heal
|
||||
float hpHeal = (applyfrom.getCurrentMaxHp() * (float) hp / (100.0f * affectedPlayers));
|
||||
hpchange += hpHeal;
|
||||
if (applyfrom.hasDisease(MapleDisease.ZOMBIFY)) {
|
||||
if (applyfrom.hasDisease(Disease.ZOMBIFY)) {
|
||||
hpchange = -hpchange;
|
||||
hpCon = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hpR != 0) {
|
||||
hpchange += (int) (applyfrom.getCurrentMaxHp() * hpR) / (applyfrom.hasDisease(MapleDisease.ZOMBIFY) ? 2 : 1);
|
||||
hpchange += (int) (applyfrom.getCurrentMaxHp() * hpR) / (applyfrom.hasDisease(Disease.ZOMBIFY) ? 2 : 1);
|
||||
}
|
||||
if (primary) {
|
||||
if (hpCon != 0) {
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
package server.life;
|
||||
|
||||
import client.Character;
|
||||
import client.MapleDisease;
|
||||
import client.Disease;
|
||||
import client.status.MonsterStatus;
|
||||
import constants.game.GameConstants;
|
||||
import net.server.services.task.channel.OverallService;
|
||||
@@ -118,7 +118,7 @@ public class MobSkill {
|
||||
}
|
||||
|
||||
public void applyEffect(Character player, MapleMonster monster, boolean skill, List<Character> banishPlayers) {
|
||||
MapleDisease disease = null;
|
||||
Disease disease = null;
|
||||
Map<MonsterStatus, Integer> stats = new ArrayMap<>();
|
||||
List<Integer> reflection = new LinkedList<>();
|
||||
switch (skillId) {
|
||||
@@ -154,25 +154,25 @@ public class MobSkill {
|
||||
}
|
||||
break;
|
||||
case 120:
|
||||
disease = MapleDisease.SEAL;
|
||||
disease = Disease.SEAL;
|
||||
break;
|
||||
case 121:
|
||||
disease = MapleDisease.DARKNESS;
|
||||
disease = Disease.DARKNESS;
|
||||
break;
|
||||
case 122:
|
||||
disease = MapleDisease.WEAKEN;
|
||||
disease = Disease.WEAKEN;
|
||||
break;
|
||||
case 123:
|
||||
disease = MapleDisease.STUN;
|
||||
disease = Disease.STUN;
|
||||
break;
|
||||
case 124:
|
||||
disease = MapleDisease.CURSE;
|
||||
disease = Disease.CURSE;
|
||||
break;
|
||||
case 125:
|
||||
disease = MapleDisease.POISON;
|
||||
disease = Disease.POISON;
|
||||
break;
|
||||
case 126: // Slow
|
||||
disease = MapleDisease.SLOW;
|
||||
disease = Disease.SLOW;
|
||||
break;
|
||||
case 127:
|
||||
if (lt != null && rb != null && skill) {
|
||||
@@ -184,7 +184,7 @@ public class MobSkill {
|
||||
}
|
||||
break;
|
||||
case 128: // Seduce
|
||||
disease = MapleDisease.SEDUCE;
|
||||
disease = Disease.SEDUCE;
|
||||
break;
|
||||
case 129: // Banish
|
||||
if (lt != null && rb != null && skill) {
|
||||
@@ -197,10 +197,10 @@ public class MobSkill {
|
||||
monster.getMap().spawnMist(new MapleMist(calculateBoundingBox(monster.getPosition()), monster, this), x * 100, false, false, false);
|
||||
break;
|
||||
case 132:
|
||||
disease = MapleDisease.CONFUSE;
|
||||
disease = Disease.CONFUSE;
|
||||
break;
|
||||
case 133: // zombify
|
||||
disease = MapleDisease.ZOMBIFY;
|
||||
disease = Disease.ZOMBIFY;
|
||||
break;
|
||||
case 140:
|
||||
if (makeChanceResult() && !monster.isBuffed(MonsterStatus.MAGIC_IMMUNITY)) {
|
||||
@@ -329,9 +329,9 @@ public class MobSkill {
|
||||
int i = 0;
|
||||
for (Character character : getPlayersInRange(monster)) {
|
||||
if (!character.hasActiveBuff(2321005)) { // holy shield
|
||||
if (disease.equals(MapleDisease.SEDUCE)) {
|
||||
if (disease.equals(Disease.SEDUCE)) {
|
||||
if (i < count) {
|
||||
character.giveDebuff(MapleDisease.SEDUCE, this);
|
||||
character.giveDebuff(Disease.SEDUCE, this);
|
||||
i++;
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package server.partyquest;
|
||||
|
||||
import client.MapleDisease;
|
||||
import client.Disease;
|
||||
import provider.MapleData;
|
||||
import provider.MapleDataProvider;
|
||||
import provider.MapleDataProviderFactory;
|
||||
@@ -97,8 +97,8 @@ public class MapleCarnivalFactory {
|
||||
return MobSkillFactory.getMobSkill(skillid, level);
|
||||
}
|
||||
|
||||
public MapleDisease getDisease() {
|
||||
return MapleDisease.getBySkill(skillid);
|
||||
public Disease getDisease() {
|
||||
return Disease.getBySkill(skillid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2895,10 +2895,10 @@ public class PacketCreator {
|
||||
return p;
|
||||
}
|
||||
|
||||
private static void writeLongMaskD(final OutPacket p, List<Pair<MapleDisease, Integer>> statups) {
|
||||
private static void writeLongMaskD(final OutPacket p, List<Pair<Disease, Integer>> statups) {
|
||||
long firstmask = 0;
|
||||
long secondmask = 0;
|
||||
for (Pair<MapleDisease, Integer> statup : statups) {
|
||||
for (Pair<Disease, Integer> statup : statups) {
|
||||
if (statup.getLeft().isFirst()) {
|
||||
firstmask |= statup.getLeft().getValue();
|
||||
} else {
|
||||
@@ -2909,10 +2909,10 @@ public class PacketCreator {
|
||||
p.writeLong(secondmask);
|
||||
}
|
||||
|
||||
public static Packet giveDebuff(List<Pair<MapleDisease, Integer>> statups, MobSkill skill) {
|
||||
public static Packet giveDebuff(List<Pair<Disease, Integer>> statups, MobSkill skill) {
|
||||
final OutPacket p = OutPacket.create(SendOpcode.GIVE_BUFF);
|
||||
writeLongMaskD(p, statups);
|
||||
for (Pair<MapleDisease, Integer> statup : statups) {
|
||||
for (Pair<Disease, Integer> statup : statups) {
|
||||
p.writeShort(statup.getRight().shortValue());
|
||||
p.writeShort(skill.getSkillId());
|
||||
p.writeShort(skill.getSkillLevel());
|
||||
@@ -2924,13 +2924,13 @@ public class PacketCreator {
|
||||
return p;
|
||||
}
|
||||
|
||||
public static Packet giveForeignDebuff(int chrId, List<Pair<MapleDisease, Integer>> statups, MobSkill skill) {
|
||||
public static Packet giveForeignDebuff(int chrId, List<Pair<Disease, Integer>> statups, MobSkill skill) {
|
||||
// Poison damage visibility and missing diseases status visibility, extended through map transitions thanks to Ronan
|
||||
OutPacket p = OutPacket.create(SendOpcode.GIVE_FOREIGN_BUFF);
|
||||
p.writeInt(chrId);
|
||||
writeLongMaskD(p, statups);
|
||||
for (Pair<MapleDisease, Integer> statup : statups) {
|
||||
if (statup.getLeft() == MapleDisease.POISON) {
|
||||
for (Pair<Disease, Integer> statup : statups) {
|
||||
if (statup.getLeft() == Disease.POISON) {
|
||||
p.writeShort(statup.getRight().shortValue());
|
||||
}
|
||||
p.writeShort(skill.getSkillId());
|
||||
@@ -3040,12 +3040,12 @@ public class PacketCreator {
|
||||
p.writeLong(0);
|
||||
}
|
||||
|
||||
public static Packet giveForeignSlowDebuff(int chrId, List<Pair<MapleDisease, Integer>> statups, MobSkill skill) {
|
||||
public static Packet giveForeignSlowDebuff(int chrId, List<Pair<Disease, Integer>> statups, MobSkill skill) {
|
||||
OutPacket p = OutPacket.create(SendOpcode.GIVE_FOREIGN_BUFF);
|
||||
p.writeInt(chrId);
|
||||
writeLongMaskSlowD(p);
|
||||
for (Pair<MapleDisease, Integer> statup : statups) {
|
||||
if (statup.getLeft() == MapleDisease.POISON) {
|
||||
for (Pair<Disease, Integer> statup : statups) {
|
||||
if (statup.getLeft() == Disease.POISON) {
|
||||
p.writeShort(statup.getRight().shortValue());
|
||||
}
|
||||
p.writeShort(skill.getSkillId());
|
||||
|
||||
Reference in New Issue
Block a user