Rename and clean up MapleDisease

This commit is contained in:
P0nk
2021-09-09 21:15:22 +02:00
parent b07e6799dc
commit 0c721b85dd
14 changed files with 149 additions and 148 deletions

View File

@@ -185,13 +185,13 @@ public class Character extends AbstractCharacterObject {
private final Map<Integer, Integer> activeCouponRates = new LinkedHashMap<>();
private final EnumMap<BuffStat, MapleBuffStatValueHolder> effects = new EnumMap<>(BuffStat.class);
private final Map<BuffStat, Byte> buffEffectsCount = new LinkedHashMap<>();
private final Map<MapleDisease, Long> diseaseExpires = new LinkedHashMap<>();
private final Map<Disease, Long> diseaseExpires = new LinkedHashMap<>();
private final Map<Integer, Map<BuffStat, MapleBuffStatValueHolder>> buffEffects = new LinkedHashMap<>(); // non-overriding buffs thanks to Ronan
private final Map<Integer, Long> buffExpires = new LinkedHashMap<>();
private final Map<Integer, KeyBinding> keymap = new LinkedHashMap<>();
private final Map<Integer, MapleSummon> summons = new LinkedHashMap<>();
private final Map<Integer, MapleCoolDownValueHolder> coolDowns = new LinkedHashMap<>();
private final EnumMap<MapleDisease, Pair<MapleDiseaseValueHolder, MobSkill>> diseases = new EnumMap<>(MapleDisease.class);
private final EnumMap<Disease, Pair<MapleDiseaseValueHolder, MobSkill>> diseases = new EnumMap<>(Disease.class);
private byte[] m_aQuickslotLoaded;
private QuickslotBinding m_pQuickslotKeyMapped;
private MapleDoor pdoor = null;
@@ -2536,7 +2536,7 @@ public class Character extends AbstractCharacterObject {
}
}
public final boolean hasDisease(final MapleDisease dis) {
public final boolean hasDisease(final Disease dis) {
chrLock.lock();
try {
return diseases.containsKey(dis);
@@ -2554,13 +2554,13 @@ public class Character extends AbstractCharacterObject {
}
}
public Map<MapleDisease, Pair<Long, MobSkill>> getAllDiseases() {
public Map<Disease, Pair<Long, MobSkill>> getAllDiseases() {
chrLock.lock();
try {
long curtime = Server.getInstance().getCurrentTime();
Map<MapleDisease, Pair<Long, MobSkill>> ret = new LinkedHashMap<>();
Map<Disease, Pair<Long, MobSkill>> ret = new LinkedHashMap<>();
for (Entry<MapleDisease, Long> de : diseaseExpires.entrySet()) {
for (Entry<Disease, Long> de : diseaseExpires.entrySet()) {
Pair<MapleDiseaseValueHolder, MobSkill> dee = diseases.get(de.getKey());
MapleDiseaseValueHolder mdvh = dee.getLeft();
@@ -2573,12 +2573,12 @@ public class Character extends AbstractCharacterObject {
}
}
public void silentApplyDiseases(Map<MapleDisease, Pair<Long, MobSkill>> diseaseMap) {
public void silentApplyDiseases(Map<Disease, Pair<Long, MobSkill>> diseaseMap) {
chrLock.lock();
try {
long curTime = Server.getInstance().getCurrentTime();
for (Entry<MapleDisease, Pair<Long, MobSkill>> di : diseaseMap.entrySet()) {
for (Entry<Disease, Pair<Long, MobSkill>> di : diseaseMap.entrySet()) {
long expTime = curTime + di.getValue().getLeft();
diseaseExpires.put(di.getKey(), expTime);
@@ -2590,7 +2590,7 @@ public class Character extends AbstractCharacterObject {
}
public void announceDiseases() {
Set<Entry<MapleDisease, Pair<MapleDiseaseValueHolder, MobSkill>>> chrDiseases;
Set<Entry<Disease, Pair<MapleDiseaseValueHolder, MobSkill>>> chrDiseases;
chrLock.lock();
try {
@@ -2604,12 +2604,12 @@ public class Character extends AbstractCharacterObject {
chrLock.unlock();
}
for (Entry<MapleDisease, Pair<MapleDiseaseValueHolder, MobSkill>> di : chrDiseases) {
MapleDisease disease = di.getKey();
for (Entry<Disease, Pair<MapleDiseaseValueHolder, MobSkill>> di : chrDiseases) {
Disease disease = di.getKey();
MobSkill skill = di.getValue().getRight();
final List<Pair<MapleDisease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
final List<Pair<Disease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
if (disease != MapleDisease.SLOW) {
if (disease != Disease.SLOW) {
map.broadcastMessage(PacketCreator.giveForeignDebuff(id, debuff, skill));
} else {
map.broadcastMessage(PacketCreator.giveForeignSlowDebuff(id, debuff, skill));
@@ -2621,12 +2621,12 @@ public class Character extends AbstractCharacterObject {
for (Character chr : map.getAllPlayers()) {
int cid = chr.getId();
for (Entry<MapleDisease, Pair<Long, MobSkill>> di : chr.getAllDiseases().entrySet()) {
MapleDisease disease = di.getKey();
for (Entry<Disease, Pair<Long, MobSkill>> di : chr.getAllDiseases().entrySet()) {
Disease disease = di.getKey();
MobSkill skill = di.getValue().getRight();
final List<Pair<MapleDisease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
final List<Pair<Disease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
if (disease != MapleDisease.SLOW) {
if (disease != Disease.SLOW) {
this.sendPacket(PacketCreator.giveForeignDebuff(cid, debuff, skill));
} else {
this.sendPacket(PacketCreator.giveForeignSlowDebuff(cid, debuff, skill));
@@ -2635,9 +2635,9 @@ public class Character extends AbstractCharacterObject {
}
}
public void giveDebuff(final MapleDisease disease, MobSkill skill) {
public void giveDebuff(final Disease disease, MobSkill skill) {
if (!hasDisease(disease) && getDiseasesSize() < 2) {
if (!(disease == MapleDisease.SEDUCE || disease == MapleDisease.STUN)) {
if (!(disease == Disease.SEDUCE || disease == Disease.STUN)) {
if (hasActiveBuff(Bishop.HOLY_SHIELD)) {
return;
}
@@ -2652,14 +2652,14 @@ public class Character extends AbstractCharacterObject {
chrLock.unlock();
}
if (disease == MapleDisease.SEDUCE && chair.get() < 0) {
if (disease == Disease.SEDUCE && chair.get() < 0) {
sitChair(-1);
}
final List<Pair<MapleDisease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
final List<Pair<Disease, Integer>> debuff = Collections.singletonList(new Pair<>(disease, Integer.valueOf(skill.getX())));
sendPacket(PacketCreator.giveDebuff(debuff, skill));
if (disease != MapleDisease.SLOW) {
if (disease != Disease.SLOW) {
map.broadcastMessage(this, PacketCreator.giveForeignDebuff(id, debuff, skill), false);
} else {
map.broadcastMessage(this, PacketCreator.giveForeignSlowDebuff(id, debuff, skill), false);
@@ -2667,12 +2667,12 @@ public class Character extends AbstractCharacterObject {
}
}
public void dispelDebuff(MapleDisease debuff) {
public void dispelDebuff(Disease debuff) {
if (hasDisease(debuff)) {
long mask = debuff.getValue();
sendPacket(PacketCreator.cancelDebuff(mask));
if (debuff != MapleDisease.SLOW) {
if (debuff != Disease.SLOW) {
map.broadcastMessage(this, PacketCreator.cancelForeignDebuff(id, mask), false);
} else {
map.broadcastMessage(this, PacketCreator.cancelForeignSlowDebuff(id), false);
@@ -2689,18 +2689,18 @@ public class Character extends AbstractCharacterObject {
}
public void dispelDebuffs() {
dispelDebuff(MapleDisease.CURSE);
dispelDebuff(MapleDisease.DARKNESS);
dispelDebuff(MapleDisease.POISON);
dispelDebuff(MapleDisease.SEAL);
dispelDebuff(MapleDisease.WEAKEN);
dispelDebuff(MapleDisease.SLOW); // thanks Conrad for noticing ZOMBIFY isn't dispellable
dispelDebuff(Disease.CURSE);
dispelDebuff(Disease.DARKNESS);
dispelDebuff(Disease.POISON);
dispelDebuff(Disease.SEAL);
dispelDebuff(Disease.WEAKEN);
dispelDebuff(Disease.SLOW); // thanks Conrad for noticing ZOMBIFY isn't dispellable
}
public void purgeDebuffs() {
dispelDebuff(MapleDisease.SEDUCE);
dispelDebuff(MapleDisease.ZOMBIFY);
dispelDebuff(MapleDisease.CONFUSE);
dispelDebuff(Disease.SEDUCE);
dispelDebuff(Disease.ZOMBIFY);
dispelDebuff(Disease.CONFUSE);
dispelDebuffs();
}
@@ -2815,13 +2815,13 @@ public class Character extends AbstractCharacterObject {
diseaseExpireTask = TimerManager.getInstance().register(new Runnable() {
@Override
public void run() {
Set<MapleDisease> toExpire = new LinkedHashSet<>();
Set<Disease> toExpire = new LinkedHashSet<>();
chrLock.lock();
try {
long curTime = Server.getInstance().getCurrentTime();
for (Entry<MapleDisease, Long> de : diseaseExpires.entrySet()) {
for (Entry<Disease, Long> de : diseaseExpires.entrySet()) {
if (de.getValue() < curTime) {
toExpire.add(de.getKey());
}
@@ -2830,7 +2830,7 @@ public class Character extends AbstractCharacterObject {
chrLock.unlock();
}
for (MapleDisease d : toExpire) {
for (Disease d : toExpire) {
dispelDebuff(d);
}
}
@@ -3052,7 +3052,7 @@ public class Character extends AbstractCharacterObject {
}
public void gainExp(int gain, int party, boolean show, boolean inChat, boolean white) {
if (hasDisease(MapleDisease.CURSE)) {
if (hasDisease(Disease.CURSE)) {
gain *= 0.5;
party *= 0.5;
}
@@ -7328,14 +7328,14 @@ public class Character extends AbstractCharacterObject {
}
// Debuffs (load)
Map<MapleDisease, Pair<Long, MobSkill>> loadedDiseases = new LinkedHashMap<>();
Map<Disease, Pair<Long, MobSkill>> loadedDiseases = new LinkedHashMap<>();
try (PreparedStatement ps = con.prepareStatement("SELECT * FROM playerdiseases WHERE charid = ?")) {
ps.setInt(1, ret.getId());
try (ResultSet rs = ps.executeQuery()) {
while (rs.next()) {
final MapleDisease disease = MapleDisease.ordinal(rs.getInt("disease"));
if (disease == MapleDisease.NULL) {
final Disease disease = Disease.ordinal(rs.getInt("disease"));
if (disease == Disease.NULL) {
continue;
}
@@ -8106,14 +8106,14 @@ public class Character extends AbstractCharacterObject {
}
}
Map<MapleDisease, Pair<Long, MobSkill>> listds = getAllDiseases();
Map<Disease, Pair<Long, MobSkill>> listds = getAllDiseases();
if (!listds.isEmpty()) {
try (Connection con = DatabaseConnection.getConnection()) {
deleteWhereCharacterId(con, "DELETE FROM playerdiseases WHERE charid = ?");
try (PreparedStatement ps = con.prepareStatement("INSERT INTO playerdiseases (charid, disease, mobskillid, mobskilllv, length) VALUES (?, ?, ?, ?, ?)")) {
ps.setInt(1, getId());
for (Entry<MapleDisease, Pair<Long, MobSkill>> e : listds.entrySet()) {
for (Entry<Disease, Pair<Long, MobSkill>> e : listds.entrySet()) {
ps.setInt(2, e.getKey().ordinal());
MobSkill ms = e.getValue().getRight();
@@ -9085,7 +9085,7 @@ public class Character extends AbstractCharacterObject {
}
public boolean applyHpMpChange(int hpCon, int hpchange, int mpchange) {
boolean zombify = hasDisease(MapleDisease.ZOMBIFY);
boolean zombify = hasDisease(Disease.ZOMBIFY);
effLock.lock();
statWlock.lock();

View File

@@ -23,7 +23,7 @@ package client;
import constants.game.GameConstants;
public enum MapleDisease {
public enum Disease {
NULL(0x0),
SLOW(0x1, 126),
SEDUCE(0x80, 128),
@@ -36,25 +36,25 @@ public enum MapleDisease {
DARKNESS(0x10000000000000L, 121),
WEAKEN(0x4000000000000000L, 122),
CURSE(0x8000000000000000L, 124);
private long i;
private boolean first;
private int mobskill;
private MapleDisease(long i) {
private final long i;
private final boolean first;
private final int mobskill;
Disease(long i) {
this(i, false, 0);
}
private MapleDisease(long i, int skill) {
Disease(long i, int skill) {
this(i, false, skill);
}
private MapleDisease(long i, boolean first, int skill) {
Disease(long i, boolean first, int skill) {
this.i = i;
this.first = first;
this.mobskill = skill;
}
public long getValue() {
return i;
}
@@ -62,31 +62,31 @@ public enum MapleDisease {
public boolean isFirst() {
return first;
}
public int getDisease() {
return mobskill;
}
public static MapleDisease ordinal(int ord) {
public static Disease ordinal(int ord) {
try {
return MapleDisease.values()[ord];
return Disease.values()[ord];
} catch (IndexOutOfBoundsException io) {
return NULL;
}
}
public static final MapleDisease getRandom() {
MapleDisease[] diseases = GameConstants.CPQ_DISEASES;
public static final Disease getRandom() {
Disease[] diseases = GameConstants.CPQ_DISEASES;
return diseases[(int) (Math.random() * diseases.length)];
}
public static final MapleDisease getBySkill(final int skill) {
for (MapleDisease d : MapleDisease.values()) {
public static final Disease getBySkill(final int skill) {
for (Disease d : Disease.values()) {
if (d.getDisease() == skill && d.getDisease() != 0) {
return d;
}
}
return null;
}
}

View File

@@ -25,7 +25,7 @@ package client.command.commands.gm3;
import client.Character;
import client.Client;
import client.MapleDisease;
import client.Disease;
import client.command.Command;
import server.life.MobSkill;
import server.life.MobSkillFactory;
@@ -47,57 +47,57 @@ public class DebuffCommand extends Command {
return;
}
MapleDisease disease = null;
Disease disease = null;
MobSkill skill = null;
switch (params[0].toUpperCase()) {
case "SLOW":
disease = MapleDisease.SLOW;
disease = Disease.SLOW;
skill = MobSkillFactory.getMobSkill(126, 7);
break;
case "SEDUCE":
disease = MapleDisease.SEDUCE;
disease = Disease.SEDUCE;
skill = MobSkillFactory.getMobSkill(128, 7);
break;
case "ZOMBIFY":
disease = MapleDisease.ZOMBIFY;
disease = Disease.ZOMBIFY;
skill = MobSkillFactory.getMobSkill(133, 1);
break;
case "CONFUSE":
disease = MapleDisease.CONFUSE;
disease = Disease.CONFUSE;
skill = MobSkillFactory.getMobSkill(132, 2);
break;
case "STUN":
disease = MapleDisease.STUN;
disease = Disease.STUN;
skill = MobSkillFactory.getMobSkill(123, 7);
break;
case "POISON":
disease = MapleDisease.POISON;
disease = Disease.POISON;
skill = MobSkillFactory.getMobSkill(125, 5);
break;
case "SEAL":
disease = MapleDisease.SEAL;
disease = Disease.SEAL;
skill = MobSkillFactory.getMobSkill(120, 1);
break;
case "DARKNESS":
disease = MapleDisease.DARKNESS;
disease = Disease.DARKNESS;
skill = MobSkillFactory.getMobSkill(121, 1);
break;
case "WEAKEN":
disease = MapleDisease.WEAKEN;
disease = Disease.WEAKEN;
skill = MobSkillFactory.getMobSkill(122, 1);
break;
case "CURSE":
disease = MapleDisease.CURSE;
disease = Disease.CURSE;
skill = MobSkillFactory.getMobSkill(124, 1);
break;
}

View File

@@ -1,6 +1,6 @@
package constants.game;
import client.MapleDisease;
import client.Disease;
import client.MapleJob;
import config.YamlConfig;
import constants.skills.Aran;
@@ -35,8 +35,8 @@ public class GameConstants {
private final static NumberFormat nfFormatter = new DecimalFormat("#,###,###,###");
private final static NumberFormat nfParser = NumberFormat.getInstance(YamlConfig.config.server.USE_UNITPRICE_WITH_COMMA ? Locale.FRANCE : Locale.UK);
public static final MapleDisease[] CPQ_DISEASES = {MapleDisease.SLOW, MapleDisease.SEDUCE, MapleDisease.STUN, MapleDisease.POISON,
MapleDisease.SEAL, MapleDisease.DARKNESS, MapleDisease.WEAKEN, MapleDisease.CURSE};
public static final Disease[] CPQ_DISEASES = {Disease.SLOW, Disease.SEDUCE, Disease.STUN, Disease.POISON,
Disease.SEAL, Disease.DARKNESS, Disease.WEAKEN, Disease.CURSE};
public static final int MAX_FIELD_MOB_DAMAGE = getMaxObstacleMobDamageFromWz() * 2;

View File

@@ -21,15 +21,16 @@
*/
package net.server;
import client.MapleDisease;
import client.Disease;
import net.server.audit.locks.MonitoredLockType;
import net.server.audit.locks.factory.MonitoredReentrantLockFactory;
import server.life.MobSkill;
import tools.Pair;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.locks.Lock;
import server.life.MobSkill;
import tools.Pair;
import net.server.audit.locks.MonitoredLockType;
import net.server.audit.locks.factory.MonitoredReentrantLockFactory;
/**
*
@@ -40,7 +41,7 @@ public class PlayerBuffStorage {
private int id = (int) (Math.random() * 100);
private final Lock lock = MonitoredReentrantLockFactory.createLock(MonitoredLockType.BUFF_STORAGE, true);
private Map<Integer, List<PlayerBuffValueHolder>> buffs = new HashMap<>();
private Map<Integer, Map<MapleDisease, Pair<Long, MobSkill>>> diseases = new HashMap<>();
private Map<Integer, Map<Disease, Pair<Long, MobSkill>>> diseases = new HashMap<>();
public void addBuffsToStorage(int chrid, List<PlayerBuffValueHolder> toStore) {
lock.lock();
@@ -60,7 +61,7 @@ public class PlayerBuffStorage {
}
}
public void addDiseasesToStorage(int chrid, Map<MapleDisease, Pair<Long, MobSkill>> toStore) {
public void addDiseasesToStorage(int chrid, Map<Disease, Pair<Long, MobSkill>> toStore) {
lock.lock();
try {
diseases.put(chrid, toStore);
@@ -69,7 +70,7 @@ public class PlayerBuffStorage {
}
}
public Map<MapleDisease, Pair<Long, MobSkill>> getDiseasesFromStorage(int chrid) {
public Map<Disease, Pair<Long, MobSkill>> getDiseasesFromStorage(int chrid) {
lock.lock();
try {
return diseases.remove(chrid);

View File

@@ -20,15 +20,15 @@
*/
package net.server;
import client.MapleDisease;
import client.Disease;
public class PlayerDiseaseValueHolder {//Thanks Celino
public long startTime;
public long length;
public MapleDisease disease;
public Disease disease;
public PlayerDiseaseValueHolder(final MapleDisease disease, final long startTime, final long length) {
public PlayerDiseaseValueHolder(final Disease disease, final long startTime, final long length) {
this.disease = disease;
this.startTime = startTime;
this.length = length;

View File

@@ -29,16 +29,16 @@ public final class CancelDebuffHandler extends AbstractPacketHandler {//TIP: BAD
@Override
public final void handlePacket(InPacket p, Client c) {
/*List<MapleDisease> diseases = c.getPlayer().getDiseases();
List<MapleDisease> diseases_ = new ArrayList<MapleDisease>();
for (MapleDisease disease : diseases) {
List<MapleDisease> disease_ = new ArrayList<MapleDisease>();
/*List<Disease> diseases = c.getPlayer().getDiseases();
List<Disease> diseases_ = new ArrayList<Disease>();
for (Disease disease : diseases) {
List<Disease> disease_ = new ArrayList<Disease>();
disease_.add(disease);
diseases_.add(disease);
c.sendPacket(PacketCreator.cancelDebuff(disease_));
c.getPlayer().getMap().broadcastMessage(c.getPlayer(), PacketCreator.cancelForeignDebuff(c.getPlayer().getId(), disease_), false);
}
for (MapleDisease disease : diseases_) {
for (Disease disease : diseases_) {
c.getPlayer().removeDisease(disease);
}*/
}

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@@ -23,7 +23,7 @@ package net.server.channel.handlers;
import client.Character;
import client.Client;
import client.MapleDisease;
import client.Disease;
import net.AbstractPacketHandler;
import net.packet.InPacket;
import net.server.world.MapleParty;
@@ -99,7 +99,7 @@ public final class MonsterCarnivalHandler extends AbstractPacketHandler {
c.sendPacket(PacketCreator.enableActions());
return;
}
final MapleDisease dis = skill.getDisease();
final Disease dis = skill.getDisease();
MapleParty enemies = c.getPlayer().getParty().getEnemy();
if (skill.targetsAll) {
int hitChance = 0;

View File

@@ -210,7 +210,7 @@ public final class PlayerLoggedinHandler extends AbstractPacketHandler {
player.silentGiveBuffs(timedBuffs);
}
Map<MapleDisease, Pair<Long, MobSkill>> diseases = server.getPlayerBuffStorage().getDiseasesFromStorage(cid);
Map<Disease, Pair<Long, MobSkill>> diseases = server.getPlayerBuffStorage().getDiseasesFromStorage(cid);
if (diseases != null) {
player.silentApplyDiseases(diseases);
}
@@ -362,8 +362,8 @@ public final class PlayerLoggedinHandler extends AbstractPacketHandler {
}
if (diseases != null) {
for (Entry<MapleDisease, Pair<Long, MobSkill>> e : diseases.entrySet()) {
final List<Pair<MapleDisease, Integer>> debuff = Collections.singletonList(new Pair<>(e.getKey(), e.getValue().getRight().getX()));
for (Entry<Disease, Pair<Long, MobSkill>> e : diseases.entrySet()) {
final List<Pair<Disease, Integer>> debuff = Collections.singletonList(new Pair<>(e.getKey(), e.getValue().getRight().getX()));
c.sendPacket(PacketCreator.giveDebuff(debuff, e.getValue().getRight()));
}
}

View File

@@ -23,7 +23,7 @@ package net.server.channel.handlers;
import client.Character;
import client.Client;
import client.MapleDisease;
import client.Disease;
import client.inventory.InventoryType;
import client.inventory.Item;
import client.inventory.manipulator.InventoryManipulator;
@@ -58,17 +58,17 @@ public final class UseItemHandler extends AbstractPacketHandler {
remove(c, slot);
return;
} else if (itemId == 2050001) {
chr.dispelDebuff(MapleDisease.DARKNESS);
chr.dispelDebuff(Disease.DARKNESS);
remove(c, slot);
return;
} else if (itemId == 2050002) {
chr.dispelDebuff(MapleDisease.WEAKEN);
chr.dispelDebuff(MapleDisease.SLOW);
chr.dispelDebuff(Disease.WEAKEN);
chr.dispelDebuff(Disease.SLOW);
remove(c, slot);
return;
} else if (itemId == 2050003) {
chr.dispelDebuff(MapleDisease.SEAL);
chr.dispelDebuff(MapleDisease.CURSE);
chr.dispelDebuff(Disease.SEAL);
chr.dispelDebuff(Disease.CURSE);
remove(c, slot);
return;
} else if (ItemConstants.isTownScroll(itemId)) {

View File

@@ -70,7 +70,7 @@ public class MapleStatEffect {
private int sourceid;
private int moveTo;
private int cp, nuffSkill;
private List<MapleDisease> cureDebuffs;
private List<Disease> cureDebuffs;
private boolean skill;
private List<Pair<BuffStat, Integer>> statups;
private Map<MonsterStatus, Integer> monsterStatus;
@@ -183,22 +183,22 @@ public class MapleStatEffect {
ret.prop = iprop / 100.0;
ret.cp = MapleDataTool.getInt("cp", source, 0);
List<MapleDisease> cure = new ArrayList<>(5);
List<Disease> cure = new ArrayList<>(5);
if (MapleDataTool.getInt("poison", source, 0) > 0) {
cure.add(MapleDisease.POISON);
cure.add(Disease.POISON);
}
if (MapleDataTool.getInt("seal", source, 0) > 0) {
cure.add(MapleDisease.SEAL);
cure.add(Disease.SEAL);
}
if (MapleDataTool.getInt("darkness", source, 0) > 0) {
cure.add(MapleDisease.DARKNESS);
cure.add(Disease.DARKNESS);
}
if (MapleDataTool.getInt("weakness", source, 0) > 0) {
cure.add(MapleDisease.WEAKEN);
cure.add(MapleDisease.SLOW);
cure.add(Disease.WEAKEN);
cure.add(Disease.SLOW);
}
if (MapleDataTool.getInt("curse", source, 0) > 0) {
cure.add(MapleDisease.CURSE);
cure.add(Disease.CURSE);
}
ret.cureDebuffs = cure;
ret.nuffSkill = MapleDataTool.getInt("nuffSkill", source, 0);
@@ -1038,7 +1038,7 @@ public class MapleStatEffect {
} else if (nuffSkill != 0 && applyto.getParty() != null && applyto.getMap().isCPQMap()) { // added by Drago (Dragohe4rt)
final MCSkill skill = MapleCarnivalFactory.getInstance().getSkill(nuffSkill);
if (skill != null) {
final MapleDisease dis = skill.getDisease();
final Disease dis = skill.getDisease();
MapleParty opposition = applyfrom.getParty().getEnemy();
if (skill.targetsAll) {
for (MaplePartyCharacter enemyChrs : opposition.getPartyMembers()) {
@@ -1065,12 +1065,12 @@ public class MapleStatEffect {
}
}
} else if (cureDebuffs.size() > 0) { // added by Drago (Dragohe4rt)
for (final MapleDisease debuff : cureDebuffs) {
for (final Disease debuff : cureDebuffs) {
applyfrom.dispelDebuff(debuff);
}
} else if (mobSkill > 0 && mobSkillLevel > 0) {
MobSkill ms = MobSkillFactory.getMobSkill(mobSkill, mobSkillLevel);
MapleDisease dis = MapleDisease.getBySkill(mobSkill);
Disease dis = Disease.getBySkill(mobSkill);
if (target > 0) {
for (Character chr : applyto.getMap().getAllPlayers()) {
@@ -1347,20 +1347,20 @@ public class MapleStatEffect {
} else {
hpchange += hp;
}
if (applyfrom.hasDisease(MapleDisease.ZOMBIFY)) {
if (applyfrom.hasDisease(Disease.ZOMBIFY)) {
hpchange /= 2;
}
} else { // assumption: this is heal
float hpHeal = (applyfrom.getCurrentMaxHp() * (float) hp / (100.0f * affectedPlayers));
hpchange += hpHeal;
if (applyfrom.hasDisease(MapleDisease.ZOMBIFY)) {
if (applyfrom.hasDisease(Disease.ZOMBIFY)) {
hpchange = -hpchange;
hpCon = 0;
}
}
}
if (hpR != 0) {
hpchange += (int) (applyfrom.getCurrentMaxHp() * hpR) / (applyfrom.hasDisease(MapleDisease.ZOMBIFY) ? 2 : 1);
hpchange += (int) (applyfrom.getCurrentMaxHp() * hpR) / (applyfrom.hasDisease(Disease.ZOMBIFY) ? 2 : 1);
}
if (primary) {
if (hpCon != 0) {

View File

@@ -22,7 +22,7 @@
package server.life;
import client.Character;
import client.MapleDisease;
import client.Disease;
import client.status.MonsterStatus;
import constants.game.GameConstants;
import net.server.services.task.channel.OverallService;
@@ -118,7 +118,7 @@ public class MobSkill {
}
public void applyEffect(Character player, MapleMonster monster, boolean skill, List<Character> banishPlayers) {
MapleDisease disease = null;
Disease disease = null;
Map<MonsterStatus, Integer> stats = new ArrayMap<>();
List<Integer> reflection = new LinkedList<>();
switch (skillId) {
@@ -154,25 +154,25 @@ public class MobSkill {
}
break;
case 120:
disease = MapleDisease.SEAL;
disease = Disease.SEAL;
break;
case 121:
disease = MapleDisease.DARKNESS;
disease = Disease.DARKNESS;
break;
case 122:
disease = MapleDisease.WEAKEN;
disease = Disease.WEAKEN;
break;
case 123:
disease = MapleDisease.STUN;
disease = Disease.STUN;
break;
case 124:
disease = MapleDisease.CURSE;
disease = Disease.CURSE;
break;
case 125:
disease = MapleDisease.POISON;
disease = Disease.POISON;
break;
case 126: // Slow
disease = MapleDisease.SLOW;
disease = Disease.SLOW;
break;
case 127:
if (lt != null && rb != null && skill) {
@@ -184,7 +184,7 @@ public class MobSkill {
}
break;
case 128: // Seduce
disease = MapleDisease.SEDUCE;
disease = Disease.SEDUCE;
break;
case 129: // Banish
if (lt != null && rb != null && skill) {
@@ -197,10 +197,10 @@ public class MobSkill {
monster.getMap().spawnMist(new MapleMist(calculateBoundingBox(monster.getPosition()), monster, this), x * 100, false, false, false);
break;
case 132:
disease = MapleDisease.CONFUSE;
disease = Disease.CONFUSE;
break;
case 133: // zombify
disease = MapleDisease.ZOMBIFY;
disease = Disease.ZOMBIFY;
break;
case 140:
if (makeChanceResult() && !monster.isBuffed(MonsterStatus.MAGIC_IMMUNITY)) {
@@ -329,9 +329,9 @@ public class MobSkill {
int i = 0;
for (Character character : getPlayersInRange(monster)) {
if (!character.hasActiveBuff(2321005)) { // holy shield
if (disease.equals(MapleDisease.SEDUCE)) {
if (disease.equals(Disease.SEDUCE)) {
if (i < count) {
character.giveDebuff(MapleDisease.SEDUCE, this);
character.giveDebuff(Disease.SEDUCE, this);
i++;
}
} else {

View File

@@ -1,6 +1,6 @@
package server.partyquest;
import client.MapleDisease;
import client.Disease;
import provider.MapleData;
import provider.MapleDataProvider;
import provider.MapleDataProviderFactory;
@@ -97,8 +97,8 @@ public class MapleCarnivalFactory {
return MobSkillFactory.getMobSkill(skillid, level);
}
public MapleDisease getDisease() {
return MapleDisease.getBySkill(skillid);
public Disease getDisease() {
return Disease.getBySkill(skillid);
}
}
}

View File

@@ -2895,10 +2895,10 @@ public class PacketCreator {
return p;
}
private static void writeLongMaskD(final OutPacket p, List<Pair<MapleDisease, Integer>> statups) {
private static void writeLongMaskD(final OutPacket p, List<Pair<Disease, Integer>> statups) {
long firstmask = 0;
long secondmask = 0;
for (Pair<MapleDisease, Integer> statup : statups) {
for (Pair<Disease, Integer> statup : statups) {
if (statup.getLeft().isFirst()) {
firstmask |= statup.getLeft().getValue();
} else {
@@ -2909,10 +2909,10 @@ public class PacketCreator {
p.writeLong(secondmask);
}
public static Packet giveDebuff(List<Pair<MapleDisease, Integer>> statups, MobSkill skill) {
public static Packet giveDebuff(List<Pair<Disease, Integer>> statups, MobSkill skill) {
final OutPacket p = OutPacket.create(SendOpcode.GIVE_BUFF);
writeLongMaskD(p, statups);
for (Pair<MapleDisease, Integer> statup : statups) {
for (Pair<Disease, Integer> statup : statups) {
p.writeShort(statup.getRight().shortValue());
p.writeShort(skill.getSkillId());
p.writeShort(skill.getSkillLevel());
@@ -2924,13 +2924,13 @@ public class PacketCreator {
return p;
}
public static Packet giveForeignDebuff(int chrId, List<Pair<MapleDisease, Integer>> statups, MobSkill skill) {
public static Packet giveForeignDebuff(int chrId, List<Pair<Disease, Integer>> statups, MobSkill skill) {
// Poison damage visibility and missing diseases status visibility, extended through map transitions thanks to Ronan
OutPacket p = OutPacket.create(SendOpcode.GIVE_FOREIGN_BUFF);
p.writeInt(chrId);
writeLongMaskD(p, statups);
for (Pair<MapleDisease, Integer> statup : statups) {
if (statup.getLeft() == MapleDisease.POISON) {
for (Pair<Disease, Integer> statup : statups) {
if (statup.getLeft() == Disease.POISON) {
p.writeShort(statup.getRight().shortValue());
}
p.writeShort(skill.getSkillId());
@@ -3040,12 +3040,12 @@ public class PacketCreator {
p.writeLong(0);
}
public static Packet giveForeignSlowDebuff(int chrId, List<Pair<MapleDisease, Integer>> statups, MobSkill skill) {
public static Packet giveForeignSlowDebuff(int chrId, List<Pair<Disease, Integer>> statups, MobSkill skill) {
OutPacket p = OutPacket.create(SendOpcode.GIVE_FOREIGN_BUFF);
p.writeInt(chrId);
writeLongMaskSlowD(p);
for (Pair<MapleDisease, Integer> statup : statups) {
if (statup.getLeft() == MapleDisease.POISON) {
for (Pair<Disease, Integer> statup : statups) {
if (statup.getLeft() == Disease.POISON) {
p.writeShort(statup.getRight().shortValue());
}
p.writeShort(skill.getSkillId());