Fix Witch Tower warp point (#355)
This commit is contained in:
@@ -55,7 +55,7 @@ function action(mode, type, selection) {
|
||||
if(stage == 0) {
|
||||
cm.sendOk("It looks like the Tower isn't unlocked yet. Please wait for a GM to unlock it!");
|
||||
} else {
|
||||
cm.warp(980040000 + stage * 1000);
|
||||
cm.warp(980040000 + stage * 1000, 0);
|
||||
}
|
||||
cm.dispose();
|
||||
}
|
||||
@@ -65,7 +65,7 @@ function action(mode, type, selection) {
|
||||
if(stage == 0) {
|
||||
cm.sendOk("It looks like the Tower isn't unlocked yet. Please wait for a GM to unlock it!");
|
||||
} else {
|
||||
cm.warp(980040000 + stage * 1000);
|
||||
cm.warp(980040000 + stage * 1000, 0);
|
||||
}
|
||||
cm.dispose();
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user