Make Shade killable after talking to lamp post
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@@ -46,8 +46,12 @@ function action(mode, type, selection) {
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}
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if (status == 0) {
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cm.sendOk("A small focus of light lighting in the immersive darkness.");
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cm.dispose();
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cm.sendAcceptDecline("This is a small lamp with a switch. Would you like to turn it on?");
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return;
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} else if (status == 1) {
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cm.weakenAreaBoss(5090000, "You have turned the lamp on. Shade's strength will rapidly weaken due to the light.");
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}
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cm.dispose();
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}
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}
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@@ -1185,4 +1185,30 @@ public class AbstractPlayerInteraction {
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public long getCurrentTime() {
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return Server.getInstance().getCurrentTime();
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}
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public void weakenAreaBoss(int monsterId, String message) {
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MapleMap map = c.getPlayer().getMap();
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Monster monster = map.getMonsterById(monsterId);
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if (monster == null) {
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return;
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}
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applySealSkill(monster);
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applyReduceAvoid(monster);
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sendBlueNotice(map, message);
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}
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private void applySealSkill(Monster monster) {
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MobSkill sealSkill = MobSkillFactory.getMobSkill(157, 1);
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sealSkill.applyEffect(monster);
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}
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private void applyReduceAvoid(Monster monster) {
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MobSkill reduceAvoidSkill = MobSkillFactory.getMobSkill(155, 2);
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reduceAvoidSkill.applyEffect(monster);
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}
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private void sendBlueNotice(MapleMap map, String message) {
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map.dropMessage(6, message);
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}
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}
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@@ -32,8 +32,6 @@ import scripting.AbstractPlayerInteraction;
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import server.ItemInformationProvider;
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import server.TimerManager;
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import server.life.LifeFactory;
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import server.life.MobSkill;
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import server.life.MobSkillFactory;
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import server.life.Monster;
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import server.maps.MapMonitor;
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import server.maps.MapleMap;
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@@ -344,31 +342,4 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
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getPlayer().getMap().getBlueTeamBuffs().remove(skil);
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}
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}
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public void weakenAreaBoss(int monsterId, String message) {
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MapleMap map = reactor.getMap();
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Monster monster = map.getMonsterById(monsterId);
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if (monster == null) {
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System.err.println("Area boss not found. Monster id " + monsterId);
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return;
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}
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applySealSkill(monster);
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applyReduceAvoid(monster);
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sendBlueNotice(map, message);
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}
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private void applySealSkill(Monster monster) {
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MobSkill sealSkill = MobSkillFactory.getMobSkill(157, 1);
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sealSkill.applyEffect(monster);
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}
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private void applyReduceAvoid(Monster monster) {
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MobSkill reduceAvoidSkill = MobSkillFactory.getMobSkill(155, 2);
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reduceAvoidSkill.applyEffect(monster);
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}
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private void sendBlueNotice(MapleMap map, String message) {
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map.dropMessage(6, message);
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}
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}
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