Simplify Monster skills with Set instead of List
Doable now with MobSkillId records
This commit is contained in:
@@ -32,7 +32,6 @@ import server.maps.MapObject;
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import server.maps.MapObjectType;
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import server.maps.MapleMap;
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import tools.PacketCreator;
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import tools.Randomizer;
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import tools.exceptions.EmptyMovementException;
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import java.awt.*;
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@@ -80,7 +79,6 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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boolean isAttack = inRangeInclusive(rawActivity, 24, 41);
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boolean isSkill = inRangeInclusive(rawActivity, 42, 59);
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MobSkill toUse = null;
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int useSkillId = 0, useSkillLevel = 0;
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MobSkill nextUse = null;
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@@ -88,14 +86,12 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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boolean nextMovementCouldBeSkill = !(isSkill || (pNibbles != 0));
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int castPos;
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if (isSkill) {
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useSkillId = skillId;
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useSkillLevel = skillLv;
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castPos = monster.getSkillPos(useSkillId, useSkillLevel);
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if (castPos != -1) {
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toUse = MobSkillFactory.getMobSkill(MobSkillType.from(useSkillId), useSkillLevel);
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if (monster.hasSkill(useSkillId, useSkillLevel)) {
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MobSkill toUse = MobSkillFactory.getMobSkill(MobSkillType.from(useSkillId), useSkillLevel);
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if (monster.canUseSkill(toUse, true)) {
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int animationTime = MonsterInformationProvider.getInstance().getMobSkillAnimationTime(toUse);
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@@ -108,8 +104,7 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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}
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}
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} else {
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castPos = (rawActivity - 24) / 2;
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int castPos = (rawActivity - 24) / 2;
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int atkStatus = monster.canUseAttack(castPos, isSkill);
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if (atkStatus < 1) {
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rawActivity = -1;
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@@ -118,23 +113,18 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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}
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int mobMp = monster.getMp();
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if (nextMovementCouldBeSkill) {
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int noSkills = monster.getNoSkills();
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if (noSkills > 0) {
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int rndSkill = Randomizer.nextInt(noSkills);
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if (nextMovementCouldBeSkill && monster.hasAnySkill()) {
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MobSkillId skillToUse = monster.getRandomSkill();
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nextSkillId = skillToUse.type().getId();
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nextSkillLevel = skillToUse.level();
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nextUse = MobSkillFactory.getMobSkill(skillToUse.type(), skillToUse.level());
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MobSkillId skillToUse = monster.getSkills().get(rndSkill);
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nextSkillId = skillToUse.type().getId();
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nextSkillLevel = skillToUse.level();
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nextUse = MobSkillFactory.getMobSkill(MobSkillType.from(nextSkillId), nextSkillLevel);
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if (!(nextUse != null && monster.canUseSkill(nextUse, false) && nextUse.getHP() >= (int) (((float) monster.getHp() / monster.getMaxHp()) * 100) && mobMp >= nextUse.getMpCon())) {
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// thanks OishiiKawaiiDesu for noticing mobs trying to cast skills they are not supposed to be able
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if (!(nextUse != null && monster.canUseSkill(nextUse, false) && nextUse.getHP() >= (int) (((float) monster.getHp() / monster.getMaxHp()) * 100) && mobMp >= nextUse.getMpCon())) {
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// thanks OishiiKawaiiDesu for noticing mobs trying to cast skills they are not supposed to be able
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nextSkillId = 0;
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nextSkillLevel = 0;
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nextUse = null;
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}
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nextSkillId = 0;
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nextSkillLevel = 0;
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nextUse = null;
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}
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}
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@@ -164,8 +154,8 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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p.seek(movementDataStart);
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if (YamlConfig.config.server.USE_DEBUG_SHOW_RCVD_MVLIFE) {
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log.debug("{} castPos: {}, rawAct: {}, opt: {}, skillId: {}, skillLv: {}, allowSkill: {}, mobMp: {}",
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isSkill ? "SKILL" : (isAttack ? "ATTCK" : ""), castPos, rawActivity, pOption, useSkillId,
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log.debug("{} rawAct: {}, opt: {}, skillId: {}, skillLv: {}, allowSkill: {}, mobMp: {}",
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isSkill ? "SKILL" : (isAttack ? "ATTCK" : ""), rawActivity, pOption, useSkillId,
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useSkillLevel, nextMovementCouldBeSkill, mobMp);
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}
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@@ -188,7 +188,7 @@ public class LifeFactory {
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Data monsterSkillInfoData = monsterInfoData.getChildByPath("skill");
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if (monsterSkillInfoData != null) {
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int i = 0;
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List<MobSkillId> skills = new ArrayList<>();
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Set<MobSkillId> skills = new HashSet<>();
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while (monsterSkillInfoData.getChildByPath(Integer.toString(i)) != null) {
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int skillId = DataTool.getInt(i + "/skill", monsterSkillInfoData, 0);
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int skillLv = DataTool.getInt(i + "/level", monsterSkillInfoData, 0);
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@@ -1426,7 +1426,7 @@ public class Monster extends AbstractLoadedLife {
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return map.getAggroCoordinator();
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}
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public List<MobSkillId> getSkills() {
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public Set<MobSkillId> getSkills() {
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return stats.getSkills();
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}
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@@ -1434,19 +1434,6 @@ public class Monster extends AbstractLoadedLife {
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return stats.hasSkill(skillId, level);
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}
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public int getSkillPos(int skillId, int level) {
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int pos = 0;
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for (MobSkillId ms : this.getSkills()) {
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if (ms.type().getId() == skillId && ms.level() == level) {
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return pos;
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}
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pos++;
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}
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return -1;
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}
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public boolean canUseSkill(MobSkill toUse, boolean apply) {
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if (toUse == null || isBuffed(MonsterStatus.SEAL_SKILL)) {
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return false;
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@@ -1600,8 +1587,20 @@ public class Monster extends AbstractLoadedLife {
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}
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}
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public int getNoSkills() {
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return this.stats.getNoSkills();
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public boolean hasAnySkill() {
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return this.stats.getNoSkills() > 0;
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}
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public MobSkillId getRandomSkill() {
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Set<MobSkillId> skills = stats.getSkills();
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if (skills.size() == 0) {
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return null;
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}
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// There is no simple way of getting a random element from a Set. Have to make do with this.
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return skills.stream()
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.skip(Randomizer.nextInt(skills.size()))
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.findAny()
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.orElse(null);
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}
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public boolean isFirstAttack() {
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@@ -41,7 +41,7 @@ public class MonsterStats {
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public Map<Element, ElementalEffectiveness> resistance = new HashMap<>();
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public List<Integer> revives = Collections.emptyList();
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public byte tagColor, tagBgColor;
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public List<MobSkillId> skills = new ArrayList<>();
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public Set<MobSkillId> skills = new HashSet<>();
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public Pair<Integer, Integer> cool = null;
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public BanishInfo banish = null;
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public List<loseItem> loseItem = null;
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@@ -190,17 +190,12 @@ public class MonsterStats {
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this.tagBgColor = (byte) tagBgColor;
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}
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public void setSkills(List<MobSkillId> skills) {
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for (int i = this.skills.size(); i < skills.size(); i++) {
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this.skills.add(null);
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}
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for (int i = 0; i < skills.size(); i++) {
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this.skills.set(i, skills.get(i));
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}
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public void setSkills(Set<MobSkillId> skills) {
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this.skills = skills;
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}
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public List<MobSkillId> getSkills() {
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return Collections.unmodifiableList(this.skills);
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public Set<MobSkillId> getSkills() {
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return Collections.unmodifiableSet(this.skills);
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}
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public int getNoSkills() {
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@@ -108,7 +108,7 @@ public class MonsterStatFetcher {
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Data monsterSkillData = monsterInfoData.getChildByPath("skill");
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if (monsterSkillData != null) {
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int i = 0;
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List<MobSkillId> skills = new ArrayList<>();
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Set<MobSkillId> skills = new HashSet<>();
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while (monsterSkillData.getChildByPath(Integer.toString(i)) != null) {
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int skillId = DataTool.getInt(i + "/skill", monsterSkillData, 0);
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MobSkillType type = MobSkillType.from(skillId);
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