Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl committed 2015-11-04 13:05:40 -02:00
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commit 0b68f623a4
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01372041.img">
<imgdir name="info">
<canvas name="icon" width="33" height="34">
<vector name="origin" x="0" y="33" />
</canvas>
<canvas name="iconRaw" width="33" height="34">
<vector name="origin" x="0" y="33" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="6" />
<string name="afterImage" value="mace" />
<string name="sfx" value="mace" />
<int name="reqJob" value="2" />
<int name="reqLevel" value="130" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="92" />
<int name="incMAD" value="145" />
<int name="tuc" value="7" />
<int name="price" value="120000" />
<int name="attackSpeed" value="7" />
<int name="cash" value="0" />
<int name="elemDefault" value="75" />
<int name="incRMAI" value="125" />
<int name="incRMAL" value="110" />
<int name="incLUK" value="2" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="40" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="34">
<vector name="origin" x="38" y="20" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="40" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="39" y="9" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="41" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="41" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="41" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="58" height="34">
<vector name="origin" x="41" y="20" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="34">
<vector name="origin" x="40" y="19" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="58" height="34">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
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<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="20" y="13" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="19" y="9" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="49">
<vector name="origin" x="15" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="34" height="60">
<vector name="origin" x="22" y="39" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="59">
<vector name="origin" x="25" y="50" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="58">
<vector name="origin" x="15" y="18" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
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<imgdir name="swingO3">
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<vector name="origin" x="16" y="38" />
<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
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<imgdir name="1">
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<vector name="origin" x="38" y="18" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="14" y="12" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="40" y="13" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="41" y="13" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="39" y="11" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="41" y="12" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="34" height="60">
<vector name="origin" x="35" y="35" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="60">
<vector name="origin" x="49" y="35" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="34" height="60">
<vector name="origin" x="17" y="30" />
<imgdir name="map">
<vector name="hand" x="19" y="8" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="60">
<vector name="origin" x="17" y="30" />
<imgdir name="map">
<vector name="hand" x="37" y="10" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="40" y="11" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="41" y="12" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="33" height="59">
<vector name="origin" x="7" y="40" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="59">
<vector name="origin" x="6" y="41" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="33" height="59">
<vector name="origin" x="7" y="40" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
+370
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01372042.img">
<imgdir name="info">
<canvas name="icon" width="33" height="34">
<vector name="origin" x="0" y="33" />
</canvas>
<canvas name="iconRaw" width="33" height="34">
<vector name="origin" x="0" y="33" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="6" />
<string name="afterImage" value="mace" />
<string name="sfx" value="mace" />
<int name="reqJob" value="2" />
<int name="reqLevel" value="130" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="92" />
<int name="incMAD" value="145" />
<int name="tuc" value="7" />
<int name="price" value="120000" />
<int name="attackSpeed" value="7" />
<int name="cash" value="0" />
<int name="elemDefault" value="75" />
<int name="incRMAI" value="110" />
<int name="incRMAL" value="125" />
<int name="incLUK" value="2" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="40" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="34">
<vector name="origin" x="38" y="20" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="40" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="39" y="9" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="41" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="41" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="41" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="58" height="34">
<vector name="origin" x="41" y="20" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="34">
<vector name="origin" x="40" y="19" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
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<imgdir name="2">
<canvas name="weapon" width="58" height="34">
<vector name="origin" x="41" y="18" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
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<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="20" y="13" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="33">
<vector name="origin" x="19" y="9" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="49">
<vector name="origin" x="15" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
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<string name="z" value="weapon" />
</canvas>
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<imgdir name="swingO2">
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<canvas name="weapon" width="34" height="60">
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<string name="z" value="weaponBelowBody" />
</canvas>
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<canvas name="weapon" width="33" height="59">
<vector name="origin" x="25" y="50" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
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<string name="z" value="weaponBelowBody" />
</canvas>
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<imgdir name="2">
<canvas name="weapon" width="34" height="58">
<vector name="origin" x="15" y="18" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
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<string name="z" value="weapon" />
</canvas>
</imgdir>
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<imgdir name="swingO3">
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<canvas name="weapon" width="34" height="58">
<vector name="origin" x="16" y="38" />
<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="34">
<vector name="origin" x="38" y="18" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
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<string name="z" value="weaponOverBody" />
</canvas>
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<imgdir name="2">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="14" y="12" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="40" y="13" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
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<imgdir name="1">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="41" y="13" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
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<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="39" y="11" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="41" y="12" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="34" height="60">
<vector name="origin" x="35" y="35" />
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<vector name="hand" x="0" y="0" />
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<string name="z" value="weaponOverHand" />
</canvas>
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<imgdir name="1">
<canvas name="weapon" width="34" height="60">
<vector name="origin" x="49" y="35" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="34" height="60">
<vector name="origin" x="17" y="30" />
<imgdir name="map">
<vector name="hand" x="19" y="8" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="60">
<vector name="origin" x="17" y="30" />
<imgdir name="map">
<vector name="hand" x="37" y="10" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="40" y="11" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="34">
<vector name="origin" x="41" y="12" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="33" height="59">
<vector name="origin" x="7" y="40" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="59">
<vector name="origin" x="6" y="41" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="33" height="59">
<vector name="origin" x="7" y="40" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
+345
View File
@@ -0,0 +1,345 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01372043.img">
<imgdir name="info">
<canvas name="icon" width="27" height="29">
<vector name="origin" x="-3" y="29" />
</canvas>
<canvas name="iconRaw" width="27" height="27">
<vector name="origin" x="-3" y="29" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
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<string name="sfx" value="mace" />
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<int name="incPAD" value="16" />
<int name="incMAD" value="25" />
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<int name="tradeBlock" value="1" />
<int name="only" value="1" />
<int name="notSale" value="1" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="26" height="3">
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<imgdir name="map">
<vector name="hand" x="-9" y="-5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="25" height="9">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
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<canvas name="weapon" width="25" height="9">
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<vector name="hand" x="-8" y="-3" />
</imgdir>
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</canvas>
</imgdir>
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<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="25" height="9">
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<vector name="hand" x="-10" y="-4" />
</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
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<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="25" height="9">
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<imgdir name="map">
<vector name="hand" x="-4" y="-3" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
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<canvas name="weapon" width="25" height="9">
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</imgdir>
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</canvas>
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</imgdir>
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</canvas>
</imgdir>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
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</canvas>
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</canvas>
</imgdir>
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</canvas>
</imgdir>
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<imgdir name="shoot1">
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</imgdir>
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</canvas>
</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<imgdir name="shootF">
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</canvas>
</imgdir>
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<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
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<canvas name="weapon" width="26" height="3">
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<imgdir name="map">
<vector name="navel" x="23" y="-1" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
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<canvas name="weapon" width="26" height="3">
<vector name="origin" x="5" y="3" />
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
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</imgdir>
</imgdir>
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</canvas>
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
+420
View File
@@ -0,0 +1,420 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01372044.img">
<imgdir name="info">
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</imgdir>
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</imgdir>
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</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="49" height="33">
<vector name="origin" x="36" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="33">
<vector name="origin" x="36" y="16" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="5" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="5" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
+402
View File
@@ -0,0 +1,402 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01372045.img">
<imgdir name="info">
<canvas name="icon" width="35" height="35">
<vector name="origin" x="2" y="34" />
</canvas>
<canvas name="iconRaw" width="35" height="35">
<vector name="origin" x="2" y="34" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
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<int name="reqLevel" value="118" />
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<int name="reqLUK" value="120" />
<int name="incPAD" value="81" />
<int name="incMAD" value="133" />
<int name="tuc" value="7" />
<int name="price" value="510000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="equipTradeBlock" value="1" />
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incMADMin" value="1" />
<int name="incMADMax" value="4" />
<int name="incINTMin" value="1" />
<int name="incINTMax" value="2" />
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<int name="incMADMax" value="4" />
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</imgdir>
<imgdir name="4">
<int name="exp" value="0" />
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9" />
</imgdir>
<imgdir name="1">
<int name="prob" value="1" />
<imgdir name="4">
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<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="2121006" />
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</canvas>
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<canvas name="weapon" width="46" height="32">
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<imgdir name="map">
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</imgdir>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
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</canvas>
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</canvas>
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</imgdir>
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</canvas>
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</imgdir>
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</canvas>
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<imgdir name="map">
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</canvas>
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<imgdir name="map">
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</canvas>
</imgdir>
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<imgdir name="map">
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</canvas>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<imgdir name="shootF">
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<canvas name="weapon" width="33" height="49">
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<imgdir name="map">
<vector name="hand" x="0" y="0" />
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</canvas>
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</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
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<canvas name="weapon" width="49" height="33">
<vector name="origin" x="36" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
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</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="5" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="5" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
+427
View File
@@ -0,0 +1,427 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01372046.img">
<imgdir name="info">
<canvas name="icon" width="32" height="32">
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</canvas>
<canvas name="iconRaw" width="32" height="32">
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</canvas>
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<string name="vslot" value="Wp" />
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<int name="stand" value="1" />
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<imgdir name="walk1">
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</imgdir>
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</canvas>
</imgdir>
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</canvas>
</imgdir>
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<canvas name="weapon" width="28" height="29">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="27" height="30">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
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<canvas name="weapon" width="27" height="31">
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<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
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</imgdir>
</imgdir>
<imgdir name="alert">
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<canvas name="weapon" width="27" height="31">
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<imgdir name="map">
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</canvas>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
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</canvas>
</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
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</imgdir>
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+350
View File
@@ -0,0 +1,350 @@
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+344
View File
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View File
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+328
View File
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+350
View File
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View File
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+334
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View File
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+352
View File
@@ -0,0 +1,352 @@
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+332
View File
@@ -0,0 +1,332 @@
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View File
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+348
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View File
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View File
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+425
View File
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</imgdir>
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+387
View File
@@ -0,0 +1,387 @@
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+387
View File
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View File
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+343
View File
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+426
View File
@@ -0,0 +1,426 @@
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<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
+405
View File
@@ -0,0 +1,405 @@
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+408
View File
@@ -0,0 +1,408 @@
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<string name="z" value="weaponOverArm" />
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+349
View File
@@ -0,0 +1,349 @@
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View File
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View File
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View File
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</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>
+373
View File
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+647
View File
@@ -0,0 +1,647 @@
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View File
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+354
View File
@@ -0,0 +1,354 @@
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+366
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+354
View File
@@ -0,0 +1,354 @@
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+366
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+394
View File
@@ -0,0 +1,394 @@
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+379
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@@ -0,0 +1,379 @@
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+355
View File
@@ -0,0 +1,355 @@
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