Files
sweetgum-server/wz/Character.wz/Weapon/01382025.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

332 lines
10 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01382025.img">
<imgdir name="info">
<canvas name="icon" width="34" height="33">
<vector name="origin" x="-1" y="33" />
</canvas>
<canvas name="iconRaw" width="34" height="32">
<vector name="origin" x="-1" y="33" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="6" />
<string name="afterImage" value="mace" />
<string name="sfx" value="mace" />
<int name="reqJob" value="2" />
<int name="reqLevel" value="35" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="108" />
<int name="reqLUK" value="38" />
<int name="incPAD" value="41" />
<int name="incMAD" value="70" />
<int name="incINT" value="5" />
<int name="tuc" value="5" />
<int name="price" value="100000" />
<int name="attackSpeed" value="8" />
<int name="cash" value="0" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="64" height="18">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="9" y="5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="26">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="8" y="12" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="64" height="18">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="9" y="5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="62" height="23">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="7" y="5" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="62" height="23">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="8" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="62" height="26">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="9" y="8" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="26">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="8" y="7" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="62" height="26">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="9" y="6" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="41" height="40">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="14" y="22" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="15">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="25" y="5" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="62">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-21" y="48" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="18" height="64">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="13" y="44" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="23" height="62">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="40" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="18" height="64">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-25" y="24" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="23" height="62">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-23" y="41" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="23">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="43" y="12" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="56" height="15">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="18" y="7" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="64" height="18">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="3" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="26">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="48" y="20" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="18" height="64">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-3" y="20" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="18" height="64">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="11" y="20" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="18" height="64">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-1" y="24" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="18" height="64">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="16" y="26" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="64" height="18">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="41" y="9" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="18">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="56" y="9" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="26" height="62">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-7" y="35" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="26" height="62">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="34" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>