Files
sweetgum-server/wz/Character.wz/Weapon/01382024.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

354 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01382024.img">
<imgdir name="info">
<canvas name="icon" width="42" height="38">
<vector name="origin" x="3" y="35" />
</canvas>
<canvas name="iconRaw" width="42" height="38">
<vector name="origin" x="3" y="35" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="6" />
<string name="afterImage" value="mace" />
<string name="sfx" value="mace" />
<int name="reqJob" value="2" />
<int name="reqLevel" value="75" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="228" />
<int name="reqLUK" value="78" />
<int name="incPAD" value="65" />
<int name="incMAD" value="110" />
<int name="incINT" value="5" />
<int name="tuc" value="7" />
<int name="price" value="310000" />
<int name="attackSpeed" value="8" />
<int name="cash" value="0" />
<int name="tradeBlock" value="1" />
<int name="notSale" value="1" />
<int name="only" value="1" />
<int name="slotMax" value="1" />
<int name="timeLimited" value="1" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="82" height="26">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="24" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="78" height="28">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="20" y="13" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="33">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="23" y="15" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="79" height="34">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="24" y="10" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="79" height="28">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="22" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="78" height="28">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="22" y="9" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="78" height="28">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="21" y="8" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="78" height="28">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="22" y="7" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="64" height="64">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="20" y="41" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="82" height="26">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="32" y="9" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="80">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-15" y="61" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="33" height="84">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="17" y="55" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="80">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="26" y="52" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="80">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-16" y="30" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="34" height="80">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-16" y="53" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="82" height="26">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="54" y="12" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="26">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="24" y="11" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="82" height="26">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="22" y="7" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="78" height="28">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="58" y="22" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="78" height="28">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="21" y="26" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="78" height="28">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="55" y="20" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="34" height="80">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="8" y="35" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="80">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="22" y="35" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="34" height="80">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="10" y="39" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="80">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="27" y="41" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="82" height="26">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="55" y="13" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="82" height="26">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="70" y="13" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="36" height="80">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-4" y="48" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="36" height="80">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-5" y="47" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>