Files
sweetgum-server/wz/Character.wz/Weapon/01372045.img.xml
ronancpl 0b68f623a4 Character.wz
Server data for MapleSolaxiaV2.
2015-11-04 13:05:40 -02:00

402 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01372045.img">
<imgdir name="info">
<canvas name="icon" width="35" height="35">
<vector name="origin" x="2" y="34" />
</canvas>
<canvas name="iconRaw" width="35" height="35">
<vector name="origin" x="2" y="34" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="6" />
<string name="afterImage" value="mace" />
<string name="sfx" value="mace" />
<int name="reqJob" value="2" />
<int name="reqLevel" value="118" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="355" />
<int name="reqLUK" value="120" />
<int name="incPAD" value="81" />
<int name="incMAD" value="133" />
<int name="tuc" value="7" />
<int name="price" value="510000" />
<int name="attackSpeed" value="6" />
<int name="cash" value="0" />
<int name="equipTradeBlock" value="1" />
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incMADMin" value="1" />
<int name="incMADMax" value="4" />
<int name="incINTMin" value="1" />
<int name="incINTMax" value="2" />
<int name="incLUKMin" value="0" />
<int name="incLUKMax" value="1" />
<int name="exp" value="70" />
</imgdir>
<imgdir name="2">
<int name="incMADMin" value="1" />
<int name="incMADMax" value="4" />
<int name="incINTMin" value="1" />
<int name="incINTMax" value="2" />
<int name="incLUKMin" value="0" />
<int name="incLUKMax" value="1" />
<int name="exp" value="75" />
</imgdir>
<imgdir name="3">
<int name="incMADMin" value="1" />
<int name="incMADMax" value="4" />
<int name="incINTMin" value="1" />
<int name="incINTMax" value="2" />
<int name="incLUKMin" value="0" />
<int name="incLUKMax" value="1" />
<int name="exp" value="80" />
</imgdir>
<imgdir name="4">
<int name="exp" value="0" />
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9" />
</imgdir>
<imgdir name="1">
<int name="prob" value="1" />
<imgdir name="4">
<string name="hs" value="h1" />
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="2121006" />
<int name="level" value="1" />
</imgdir>
<imgdir name="1">
<int name="id" value="2221006" />
<int name="level" value="1" />
</imgdir>
<imgdir name="2">
<int name="id" value="2321007" />
<int name="level" value="1" />
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="49" height="33">
<vector name="origin" x="37" y="18" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="32">
<vector name="origin" x="33" y="22" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="48" height="32">
<vector name="origin" x="34" y="11" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="48" height="32">
<vector name="origin" x="33" y="10" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="46" height="32">
<vector name="origin" x="36" y="26" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="32">
<vector name="origin" x="35" y="25" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="32">
<vector name="origin" x="36" y="24" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="49" height="33">
<vector name="origin" x="8" y="20" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="32">
<vector name="origin" x="10" y="8" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="5" y="35" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="33" height="49">
<vector name="origin" x="17" y="36" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="25" y="45" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="6" y="14" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="6" y="35" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="32">
<vector name="origin" x="33" y="21" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="33">
<vector name="origin" x="3" y="17" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="49" height="33">
<vector name="origin" x="37" y="17" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="32">
<vector name="origin" x="36" y="21" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="48" height="32">
<vector name="origin" x="34" y="19" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="33">
<vector name="origin" x="39" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="33" height="49">
<vector name="origin" x="30" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="49">
<vector name="origin" x="44" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="33" height="49">
<vector name="origin" x="32" y="37" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="33" height="49">
<vector name="origin" x="49" y="39" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon" />
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="49" height="33">
<vector name="origin" x="36" y="15" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="33">
<vector name="origin" x="36" y="16" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="5" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="32" height="46">
<vector name="origin" x="5" y="34" />
<imgdir name="map">
<vector name="hand" x="0" y="0" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>