The intention of the rand method is to return a pseudorandom uniformly distributed int between lbound and ubound (both inclusive). The previous implementation did not work as intended when the lower bound was negative since java round up instead of down when casting a negative double to an int. Adding the lower bound after the cast rather than before fixes this.
Also changed the CHSCROLL_STAT_RANGE from 6 to 5 to be consistent with gms.
* Wrap around hpDec schedules
Merges hpDec schedules at character into a world schedule.
* Patch hpDec timer reset on changing maps
Patch timer reset on changing maps with hpDec.
* Update Character.java
* Update Client.java
* Update World.java
Co-authored-by: Ronan Lana <rcpl2010@gmail.com>
- Use multi-stage build for the application image
- Utilize connection pool init timeout for waiting on database container startup,
"docker-compose-wait" dependency is no longer required
- Override database host through environment variable - used in docker-compose
- Rename database scripts for explicit ordering (db container loads them alphabetically)
Encoded temporary mob buffs on mob control request/spawn packets.
Improved scroll generator NPC, now testing other bucket set possibilities.
Fixed slot gain method recently updated leading to a temporary visual glitch (inventory would show as normal after relogin).
Reviewed mobid check by name, no longer trying to generate a whole mob instance for info retrieval.
Added debuff purge when applying a buyback.
Reviewed skillbook announcer not informing properly storybooks, reactor or script loots.
Fixed autoaggro not working properly as soon as a player enters the field.
Fixed "fake" mobs disappearing as soon as its controller changes.
Implemented storybook detection for the skillbook announcer.
Fixed an issue with AOE mob skills not locating players properly in certain situations.
Reviewed interaction of players within same remote network on multiclient system.
Patched messages when leaving the expedition area showing up for leaving players.
Patched some skill questline item chances unexpectedly too low.
Reviewed Rush questline-exclusive area not allowing multiple players in the room.
Fixed meso capacity check on shop owner happening after item transaction.
Patched server-side autopot settings, now using threshold cooling method to determine a player's updated settings.
Reviewed locking flow regarding world/channel deployment on main class.
Fixed a scenario where items collectable by party members would not show up in case those were the only items to be dropped and none needed by the last-hitter.
Patched an issue in the inventory space checking algorithm that would allow a transaction for multiple of the same equipments.
Refactored Dojo entry/exit modules.
Patched a check on Maker skill.
Fixed Cygnus FA buff getting reapplied each time the skill procs.