Skillbook announcer update + Encoded temporary mob buffs + Slot gains patch

Encoded temporary mob buffs on mob control request/spawn packets.
Improved scroll generator NPC, now testing other bucket set possibilities.
Fixed slot gain method recently updated leading to a temporary visual glitch (inventory would show as normal after relogin).
Reviewed mobid check by name, no longer trying to generate a whole mob instance for info retrieval.
Added debuff purge when applying a buyback.
Reviewed skillbook announcer not informing properly storybooks, reactor or script loots.
Fixed autoaggro not working properly as soon as a player enters the field.
Fixed "fake" mobs disappearing as soon as its controller changes.
This commit is contained in:
ronancpl
2019-12-24 20:11:32 -03:00
parent 959d990ab8
commit 07fe495bfd
34 changed files with 211 additions and 143 deletions

View File

@@ -335,6 +335,7 @@ server:
MOB_STATUS_MONITOR_LIFE: 84 #Idle proc count the mob disease monitor is allowed to be there before closing it due to inactivity.
MOB_STATUS_AGGRO_PERSISTENCE: 2 #Idle proc count on aggro update for a mob to keep following the current controller, given him/her is the leading damage dealer.
MOB_STATUS_AGGRO_INTERVAL: 5000 #Interval in milliseconds between aggro logistics update.
USE_AUTOAGGRO_NEARBY: false #Mobs start following the player when approached.
#Some Gameplay Enhancing Configurations
#Scroll Configuration