Remove unnecessary "spawn loot on animation" feature
No longer needed since item drop timing is now dictated by the client since two commits back.
This commit is contained in:
@@ -249,7 +249,6 @@ server:
|
||||
USE_ENFORCE_MERCHANT_SAVE: true #Forces automatic DB save on merchant owners, at every item movement on shop.
|
||||
USE_ENFORCE_MDOOR_POSITION: false #Forces mystic door to be spawned near spawnpoints.
|
||||
USE_SPAWN_CLEAN_MDOOR: false #Makes mystic doors to be spawned without deploy animation. This clears disconnecting issues that may happen when trying to cancel doors a couple seconds after deployment.
|
||||
USE_SPAWN_LOOT_ON_ANIMATION: false #Makes loot appear some time after the mob has been killed (following the mob death animation, instead of instantly).
|
||||
USE_SPAWN_RELEVANT_LOOT: true #Forces to only spawn loots that are collectable by the player or any of their party members.
|
||||
USE_ERASE_PERMIT_ON_OPENSHOP: true #Forces "shop permit" item to be consumed when player deploy his/her player shop.
|
||||
USE_ERASE_UNTRADEABLE_DROP: true #Forces flagged untradeable items to disappear when dropped.
|
||||
|
||||
Reference in New Issue
Block a user