Remove unnecessary "spawn loot on animation" feature

No longer needed since item drop timing is now dictated by the client
since two commits back.
This commit is contained in:
P0nk
2024-08-17 19:11:53 +02:00
parent 2d40a89c55
commit 994d1723b6
3 changed files with 17 additions and 96 deletions

View File

@@ -249,7 +249,6 @@ server:
USE_ENFORCE_MERCHANT_SAVE: true #Forces automatic DB save on merchant owners, at every item movement on shop.
USE_ENFORCE_MDOOR_POSITION: false #Forces mystic door to be spawned near spawnpoints.
USE_SPAWN_CLEAN_MDOOR: false #Makes mystic doors to be spawned without deploy animation. This clears disconnecting issues that may happen when trying to cancel doors a couple seconds after deployment.
USE_SPAWN_LOOT_ON_ANIMATION: false #Makes loot appear some time after the mob has been killed (following the mob death animation, instead of instantly).
USE_SPAWN_RELEVANT_LOOT: true #Forces to only spawn loots that are collectable by the player or any of their party members.
USE_ERASE_PERMIT_ON_OPENSHOP: true #Forces "shop permit" item to be consumed when player deploy his/her player shop.
USE_ERASE_UNTRADEABLE_DROP: true #Forces flagged untradeable items to disappear when dropped.