This commit got way too big...
- Remove deprecated methods for sending packets
- Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array
- Split up some packet creating methods into separate classes
It's no longer a range because it:
1. Makes no sense for it to be a range
2. Makes for simpler scripts since returning a JS array is a hassle with Graal
Encoded temporary mob buffs on mob control request/spawn packets.
Improved scroll generator NPC, now testing other bucket set possibilities.
Fixed slot gain method recently updated leading to a temporary visual glitch (inventory would show as normal after relogin).
Reviewed mobid check by name, no longer trying to generate a whole mob instance for info retrieval.
Added debuff purge when applying a buyback.
Reviewed skillbook announcer not informing properly storybooks, reactor or script loots.
Fixed autoaggro not working properly as soon as a player enters the field.
Fixed "fake" mobs disappearing as soon as its controller changes.
Patched account storages not getting cached properly at login time.
Reviewed item acquisition at the Cash Shop happening before point transaction.
EXP toggle flag now also works on equipment gains.
Factored several skills (Energy Charge, Wind Walk, Dash) not updating properly other players when changing maps.
Refactored stat pool system, which wasn't working properly on limit scenarios.
Fixed "untradeable at wear"equipments losing flags upon equipping.
Reviewed Inventory Sort, now sorting projectiles at descending order on damage.
Implemented support for visibility of effects on weapons imbued with Charge skill (e.g. Paladin's Holy Charge) for other players.