Rename and clean up MapleJob
This commit is contained in:
@@ -25,11 +25,11 @@ function end(mode, type, selection) {
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var talkStr = "Okay, now choose the scroll of your liking ... The odds of winning are 10% each. \r\n\r\n#rSELECT A ITEM\r\n#b";
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stance = qm.getPlayer().getJobStyle();
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const MapleJob = Java.type('client.MapleJob');
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if(stance == MapleJob.WARRIOR || stance == MapleJob.BEGINNER) vecItem = new Array(2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302);
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else if(stance == MapleJob.MAGICIAN) vecItem = new Array(2043702, 2043802);
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else if(stance == MapleJob.BOWMAN || stance == MapleJob.CROSSBOWMAN) vecItem = new Array(2044502, 2044602);
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else if(stance == MapleJob.THIEF) vecItem = new Array(2043302, 2044702);
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const Job = Java.type('client.Job');
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if(stance == Job.WARRIOR || stance == Job.BEGINNER) vecItem = new Array(2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302);
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else if(stance == Job.MAGICIAN) vecItem = new Array(2043702, 2043802);
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else if(stance == Job.BOWMAN || stance == Job.CROSSBOWMAN) vecItem = new Array(2044502, 2044602);
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else if(stance == Job.THIEF) vecItem = new Array(2043302, 2044702);
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else vecItem = new Array(2044802, 2044902);
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for (var i = 0; i < vecItem.length; i++)
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@@ -37,8 +37,8 @@ function end(mode, type, selection) {
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qm.gainItem(1302077, 1);
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qm.gainItem(1142066, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.changeJob(MapleJob.DAWNWARRIOR1);
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const Job = Java.type('client.Job');
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qm.changeJob(Job.DAWNWARRIOR1);
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qm.getPlayer().resetStats();
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}
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qm.forceCompleteQuest();
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@@ -37,8 +37,8 @@ function end(mode, type, selection) {
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qm.gainItem(1372043, 1);
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qm.gainItem(1142066, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.changeJob(MapleJob.BLAZEWIZARD1);
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const Job = Java.type('client.Job');
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qm.changeJob(Job.BLAZEWIZARD1);
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qm.getPlayer().resetStats();
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}
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qm.forceCompleteQuest();
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@@ -38,8 +38,8 @@ function end(mode, type, selection) {
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qm.gainItem(2060000, 2000);
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qm.gainItem(1452051, 1);
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qm.gainItem(1142066, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.changeJob(MapleJob.WINDARCHER1);
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const Job = Java.type('client.Job');
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qm.changeJob(Job.WINDARCHER1);
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qm.getPlayer().resetStats();
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}
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qm.forceCompleteQuest();
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@@ -38,8 +38,8 @@ function end(mode, type, selection) {
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qm.gainItem(1472061, 1);
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qm.gainItem(2070000, 800);
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qm.gainItem(1142066, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.changeJob(MapleJob.NIGHTWALKER1);
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const Job = Java.type('client.Job');
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qm.changeJob(Job.NIGHTWALKER1);
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qm.getPlayer().resetStats();
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}
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qm.forceCompleteQuest();
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@@ -37,8 +37,8 @@ function end(mode, type, selection) {
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qm.gainItem(1482014, 1);
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qm.gainItem(1142066, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.THUNDERBREAKER1);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.THUNDERBREAKER1);
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qm.getPlayer().resetStats();
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}
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qm.forceCompleteQuest();
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@@ -54,8 +54,8 @@ function end(mode, type, selection) {
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}
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qm.gainItem(4032096, -30);
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qm.gainItem(1142067, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.DAWNWARRIOR2);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.DAWNWARRIOR2);
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qm.completeQuest();
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}
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qm.sendNext("You are a Knight-in-Training no more. You are now an official knight of the Cygnus Knights.");
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@@ -54,8 +54,8 @@ function end(mode, type, selection) {
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}
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qm.gainItem(4032097, -30);
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qm.gainItem(1142067, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.BLAZEWIZARD2);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.BLAZEWIZARD2);
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qm.completeQuest();
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}
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qm.sendNext("You are no longer a Knight-in-Training. You are now an official Cygnus Knight!");
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@@ -54,8 +54,8 @@ function end(mode, type, selection) {
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}
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qm.gainItem(4032098, -30);
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qm.gainItem(1142067, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.WINDARCHER2);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.WINDARCHER2);
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qm.completeQuest();
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}
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qm.sendNext("You are no longer a Knight-in-Training. You are now officially a Cygnus Knight.");
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@@ -54,8 +54,8 @@ function end(mode, type, selection) {
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}
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qm.gainItem(4032099, -30);
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qm.gainItem(1142067, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.NIGHTWALKER2);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.NIGHTWALKER2);
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qm.completeQuest();
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}
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qm.sendNext("You are no longer a Knight-in-Training. You have officially become a Cygnus Knight.");
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@@ -54,8 +54,8 @@ function end(mode, type, selection) {
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}
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qm.gainItem(4032100, -30);
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qm.gainItem(1142067, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.THUNDERBREAKER2);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.THUNDERBREAKER2);
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qm.completeQuest();
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}
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qm.sendNext("You are now no longer a Knight-in-Training. You have now officially become a Cygnus Knight.");
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@@ -54,8 +54,8 @@ function start(mode, type, selection) {
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} else {
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qm.completeQuest();
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qm.gainItem(1142068, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.DAWNWARRIOR3);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.DAWNWARRIOR3);
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qm.sendOk("#h #, as of this moment, you are an Advanced Knight. From this moment on, you shall carry yourself with dignity and respect befitting your new title, an Advanced Knight of Cygnus Knights. May your glory continue to shine as bright as this moment.");
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}
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}
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@@ -54,8 +54,8 @@ function start(mode, type, selection) {
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} else {
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qm.completeQuest();
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qm.gainItem(1142068, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.BLAZEWIZARD3);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.BLAZEWIZARD3);
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qm.sendOk("#h #, as of this moment, you are an Advanced Knight. From this moment on, you will train yourself with fervor as you will lead your group of Knights for the safety of this world. That fervor will provide you with plenty of courage.");
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}
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}
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@@ -54,8 +54,8 @@ function start(mode, type, selection) {
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} else {
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qm.completeQuest();
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qm.gainItem(1142068, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.WINDARCHER3);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.WINDARCHER3);
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qm.sendOk("#h #, as of this moment, you are an Advanced Knight. From this moment on, you will be carrying a while lot of responsibility befitting your new title as an Advanced Knight of Cygnus Knights. You may view the world in a carefree mode, but please remember what your mission is.");
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}
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}
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@@ -53,8 +53,8 @@ function start(mode, type, selection) {
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qm.sendNext("If you wish to receive the medal befitting the title, you may want to make some room in your equipment inventory.");
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} else {
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qm.gainItem(1142068, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.NIGHTWALKER3);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.NIGHTWALKER3);
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qm.completeQuest();
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qm.sendOk("#h #, from here on out, you are an Advanced Knight of Cygnus Knights. The title comes with a newfound broad view on everything. You may encounter temptations here and there, but I want you to keep your faith and beliefs intact and do not succumb to the darkness.");
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}
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@@ -53,8 +53,8 @@ function start(mode, type, selection) {
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qm.sendNext("If you wish to receive the medal befitting the title, you may want to make some room in your equipment inventory.");
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} else {
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qm.gainItem(1142068, 1);
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const MapleJob = Java.type('client.MapleJob');
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qm.getPlayer().changeJob(MapleJob.THUNDERBREAKER3);
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const Job = Java.type('client.Job');
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qm.getPlayer().changeJob(Job.THUNDERBREAKER3);
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qm.completeQuest();
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qm.sendOk("#h #, from here on out, you will become an Advanced Knight of the Knights of Cygnus! As your standing rises, so does the difficulty of the tasks you will be receiving. But challenge is good, right? You have to enjoy life. Enjoy what's given to you!");
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}
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@@ -23,12 +23,12 @@ function end(mode, type, selection) {
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var stance = qm.getPlayer().getJobStyle();
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const MapleJob = Java.type('client.MapleJob');
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if(stance == MapleJob.WARRIOR) item = 1072003;
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else if(stance == MapleJob.MAGICIAN) item = 1072077;
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else if(stance == MapleJob.BOWMAN || stance == MapleJob.CROSSBOWMAN) item = 1072081;
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else if(stance == MapleJob.THIEF) item = 1072035;
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else if(stance == MapleJob.BRAWLER || stance == MapleJob.GUNSLINGER) item = 1072294;
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const Job = Java.type('client.Job');
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if(stance == Job.WARRIOR) item = 1072003;
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else if(stance == Job.MAGICIAN) item = 1072077;
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else if(stance == Job.BOWMAN || stance == Job.CROSSBOWMAN) item = 1072081;
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else if(stance == Job.THIEF) item = 1072035;
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else if(stance == Job.BRAWLER || stance == Job.GUNSLINGER) item = 1072294;
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else item = 1072018;
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qm.gainItem(item, 1);
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@@ -25,11 +25,11 @@ function end(mode, type, selection) {
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var talkStr = "Here, please select the scroll of your choice. All success rates are at 10%. \r\n\r\n#rSELECT A ITEM\r\n#b"
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stance = qm.getPlayer().getJobStyle();
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const MapleJob = Java.type('client.MapleJob');
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if(stance == MapleJob.WARRIOR || stance == MapleJob.BEGINNER) vecItem = new Array(2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302);
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else if(stance == MapleJob.MAGICIAN) vecItem = new Array(2043702, 2043802);
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else if(stance == MapleJob.BOWMAN || stance == MapleJob.CROSSBOWMAN) vecItem = new Array(2044502, 2044602);
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else if(stance == MapleJob.THIEF) vecItem = new Array(2043302, 2044702);
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const Job = Java.type('client.Job');
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if(stance == Job.WARRIOR || stance == Job.BEGINNER) vecItem = new Array(2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302);
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else if(stance == Job.MAGICIAN) vecItem = new Array(2043702, 2043802);
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else if(stance == Job.BOWMAN || stance == Job.CROSSBOWMAN) vecItem = new Array(2044502, 2044602);
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else if(stance == Job.THIEF) vecItem = new Array(2043302, 2044702);
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else vecItem = new Array(2044802, 2044902);
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for (var i = 0; i < vecItem.length; i++)
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@@ -18,11 +18,11 @@ function end(mode, type, selection) {
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var talkStr = "Here, please select the scroll of your choice. All success rates are at 10%. \r\n\r\n#rSELECT A ITEM\r\n#b"
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stance = qm.getPlayer().getJobStyle();
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const MapleJob = Java.type('client.MapleJob');
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if(stance == MapleJob.WARRIOR || stance == MapleJob.BEGINNER) vecItem = new Array(2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302);
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else if(stance == MapleJob.MAGICIAN) vecItem = new Array(2043702, 2043802);
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else if(stance == MapleJob.BOWMAN || stance == MapleJob.CROSSBOWMAN) vecItem = new Array(2044502, 2044602);
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else if(stance == MapleJob.THIEF) vecItem = new Array(2043302, 2044702);
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const Job = Java.type('client.Job');
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if(stance == Job.WARRIOR || stance == Job.BEGINNER) vecItem = new Array(2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302);
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else if(stance == Job.MAGICIAN) vecItem = new Array(2043702, 2043802);
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else if(stance == Job.BOWMAN || stance == Job.CROSSBOWMAN) vecItem = new Array(2044502, 2044602);
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else if(stance == Job.THIEF) vecItem = new Array(2043302, 2044702);
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else vecItem = new Array(2044802, 2044902);
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for (var i = 0; i < vecItem.length; i++)
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@@ -23,12 +23,12 @@ function end(mode, type, selection) {
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var talkStr = "Do you like the glove? I've kept this for a while, and I was planning on using it someday, but it looks much better on you. Please put it to good use; besides, I got so much stuff from the Sector, that I don't need it anymore.";
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stance = qm.getPlayer().getJobStyle();
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const MapleJob = Java.type('client.MapleJob');
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if(stance == MapleJob.WARRIOR) item = 1082024;
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else if(stance == MapleJob.MAGICIAN) item = 1082063;
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else if(stance == MapleJob.BOWMAN || stance == MapleJob.CROSSBOWMAN) item = 1082072;
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else if(stance == MapleJob.THIEF) item = 1082076;
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else if(stance == MapleJob.BRAWLER || stance == MapleJob.GUNSLINGER) item = 1082195;
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const Job = Java.type('client.Job');
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if(stance == Job.WARRIOR) item = 1082024;
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else if(stance == Job.MAGICIAN) item = 1082063;
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else if(stance == Job.BOWMAN || stance == Job.CROSSBOWMAN) item = 1082072;
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else if(stance == Job.THIEF) item = 1082076;
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else if(stance == Job.BRAWLER || stance == Job.GUNSLINGER) item = 1082195;
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else item = 1082149;
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qm.sendNext(talkStr);
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