Commit Graph

117 Commits

Author SHA1 Message Date
Víctor Calheiros
1b32afb524 Update file reference (#399) 2019-02-06 20:00:27 -02:00
ronancpl
efc8884e19 Mob aggro overhaul + STR-DEX autoassign patch + Guild & Pl. Store fix
Reviewed Monster Magnet skill effect on mobs, now properly showing up to other players.
Reworked concurrency protection on login handler, now properly synchronizing requests for the same accountId.
Reviewed an expedition issue with attempting to send packets on loggedoff players. Expeditions no longer holds a character object list of its own, rather finding players through their id on the world storage.
Added stat requirement definition as first message on 1st job NPCs.
Fixed an issue with area triggered NPC conversations not getting properly disposed.
Reviewed "launch.bat", internally referencing Java7 engine. Assuming it has been installed in the default directory on the system, it's no longer necessary to set precedence on PATH for it.
Fixed need for "reapproval from the 3rd job instructors" to attempt Zakum once more.
Reviewed goto command. Non-GM's no longer has access to area maps, only towns.
Implemented a new server flag for enforcing base rates (server rate: 1x) on players level 10 or lower.
Fixed player guild tooltips not being properly marshalled to others on the map, at the event of several guild actions.
Reviewed event system allowing creation of same-name events, potentially leading to null EIM problems.
Refactored some locks on MapleCharacter, potentially solving a deadlock case within expiring/forfeiting quest methods.
Implemented a major overhaul on mob aggro system, now updating player aggro in real-time based on their latest DPS. Properly refactored and encapsulated aggro mechanics.
Fixed NPE on disposing events with alive mobs.
Added server-side birthday check handling when opening player shops or merchants having cash items in store.
Fixed player shop tooltip not finishing properly when shop owner closes store with visitors still in there.
Fixed forceChangeMap method not warping players to the designated event map (rather sending them to the starting event map).
Reviewed "summon" command, now using forceChangeMap, also changing channels if needed.
Reworked HeavenMS autoassigner: STR-based classes now ups a bit more DEX than before, since its a vital attribute for accuracy on their actions.
Added meso ceil check on player transactions. Trades now gets suspended if the max amount is reached.
Implemented server-side item limit check on player shops and merchants.
Fixed an exploit with merchants, on where players would be able to save the selling item on DB before taking from inventory.
2019-01-31 00:49:15 -02:00
ronancpl
2b44b4baa2 Code Coupons + Worldmap update + Mini-games + Player Interaction wrap
Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
2018-10-09 22:39:36 -03:00
ronancpl
c3e3c6dfbb Event Recall + Cash Shop bestsellers + MapleSessionCoordinator rework
Implemented an event recall system. Players that went disconnected during an event instance are able to rejoin the ongoing event upon relogin.
Implemented a player-activity backed best-sellers system for the Cash Shop.
Patched the recently added selective loot system interfering with quest items, ever disabling drops after the player picked up one item.
Implemented a server flag for everlasting buffs.
Fixed some inconsistencies with Priest Dispel skill, sometimes crashing party players.
Fixed change job not properly showing effects for other players.
Fixed wrong fee value being taken from players that expands their guild size. Also, implemented GMS-like fee for this action.
Reworked the MapleSessionCoordinator, now evaluating client's HWID as well as remote IP. This's expected to lessen account drought time for players that are constantly changing their IP.

Last but not least, added world maps for Mushroom Castle, Zipangu, CBD/Malaysia and Ellin Forest regions. Original artwork content used on files depicted in this topic are rightful property of Nexon Corps., these files thoroughly trying to adhere the "Fair Use" disclaimer policy, their purpose being solely to fulfill gaming experience for the areas that were already present on v83 GMS but still lacked worldmaps. For more info regarding Fair Use, please refer to "http://www.dmlp.org/legal-guide/fair-use".
2018-09-07 14:55:29 -03:00
ronancpl
0d47edf1a7 Persistent diseases + PQ request system + GuildPQ fix
Implemented persistent diseases. Players now keep their disease status when logging out the game.
Solved several concurrent access issues in MapleMap and MapleMonster.
Implemented an option where an account's character slots can be accounted either by each world or all-server range.
Fixed some issues with character slot count when entering/exiting Cash Shop.
Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely.
Solved an issue with the "reach" command not working properly when the targeted player is on an event instance.
Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible.
Improved overall Whisper handler performance.
Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now.
Added commands for start, complete and reset quests.
2018-08-18 11:38:55 -03:00
ronancpl
4c25c07e28 Mystic Doors review + Togglable SrvMessage-BossHP + Map-Event patch
Reviewed Mystic Doors.
Fixed several issues showing up on Duey in uncommon scenarios.
Fixed a concurrency issue with XMLDomMapleData.
Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks).
Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events.
Implemented a mutually exclusive approach for server message - Boss HPbar.
Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90.
Removed the possibility to buy cosmetic coupons with mesos through the NPCs.
Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly.
Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City.
Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
2018-08-07 23:37:24 -03:00
ronancpl
3752ebbae5 Readme update
A readme update.
2018-07-18 18:24:06 -03:00
ronancpl
5dc16d0cab Abstract channel schedulers + Mob animation track + More portal SFX
Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood).
Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment.
Improved concurrent protection on MapleMonster listeners registry.
Improved resource deallocation when destroying a monster object.
Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case.
Fixed a critical deadlock case with MapleServerHandler.
Added the portal SFX for many scripted portals that still lacked the sound effect.
2018-07-08 18:25:48 -03:00
ronancpl
6cef01f946 GMS-like Wedding + Scissors of Karma + Maple Life + Buyback
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
2018-06-05 02:40:53 -03:00
ronancpl
fca7b2adaa Implemented Kites, PlayerNPCs and C. Shop Surprise & Tweaked login
Added code support for Kites.
Reviewed concurrent access issues with pet autopot.
Addressed PlayerStorage issue where characters would not be properly deregistered from channel PlayerStorage in certain situations.
Implemented harp quest (questid 3314) because of reasons.
Added SFX to signalize KC/NLC subway departing/approaching.
Changed traveling time values to work similarly to GMS.
Properly developed the PlayerNPC feature in the source.
Added autodeployable PlayerNPC system and Hall of Fame.
Solved a glitch with NLC mayor's quiz questline that would allow a player to restart the quiz as many times one would see fit.
Added a custom server flag that allows overwriting the ToT 999 mobs to a new value (technically it doesn't overwrite, rather sets the player at quest start with 999 - n credited mobs).
Fixed permanent pets expiring after a while.
Added code support for Cash Shop Surprise item.
Reviewed login handler system as a whole, protecting many exposed flaws.
Solved a bug with ULTRA_THREE_SNAILS sometimes taking wrong etc shell from inventory.
2018-05-19 14:28:06 -03:00
ronancpl
80b1776ad3 Player/NPC Shop patch + Fredrick/Duey patch + Loot w. time GMS-like
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
2018-05-10 13:09:57 -03:00
ronancpl
2d932a9e12 Quick crafters update
Minor update on mineral/jewel crafters' code.
2018-01-22 15:00:05 -02:00
ronancpl
f74dfbb46a Alliances & Pet autopot improvement + Crafters patch
Improved Alliance invitations now using "invite popups" just like buddy, party and guild invites.
Pet autopot now properly uses up pots from the inventory, fetching from other inventory slots when one place has been completely used up but the "stop criteria" hasn't been fulfilled yet.
Pet autopot now properly detects pots with healing factor defined by the character's pool.
Fixed old exploit with mineral/jewel crafters.
Patched Doorway's questlines.
2018-01-16 15:34:52 -02:00
ronancpl
c4c3f58f41 AutoAggro & MoveLife handler update + minor patches
Changed some handlers to reuse MapleMap variable, preventing some minor inconsistencies.
Applied minor patches over the source.
2018-01-11 12:29:43 -02:00
ronancpl
1190513d0c Improved item & drop-point checking + Dojo fixes + Duey revamp
Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
2018-01-03 18:45:56 -02:00
ronancpl
f698c41f00 Nihal quests + Reactor's mapitem detection + MapleQuestMesoFetcher
Improved quests and game progression in the Nihal Desert region.
Reactors that uses map items now automatically detects those already on the ground after changing states.
New tool: MapleQuestMesoFetcher. This tool parses the Quest.wz XML files, detecting and reporting quest ids from quests that does not properly checks for mesos to take from the player before completing the quest.
2017-12-07 19:08:38 -02:00
ronancpl
a3b6cf563b Credits update
Credits update.
2017-12-01 10:59:23 -02:00
ronancpl
47007e71ca Updated credits
Added info on credits list.
2017-12-01 01:25:20 -02:00
ronancpl
0e70f6a4cd Revert MySQL usage back to 5.1 (legacy)
Found inconsistencies with the usage of MySQL 5.7. In case of such scenarios, better continue using the legacy system.
Reverted ROM-like tables to MyISAM.
2017-11-29 21:41:55 -02:00
ronancpl
b9b0015e00 Preparing for release
Solving conflicts.
Set constants to GMS-like. Ready for release.
2017-11-29 10:34:46 -02:00
ronancpl
85a81b9bf9 Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
2017-11-29 00:57:50 -02:00
ronancpl
3b30244239 Maker-oriented commit
Implemented the multiple features of the Maker skill (equip disassembly, leftover merging into monster crystal and item crafting).
Updated the DB with the Maker data featured on the WZ.
Added a new table for the strenghtening reagents gain data (compiled with the MapleSkillMakerReagentIndexer).
Fixed quests that improves the Maker skill level and some other Maker-related quests.
2017-11-24 14:00:48 -02:00
ronancpl
71ad2ee3a9 Quest clock & ThreadTracker & MapleArrowFetcher patches
Fixed quest timer UI not disappearing on the client on quest complete.
Fixed a bug on ThreadTracker, not displaying properly the last acquired lock-type.
Fixed MapleArrowFetcher giving out same values from min and max ranges. Max should always be greater than min. Updated DB drops.
Readjusted player ids now starting from 1 again, and moved field oids to start counting from 1bil.
2017-11-18 11:24:24 -02:00
ronancpl
2b38b62683 ThreadTracker + Attempt on NPC Disappearing fix
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
2017-11-16 12:22:32 -02:00
ronancpl
6fbd23f903 Aran questline fix
Fixed Polearm Booster questline.
2017-11-12 14:27:20 -02:00
ronancpl
fe86f48aca More retracking... 2017-11-09 19:14:55 -02:00
ronancpl
de5da79826 Resetting tracked gitignore files
Resetting tracked gitignore files.
2017-11-09 15:48:48 -02:00
ronancpl
624aca375e WK charges fix + Job level cap + MapleQuestItemFetcher
Fixed WK charges not overriding one another and some concurrency issues within MapleMap and EventInstanceManager.
New feature: job level cap, limits EXP gain until job advancement is done.
New tool: MapleQuestItemFetcher, searches through the server files for missing quest items and reports the results.
2017-11-07 10:44:00 -02:00
ronancpl
1fead59c57 Slot Max & Wind Walk fix + reviewed scripted portals
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
2017-11-03 17:06:48 -02:00
ronancpl
64af2cfa00 Updated Meso & Arrow drops + Aran change jobs fix + improved concurrency
Added meso drop data for many mobs that were missing mesos.
Enhanced arrow drop data, now dropping bundles instead of unitary items.
Fixed issues with several Aran change jobs crashing the player shortly after changing jobs.
Improved concurrency in MapleGuild, MapleAlliance and MaplePlayerShop.
New tools: MapleArrowFetcher and MapleMesoFetcher, that were used to compile the updated drop data info.
2017-11-01 13:34:26 -02:00
ronancpl
44949aea37 Buff System & Map skipping fix + properly disposing Storage + Fairness to locks
Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken".
Fixed players skipping maps when trying to access portals while under a poor Internet connection.
Fixed storage not disposing players properly in cases where the players does not meet the storage conditions.
Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized.
Fixed Aran introductory questline stucking players when certain conditions were met.
Added drop data for some mob versions of Fairy, Yeti and Pepe.
2017-10-29 16:02:50 -02:00
ronancpl
5f1abf3fb3 HikariCP config + MaxHP/MP & EXP overhaul + Venom fix
Overhauled the HikariCP connection, now it properly tries the best to hand out a DB connection. Fixed "commands" NPC crashing out players when entering the command multiple times in a short time. Rebalanced HP/MP gain on leveling up/AP resetting. Rebalanced HP/MP loss when AP resetting to use the same amount they would be earning on levelup. Fixed EXP distribution now computing overall monster maxHP plus heal instead of flat monter maxHP, that rendered on distributions of over 100% of the raw EXP. Added concurrency protection on MapleMonster. Fixed an issue on venom skills that would let an "1 dmg" appear to the client alongside the DOT.
2017-10-27 13:00:36 -02:00
ronancpl
08658f406b Added Storage's "Arrange Items" + Fixed equipped pet on CS issue
Implemented the "Arrange Items" Storage feature (merge & sort items on the Storage). Fixed items from different ownerships being merged together when trying to swap their positions. Fixed a bug where putting equipped pets onto Cash Shop inventory would cause a crash the returning to the game.
2017-10-22 16:39:46 -02:00
ronancpl
75e11e1996 Roaring tiger + party EXP fix + Owl leaderboard
Fixed Roaring Tiger messenger effect sticking on the client after the end on the animation. Fixed an issue with party EXP handing to low-level players leech EXP. Fixed party EXP system giving players way too much EXP in some cases. Added Owl item search ranking feature, items most searched can be displayed by the Owl instead of the hard-coded counterpart.
2017-10-20 12:48:49 -02:00
ronancpl
57c29603d1 Fixed chair exploit & beholder issue + Mini-dungeon revamp
Fixed an (quite amusing) exploit with map chairs stacking "extra healing" schedules on certain conditions. Fixed mini-dungeon not disposing players properly in some cases. Refactored the mini-dungeon structure. Fixed an issue on CASH inventory merging same items when trying to swap them. Fixed Beholder crash issue when trying to enter Cash Shop.
2017-10-16 15:13:42 -02:00
ronancpl
1ec7487bd3 White scroll & PiratePQ fix + Party for starters + concurrency protection on event scripts
Fixed successful scrolled items not using up an upgrade slot when using white scroll. Fixed some issues with the PiratePQ and added a "clear all boxes to complete a stage"-mode. Added "Party for Starters" feature. Added concurrency protection on event script modules.
2017-10-13 03:31:51 -03:00
ronancpl
6e1442af30 Minor tweak on Exp system + Diet's Cygnus quest line
Changed minimum level required to gain EXP of mob from -5 to -20 the mob level (players below that level sees a red-colored font when displaying higher-leveled mob HPbar). Thanks to DietStory dev team, fixed some quests for KoC.
2017-10-05 17:14:05 -03:00
ronancpl
3a882c7f31 Exp gain & Chaos scroll fix + Diet's MK Overhaul
Fixed issues with negative experience being distributed to characters
when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving
oddly. Refactored debuff expirations to manage one list with registered
debuffs and expire times, thus lifting some load from the TimerManager.
Added concurrency protection on how World deals with parties. Thanks to
the DietStory dev team, fixed some issues with the MK maps.
2017-10-04 02:35:52 -03:00
ronancpl
ddbd679f88 Hired Merchant & Player shop fixes + Owl of Minerva
Thanks to BenjixD DietStory's dev team, many bugs found by them have
been patched (pirate quests, missing drop data, fly command, etc).
Implemented Owl of Minerva. Fixed many issues with Hired Merchant and
Player Shops. Fixed an error with the slot checking system. Added Wish
Tickets (circa-2006 GMS event) to be dropped on AmoriaPQ.
2017-09-29 18:35:42 -03:00
ronancpl
de7e686a92 Protected Hired Merchant + Buff system patch
Fixed some issues with Fredrick not retrieving the right amount of items
from Hired Merchants. Added concurrency protection for HM. Patched a
minor issue on buff system.
2017-09-26 00:18:14 -03:00
ronancpl
28258530e4 Water of Life + Fixed GPQ & Buff system
Added Water of Life. Fixed Shuang (GPQ) npc dc'ing the leader when first
trying to enter the waiting area. Fixed some cases with the revamped
buff system, that would not properly check for the best buffs in some
scenarios, and would throw exceptions, caused by not properly protecting
access to critical data.
2017-09-25 02:16:24 -03:00
ronancpl
7bbf512797 GuildPQ fix
Fixed some issues with GPQ startup crashing the leader when doing the
map transition.
2017-09-22 23:26:46 -03:00
ronancpl
1ffcf47f79 AmoriaPQ + ItemSort fix + revamped GMShop
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty
vectors given to the sorting module would cause an exception thrown,
wiping players inventory items. Thanks to Vcoc, revamped shop data for
GMShop (shop id 1337). Mount quest for explorers now uses event script.
2017-09-15 21:32:15 -03:00
ronancpl
f387d589b2 Autosave feature + Pet Ignore fix
Added experimental autosaver feature. Fixed pet ignore feature not
saving/loading data in some cases. Added concurrency protection for
inventory classes and monster book.
2017-09-11 16:53:40 -03:00
ronancpl
e064d5cbfa Vegas's spell + pet/mounts schedule revamp + CafePQ
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
2017-09-08 14:36:58 -03:00
ronancpl
74b4ca4132 Reworked Autoassigner & Hero's Will & Trade + Visual NX + New commands
Reworked autoassigner (improved limits between required secondary and
surplus primary stats). Hero's will removes most of diseases, tonic
removes slow. Added visual info for collected NX cards. Added commands
cake (cake boss with customizable HP) and setgmlevel. Reworked Trade
system now checking for slots smartly (instead of just checking for
empty slots).
2017-09-01 01:20:01 -03:00
ronancpl
001125ccdb Using HikariCP + Pet issues + Dojo skills
As Suggested by Alex-0000, migrated from DBCP to HikariCP (uses less
external JARs and got a cleaner code overall). Fixed some issues
regarding pets, such as evolving or hatching from egg. Added dojo skills
and fixed energy bar. Added missing upgrade books on drop data.
2017-08-25 21:20:19 -03:00
ronancpl
6628e3db54 Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve
concorrent access to DB. Added door portals on Kerning Square. Fixed
equipments getting stat overflow when upgrading stats. Fixed expiring
pets crashing the client in some cases.
2017-08-23 18:01:17 -03:00
ronancpl
ba6b5bc191 Crafters & keybinding & commands fix + updated MobBook info
Fixed player receiving DOT even if protected on Orbis Tower <B2>, added
HPbar on Rombot, fixed keybinding issue with clashing skill-item id's,
fixed some mischeckings on NPC crafters, fixed "travelling events"
sending players to random spawnpoints when arriving, fixed hair&face
commands, fixed dispel effect not showing to others, updated drop data
on mobbook.
2017-08-18 19:35:23 -03:00
ronancpl
c8e36c10e7 Reworked equip lvlup + Reactor quest item drop + ToT quests fix
Rebalanced the way equipment exp is gained (about 100~200 same-level
range mobs to pass equip level 1 to 2). Fixed reactors dropping quest
items to player if they don't have the quest started. Fixed broken
Temple of Time quests.
2017-08-16 14:06:59 -03:00