Abstract channel schedulers + Mob animation track + More portal SFX

Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood).
Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment.
Improved concurrent protection on MapleMonster listeners registry.
Improved resource deallocation when destroying a monster object.
Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case.
Fixed a critical deadlock case with MapleServerHandler.
Added the portal SFX for many scripted portals that still lacked the sound effect.
This commit is contained in:
ronancpl
2018-07-08 18:25:48 -03:00
parent 94425ba616
commit 5dc16d0cab
42 changed files with 1226 additions and 161 deletions

View File

@@ -93,7 +93,7 @@ run.classpath=\
# Space-separated list of JVM arguments used when running the project.
# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
# To set system properties for unit tests define test-sys-prop.name=value:
run.jvmargs=
run.jvmargs=-Xmx2048m -Dwzpath=wz/
run.test.classpath=\
${javac.test.classpath}:\
${build.test.classes.dir}