Abstract channel schedulers + Mob animation track + More portal SFX
Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood). Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment. Improved concurrent protection on MapleMonster listeners registry. Improved resource deallocation when destroying a monster object. Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case. Fixed a critical deadlock case with MapleServerHandler. Added the portal SFX for many scripted portals that still lacked the sound effect.
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@@ -93,7 +93,7 @@ run.classpath=\
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# Space-separated list of JVM arguments used when running the project.
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# You may also define separate properties like run-sys-prop.name=value instead of -Dname=value.
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# To set system properties for unit tests define test-sys-prop.name=value:
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run.jvmargs=
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run.jvmargs=-Xmx2048m -Dwzpath=wz/
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run.test.classpath=\
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${javac.test.classpath}:\
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${build.test.classes.dir}
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