Don't deactivate Hyper Body buff before reapplying (#359)
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@@ -1035,7 +1035,7 @@ public class MapleStatEffect {
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}
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}
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private void applyBuffEffect(MapleCharacter applyfrom, MapleCharacter applyto, boolean primary) {
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private void applyBuffEffect(MapleCharacter applyfrom, MapleCharacter applyto, boolean primary) {
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if (!isMonsterRiding() && !isCouponBuff() && !isMysticDoor()) { // last mystic door already dispelled if it has been used before.
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if (!isMonsterRiding() && !isCouponBuff() && !isMysticDoor() && !isHyperBody()) { // last mystic door already dispelled if it has been used before.
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applyto.cancelEffect(this, true, -1);
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applyto.cancelEffect(this, true, -1);
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}
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}
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