From 73fc0b9ef50c162e715c123a449f9ef32e1bcb5b Mon Sep 17 00:00:00 2001 From: MedicOP Date: Wed, 23 Jan 2019 02:49:39 +0100 Subject: [PATCH] Don't deactivate Hyper Body buff before reapplying (#359) --- src/server/MapleStatEffect.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/MapleStatEffect.java b/src/server/MapleStatEffect.java index 6db3bd234d..0c4ef9c08c 100644 --- a/src/server/MapleStatEffect.java +++ b/src/server/MapleStatEffect.java @@ -1035,7 +1035,7 @@ public class MapleStatEffect { } private void applyBuffEffect(MapleCharacter applyfrom, MapleCharacter applyto, boolean primary) { - if (!isMonsterRiding() && !isCouponBuff() && !isMysticDoor()) { // last mystic door already dispelled if it has been used before. + if (!isMonsterRiding() && !isCouponBuff() && !isMysticDoor() && !isHyperBody()) { // last mystic door already dispelled if it has been used before. applyto.cancelEffect(this, true, -1); }