Added a queue system for waiting guilds outside the GPQ area. Changed
the way players are transported through maps on non-portal passing
cases: if not defined, a spawn point is chosen randomly for each player.
Fixed a bug on guild creation process where the leadership would not be
assigned instantly to the guild leader (would need to change channels or
reconnect to take effect).
Abdula is now the Skillbook announcer NPC. Fixed some inconguencies with
the isInJobTree function, now properly returning if a skill id does make
presence on a player's current job path or not.
Added the PIN feature. Fixed ranking now calculating ranks now
world-based instead of overall. Rebalanced equip exp gain and made
cosmetic equipments no more leveling up (cosmetics leveling up are
useless).
Fixed performance drop on the server when trying to level up equipments
which has high stats points. Added a flag enabling massive damages with
Three Snails skill.
Added buff icons for active coupons the player has. Fixed a minor issue,
introduced on the last commit, that prevented coupons to become active
automatically.
Added mechanics for the EXP/DROP cash coupons (such as enabling
out-of-time active coupons via command and automatic update of active
ones over the designed interval). Created MapleCouponInstaller as means
to gather info about the coupon intervals and rates from the WZs (the
generated SQL table is already updated on the db_database.sql file).
Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
Added true protection against race conditions on player trades and fixed
some situational issues. Character's quest status table also received
concurrency treatment. Quests with time limit now expires properly.
Increased subtly the performance on the server start-up.
All Guild Alliances system is now functional. Tweaked guilds in order to
sync MapleGuildCharacter objects that were supposed to be the same when
being accessed from both MapleGuild and MapleCharacter classes.
Added mechanic for the scrolls for spikes on shoes and cold protection
on capes. Fixed an issue where equipped items were being counted towards
materials for quests, therefore showing odds behaviours when completing
it. Fixed some minor issues on the dollhouse quest/event.
Fixed a issue on server delaying whenever a player gets a new card for
the mobbook. Some code refactoring unifying the several item picking-up
methods on the project.
Now Horntail can be spawned properly by a command. Fixed a rase case
where an extremely high value of EXP gain would cause integer overflow,
potentially crashing one's client.
Fixed:
* Irene, Shalon now check your mesos and only sells you (1) ticket. If you've more than (1) ticket, you can't buy another one.
* Xinga, Kerny, the Pilots, now stating correct places when you're on airplane and airports.
* The portal to get in to Ariant Castle now needs (1) Entry Pass to get in.
Completed (hopefully, now!) implementation of automated modules for PQ
scripting. Added HP bar for some bosses that wouldn't display it before
(like King Slime, Alishar and CRog).
Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched
issues regarding "no apparent party leader" after party leader
disconnects and reconnects.
Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.