P0nk
acac203e42
Scheduler free timing for reactor drops
2024-08-20 20:32:33 +02:00
P0nk
994d1723b6
Remove unnecessary "spawn loot on animation" feature
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No longer needed since item drop timing is now dictated by the client
since two commits back.
2024-08-17 19:14:04 +02:00
P0nk
2d40a89c55
Overload damageMonster for when no delay is needed
2024-08-17 19:13:38 +02:00
P0nk
802cc2b5f5
Use delay from packets for drop timing
2024-08-17 19:13:36 +02:00
P0nk
2ffca90d29
Add attack delay to AttackInfo
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Meant to be used in item drop packet for timing handled by the client
rather than scheduling item drop packets on the server.
2024-08-14 07:45:06 +02:00
P0nk
2324ae7f9e
Refactor BanishInfo - make it a record
2024-07-17 18:11:50 +02:00
P0nk
402163c33d
Remove "banishable town scroll" feature
2024-07-17 17:45:38 +02:00
P0nk
1791365e0f
Fix able to get package from Cash shop surprise
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Packages aren't real items and crash the client.
2024-06-16 16:06:29 +02:00
P0nk
5aeed01e38
Fix not using the selected Cash shop surprise
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If you have multiple, it would always use the first one. Now it uses whichever you select (as expected).
2024-06-16 15:08:48 +02:00
P0nk
c7b2d218ef
Fix count not being updated after last Cash shop surprise
2024-06-16 12:59:30 +02:00
P0nk
01ae462b72
Refactor CashShop - add constants for cash types
2024-06-16 12:19:16 +02:00
Channarit Sittiparat
db82cbcfae
Surprise Box Implementation
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- Added showCashInventory after a successful gachapon opening in the CashShopSurpriseHandler.
- Added getItemsSize() condition to check the inventory size before proceeding with the cash shop surprise opening
2024-06-13 20:02:40 +07:00
P0nk
4e743128e9
Remove all wildcard imports
2024-05-22 08:33:44 +02:00
Silwhoon
f9b328b432
Mob Skills now have a success rate
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This was only used for MAGIC_IMMUNITY and WEAPON_IMMUNITY for some reason? A lot of other MobSkills also have a 'prop' node in the WZ files such as; Darkness and Seduce
2024-02-05 17:58:43 +00:00
P0nk
851b57e8ef
Fix able to gain infinite slots with clean slate scroll
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And remove a GM config option.
Thanks Crabo for the suggested solution.
2024-02-05 08:34:36 +01:00
yuzumika
db8666fc71
use isFace and isHair in ItemInformationProvider.getStringData
2023-11-24 01:38:34 -08:00
Ponk
03802666ef
Merge pull request #190 from ormizj/character-exp-log #minor
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added logs for character exp gain
2023-11-08 21:16:57 +01:00
王小宝
c3404d296a
Fix MTS sql syntax error and month error
2023-10-13 21:16:40 +08:00
P0nk
0aee9d7c3f
Fix unable to create playernpc
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The initialization of the running world counters depended on worlds already having been initialized, so I made that dependency more explicit.
2023-09-19 12:56:51 +02:00
P0nk
a49c1703ae
Remove developer player npc
2023-09-18 23:26:37 +02:00
ormizj
c145a53688
fixed wrong method call
2023-09-15 01:04:22 +03:00
spiderpig60
90b44c3a8b
added timed thread, added batch, cleaned code
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changed starting value to false
2023-09-10 21:36:52 +03:00
Matthew Hinds
4546fd44ff
To prevent abuse, GMs should be permission restricted (via GM level) to trade with other non GM players, use their storage (prevent transferring to their other characters), send via Duey and to drop items. GM level is configurable.
2023-05-12 18:02:08 +12:00
Ponk
42d03a29e7
Merge pull request #133 from v3921358/master
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Fix MiniGame Error
2022-09-29 19:37:20 +02:00
Windyboy
fd54c764e7
Change the position of the logic handle
2022-09-22 19:58:31 +08:00
P0nk
1a28fc98ac
Commit to "tameness" name over "closeness" for pets, fix scripts
2022-09-15 17:12:21 +02:00
P0nk
650b1ff89b
Fix mob summoning mobskill not working
2022-09-14 07:27:48 +02:00
P0nk
d31f4806fc
Fix mob using attack with no diseaseSkill causing errors
2022-09-12 20:31:38 +02:00
P0nk
df5159e34c
MobSkillFactory throws exception instead of returning null
2022-09-07 19:25:30 +02:00
P0nk
fd793d6b04
Fix not reading mpCon from MobSkill
2022-09-07 18:58:02 +02:00
P0nk
15c4188d48
Make MCSkill immutable with record
2022-09-03 14:44:14 +02:00
P0nk
9e0479fe9f
Clean up Monster usedSkills
2022-09-03 14:31:43 +02:00
P0nk
a6ec6adbb5
Combine type and skillLevel in MobSkill
2022-09-03 14:07:24 +02:00
P0nk
7cdaabf6f8
Simplify Monster skills with Set instead of List
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Doable now with MobSkillId records
2022-09-03 13:31:47 +02:00
P0nk
c47ca4d6a4
Fix MobSkillType always being ATTACK_UP
2022-09-03 13:11:45 +02:00
P0nk
930d365752
Add record MobSkillId for mob skill type + level combination
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Pair is nasty to work with when they are passed around all over
2022-09-03 11:01:51 +02:00
P0nk
7a784a7938
Disease and MCSkill hold MobSkillType instead of int
2022-09-03 05:20:54 +02:00
P0nk
fba49e7eec
MobSkillFactory takes MobSkillType instead of int as id argument
2022-09-03 04:52:55 +02:00
P0nk
66b04969fd
Delete ArrayMap which filled no function
2022-09-03 04:32:09 +02:00
P0nk
aeaad4194a
Refactor MobSkill#applyEffect, split into multiple smaller methods
2022-09-03 04:22:06 +02:00
P0nk
455d4b2195
Make MobSkill immutable using builder pattern
2022-09-02 08:45:55 +02:00
P0nk
6e62a6a45d
Break off mob skill loading into separate method
2022-09-02 07:58:52 +02:00
P0nk
3c9be7d70b
Lessen magic numbers around mob skills with new "type" enum
2022-09-02 07:39:26 +02:00
P0nk
7fa677d766
Fix act for scripts that reset to initial state after some time
2022-08-29 22:46:46 +02:00
P0nk
7fffd0bb64
Make Snow Witch killable after reactor activation
2022-08-29 21:20:51 +02:00
P0nk
84890ac308
Support sealing mob skill
2022-08-29 19:40:24 +02:00
Windyboy
97f358f047
Analyze pet packet structure correctly
2022-08-17 14:07:39 +08:00
P0nk
d691dc1e18
Prefer Path.of() over Paths.get()
2022-08-11 19:01:40 +02:00
P0nk
4fb632ecdb
Remove monitored locks (fair), use basic version
2022-08-11 14:45:48 +02:00
P0nk
54878ebe8c
Remove monitored locks with default fairness, use basic version
2022-08-11 14:26:23 +02:00