Fixed an issue within Restore Lost Item functionality.
New custom NPC: scroll generator. Trades a scroll for bundles of common miscellaneous items.
Revised several lock-acquiring flow scenarios.
Fixed pet autopot taking out "negative" amounts from inventory.
Added zombify and confuse diseases dispellable by all-cure potions.
Patched after-quest messages sometimes allowing player movement, that shouldn't be available until the message box is closed.
Reviewed multiclient component, now also evaluating passed HWID alongside remote IP.
Fixed missing info about questlines on skillbook announcer NPC after recent updates.
Fixed some Aran skills not applying MP consume properly.
Cleared a few issues within MCPQ collectable solo/party items and skills.
Improved response time on scroll generator by adding a cache for scroll requirements.
Refactored several schedulers within the channel class, now running within their own service modules.
Fixed a case where mob movements would get mistakably processed for other than the target mob during a map transition, leading to weird movements on the mob in the entered area.
Added usage of foreign key for petid's.
Implemented functionality for "Hair Membership" coupons.
Fixed skill Body Pressure not applying the chance to neutralise on touch.
Fixed quest related to NPC Shaman Rock not completing due to unmatched progress.
Fixed an issue with updating title progress "Touch the Sky".
Performed a syllabus over quest progress tracking. Quests that were supposed to show up as startable/completable upon achieved progress should be able to do so. Reviewed progress tracking on scripts to adequate to this scenario.
Fixed some scenarios on where quest dialog popups would appear when updating a quest progress.
Fixed some scripts not using updated package addresses after the recent package refactor.
Reviewed Raise UI, no longer rendering players unable to access CS/MTS in certain scenarios.
Fixed a check of available space in inventory, when trying to obtain items from quests, not informing the player it happened due to a one-of-a-kind item already present.
Fixed quest dialog (feature present in many quests) not showing to players when completing it.
Fixed several issues with the Cygnus 1st job advancement quests.
Added scripting within Raise UI open action. Mimiana egg uses this to keep track of player's EXP progress.
Fixed pets not getting despawned as expiration takes place.
Fixed hidden players being able to control mobs when either entering map or hidden state.
Fixed estimated HP/MP alert not taking bonuses (such as from buffs or equipments) into account.
Fixed Energy Charge refreshing buff time upon touching mobs, skewing the uptime of the skill's stat buffs.
Switched SnakeYaml for YamlBeans, which makes up for a single JAR artifact.
Refactored a channel's event scripts loadout, now taking place after the server bootup phase.
Added macro update when using SP reset.
Refactored several packages containing general classes.
Fixed "worker" nomenclature in class methods misleadingly denoting "task".
* added POJO + yaml file
* made config members public
* switched to yaml
* modified files to use YamlConfig over ServerConstants
* removed constants from ServerConstants
* removed unused imports
* removed unused import
* removed world ini
* removed now unused .ini files
* fixed docker-launch.sh
* added jackson dependency JARs
* fixed errors
* removed unused server config values, added world defaults
* don't use env variables for docker
* fixed package imports/specifiers for js files
Fixed Seal skill not working for Blaze Wizard.
Added a check against Seal skill on bosses.
Reviewed improper usage of "random spawn point arrival" at several warps on scripts.
Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC.
Added door objects as a visible map object for the player server-side view component.
Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status.
Fixed scenario where a player wouldn't receive disease informations from other players after changing maps.
Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob.
Added check for whether a given quest is scripted before trying to find the script.
Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc).
Fixed "Improved MaxHP" skill gains not working for Thunderbreakers.
Refactored pet autopot to also apply on HP/MP consumption by items/skills.
Added portal sound effect on Mystic Doors.
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
In Maplestory, there are three reflection buffs:
- Physical Reflect
- Magical Reflect
- Mixed Reflect (both combined)
Physical reflect would only reflect damage to physical users, Magical would only reflect to magical users.
In HeavenMS, the reflects are treated as an HP reflect and MP reflect, so the vanilla reflection mechanic was implemented here
Adjusted reactor drops, now performing spray-like for any reactor.
Revised usage of synchronized statements in several methods in the source.
Fixed a quest from the Aran questline using "password" system unpredictedly.
Fixed column name in table "reports".
Fixed commands "startquest" and "completequest" not using the quest's NPC in the talk window.
Fixed HP regen bonuses such as sauna robes and from Endure skill, when applied in maps with improved regen, leading to false-positives (with the heal on the player).
Fixed a recent typo on a property from HenesysPQ.
Fixed "Combat Step" effect showing twice for other players.
Fixed type-cast issues within some script-hubbing methods in some Java classes.
Reactivated an unused flag that ignores level difference when applying EXP gains to party players.
Fixed Gaviota not disappearing after attack, as defined in the description of the skill.
Fixed CPQ1 field 3 & 4 not allowing players to use summons/protectors.
Fixed exped leaders still receiving exped creation packets even though it was dismissed due to failure on starting (daily entry limit, other fail cases).
Fixed a locking issue that would show up due to a infinite loop case within the procedure that makes disappear items immediately if there were already many items on map.
Fixed several summon skills not using buff icons.
Fixed max damage calculation for summons getting extremely low values when either a player doesn't equip a weapon or attack value is too low.
Fixed explosive loots not taking effect at all, although loot drop-types were already implemented.
Fixed NPE cases when trying to update position of summons/dragons server-side.
Reviewed reactor reset of reactors that disappears for a while. They are now supposed to return immediately once issued a reset.
Fixed leaders being able to create expeditions even though the already passed the day limit.
Fixed overflow case in calculated max value of skills.
Implemented item expiration from DB after the due date.
Refactored item flags using byte-length instead of short.
Added FieldLimit checks for disappearing item drops and no EXP deduction in limited areas.
Added "Quest Item Restore" functionality.
Implemented item flag auto-instantiation when generating items.
Added gate state update in Papulatus lobby area.
Fixed a recent issue regarding bounding box calculation of AoE player skills.
Implemented minidungeon close, to occur as soon as the party leader leaves the area.
Refactored HenesysPQ attributed out of the MapleMap object, now they should be available from the respective event script.
Fixed friendly mobs not dropping item periodically, a recent issue after tweaking the loot system.
Fixed Papulatus expedition closing after the exped leader leaves or a minimum of player required to start is no longer there.
Fixed several expeditions closing after performing party operations, such as "change party leader".
Reviewed expected max damage calculation for summons, which would not work properly in several occasions.
Normalized timezone from packets sent to client, now using the same timezone defined from the server flags.
Fixed certain scenarios in CPQ that would happen within the stage between the "challenge accepted" and ingress in the battlefield.
Revised credits script.
Added GM checks in the autoban method.
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
Fixed an issue where players could lose priority over recently dropped items after switching maps.
Adjusted EXP bonus buffs to also cover party bonus gains.
Fixed items taken back from merchants not properly checking for stacking opportunities in player inventory.
Fixed some merchant references in visitors' player object not being properly cleared when owner closes shop.
Adjusted merchants to automatically close as soon as the merchant owner finishes maintenance process with it having no items in store.
Added trade result opcodes. Trade results now should work almost as intended originally.
Implemented server-side check for portal distance when deploying player shops and merchants.
Implemented server-side check for whether local or remote IP is being used when logging in a local/remote server (this should mitigate a few of the issues people may find when trying to log in game world).
Implemented commands designed for management of opened IO sessions.
Fixed chalkboard not showing up for owner player when changing maps.
Added "time left" functionality for merchant owners managing the opened store.
Fixed skillbooks not showing properly for other players in the map.
Fixed commands using lowercased-version of content inputted by player.
Implemented the Fredrick expected fee on using the Store Bank service.
Implemented "exclusive invitation management" in the system. Inviters are notified the invited players are already managing an invite, should it be visually "in-progress" for that one.
Implemented "map ownership". Non-map owners are unable to farm in an area if they are not party members with the owner or until the ownership rescinds.
Adjusted inventory sort feature, now sorting projectile items in such a fashion that commonly stronger versions comes before the basic ones.
Added a visual effect that shows up when obtaining Aran skills.
Revised party EXP gain system. Party bonuses now accounts a fraction of the accumulated EXP gained by members when defeating a mob, and raw EXP gained by a player is kept the same regardless of him/her being in a party or not (thus a bonus being REALLY a bonus).
Implemented a custom fishing system in the source, on which during "seasonal" times (that gets arbitrarily defined by both day-of-year and time-of-day) fishes are more likely to be hooked. Such likelihood also improved depending on the amount of mesos spent as lure.
Reviewed Monster Magnet skill effect on mobs, now properly showing up to other players.
Reworked concurrency protection on login handler, now properly synchronizing requests for the same accountId.
Reviewed an expedition issue with attempting to send packets on loggedoff players. Expeditions no longer holds a character object list of its own, rather finding players through their id on the world storage.
Added stat requirement definition as first message on 1st job NPCs.
Fixed an issue with area triggered NPC conversations not getting properly disposed.
Reviewed "launch.bat", internally referencing Java7 engine. Assuming it has been installed in the default directory on the system, it's no longer necessary to set precedence on PATH for it.
Fixed need for "reapproval from the 3rd job instructors" to attempt Zakum once more.
Reviewed goto command. Non-GM's no longer has access to area maps, only towns.
Implemented a new server flag for enforcing base rates (server rate: 1x) on players level 10 or lower.
Fixed player guild tooltips not being properly marshalled to others on the map, at the event of several guild actions.
Reviewed event system allowing creation of same-name events, potentially leading to null EIM problems.
Refactored some locks on MapleCharacter, potentially solving a deadlock case within expiring/forfeiting quest methods.
Implemented a major overhaul on mob aggro system, now updating player aggro in real-time based on their latest DPS. Properly refactored and encapsulated aggro mechanics.
Fixed NPE on disposing events with alive mobs.
Added server-side birthday check handling when opening player shops or merchants having cash items in store.
Fixed player shop tooltip not finishing properly when shop owner closes store with visitors still in there.
Fixed forceChangeMap method not warping players to the designated event map (rather sending them to the starting event map).
Reviewed "summon" command, now using forceChangeMap, also changing channels if needed.
Reworked HeavenMS autoassigner: STR-based classes now ups a bit more DEX than before, since its a vital attribute for accuracy on their actions.
Added meso ceil check on player transactions. Trades now gets suspended if the max amount is reached.
Implemented server-side item limit check on player shops and merchants.
Fixed an exploit with merchants, on where players would be able to save the selling item on DB before taking from inventory.
Fixed Music command not playing soundtracks at all.
Fixed stylish scripts stucking player NPC interactions in certain cases.
Reviewed client mistimed view on items, quest expirations, BBS threads, etc.
Fixed Homing Beacon skill provoking autoflag in mobs with same objectid in different maps.
Solved DB leak cases with removing pets from inventory.
Reviewed logging throughout the source, aiming to normalize the varied-spaced log content within the facilities.
Fixed a bug that would occur when trying to reaccess Horntail expedition.
Server source now uses Java ThreadPool, recycling used thread resources for next uses.
Added Grenade visual effect for other players.
Implemented an attempt towards unsynced mob behavior, where reportedly players were able to pin same mob in different sections of the map.
Solved several deadlock issues, mostly regarding character synchronized methods, event instance scripts and player/item vision-unvision.
Solved an issue where mobs would not cast some skills of it's skillset. Frequent behavior on low-leveled mobs.
Fixed a bug on 2nd Maker quest where players could complete it by merely disassembling an equipment.
New custom mechanic: equipment merge. Similarly to the Bazaar NPC, every equipment after the selected one is used up, and a fraction of their stat amounts are used as stat gains on the currently equipped items. If restrictions are enabled, players must be high-leveled and Maker lv3 to use it.
Skill Storm Break no longer uses up arrows.
Added a server flag to allow access for all Aran job skills from the beginning.
Implemented Battleship and Super Transformation questline scripts.
Fixed a desynchronization within pet position and cash inventory position, that could potentially lead to some inventory issues until relogin.
Improved timestamp handling in some handler classes. Spam detection is entirely a server-side matter, hence removed usage of client-sided timestamp content.
Refactored some pet response packets, improving some of their behaviors.
Fixed some quest issues: Maker lv1 and Omega Sector meteorite one.
Implemented a massive overhaul on Character.wz, adding in equipment level-related nodes in order to make equipments level/EXP info available for anyone to check.
Implemented a major overhaul on the player stat management throughout the source, properly encapsulating and concurrency protecting it's mechanics.
Reviewed several MoveLifeHandler aspects, some of them trying to prevent mobs from falling from footholds in certain circumstances.
Fixed MP Recovery instant killing players when they run out of HP to use.
Fixed some chairs arbitrarily disconnecting players upon HP/MP recovery.
Fixed Puppets sticking to maps in certain scenarios.
Cached data and added concurrency protection for EXP gain on equipments.
Reworked Chair Mastery skill, now with recovering amounts based on a player's base HP/MP pool.
Fixed several deadlock issues revolving rate coupons and character inventory.
Improved overall autopot handler performance.
Reworked door bosses (such as Crocell), now spawning each 3 hours instead of upon player's demand.
Fixed alliances not saving rank names on DB at creation time.
Fixed alliances retaining disbanded guild info on DB.
Added Mystic Door support for the Mushroom Castle area.
Implemented dynamic world/channel shutdown, coupling with the dynamic deployment from last commit rendering on a fully automated world/channel management.
Fixed some spawned mobs not being properly registered on events.
Implemented a respawn mechanic sensitive to number of players on map. More mobs will spawn the greater the number of players is. Server flag: USE_ENABLE_FULL_RESPAWN = false.
Implemented a mechanic for delayed mob loot drops, on which the delay is determined by the death animation duration. Server flag: USE_SPAWN_LOOT_ON_ANIMATION = true.
Fixed EIM being disposed incorrectly when the dispose is called through scripts.
Protected concurrently AP and SP distribution handlers.
Slightly improved HealOvertimeHandler performance.
Fixed Duey not propagating equipment level and experience when transfering items.
Buyback now has a short grace period, granting the returning player time for decision making (players won't die right away, rather sticks at 1HP).
Reviewed item monitor task not properly protected concurrently.
Fixed some issues with ropes on some Kampung Village maps.
Fixed "maxhpmp" command allowing to pass negative values.
Slightly improved channel and disease announce workers performance.
Completion of repeatable quests no longer generates fame to players.
Equipment drop rates of Leprechaun were slightly decreased.
Fixed Pet Item Ignore not checking certain exploit cases correctly.
Optimized Pet Item Ignore server handler performance.
Fixed some exploits and improved performance on PetLootHandler.
Improved concurrency protection on MapleInventoryManipulator.
Heal skill effect on players now works GMS-intended, as description says. Also removed the delayed Heal cast effect to others.
Fixed party player HPBar not accounting the player's HP stat gained on equips towards the effective MaxHP.
The duration of mists generated by mobs has been rescaled to 10x longer than what has been displayed until now (wz duration property is supposed to actually be in 100ms).
Optimized timer management for mob skill cooldown and elemental effectiveness.
Implemented an additional inventory check system, to be used in cases where it's expected to remove a set group for items (with quantity) to then add a new group of items.
Fixed Player Shop/Hired Merchant "vacancy" tooltip, now properly showing whether the store has a visitor room or is already full at that time.
Fixed Player Shops only using the standard stand type.
Fixed cash pet food ignoring certain pet itemids when reading data from WZ.
Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low.
Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch.
Refactored MonitoredLockTypes names to something more easily identificable.
Added a delay on mob effect applications, to be registered in after the cast animation time.
Fixed Flame Thrower acting passively when a attacking skill is used by the player.
Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
Player Trade is now enabled inside PQ & events.
Refactored minigame code, now using enums rather than strings for logistics.
Fixed Transformations not applying stat buffs properly.
Warrior's Crash skills now acts accordingly with their description (rather than applying all combined debuffs).
Added a server flag for Crash skills, to apply mob immunity debuffs as well.
Fixed Shark Wave not stacking charges.
Dragon Roar now properly stuns the mobs (stun effect won't show up, though).
Refactored empty method on MapleCharacter, now freeing more resources.
[EXPERIMENTAL] Upon lifetime's end of the object, empty function will be called alongside MapleClient's clear, should issues arise from that, it's TBD.
Added a server flag to allow solo expeditions.
Added a server flag that allows short-lengthened cooldown on Hero's Will skill.
Added recipes for Advanced Mob Crystal 2 and 3 (level 120 and 130) within Etc Maker.
Fixed Heaven's Hammer and Combo Tempest not displaying damage dealt value.
Fixed some minor PE exploits with players being allowed to create minirooms while dead or inside an event.
Adjusted item dropped from mobs to now allow visible quest items appear before not-visible ones, thus showing no "empty spaces" when the mob has multiple quest drops.
Fixed Horntail not attributing quest progress for "The Last Hour of Horntail" quest. Attribution only happens inside the expedition.
Removed unnecessary skill books from the drop data, since quests for them were recently implemented.
Added code support for Kites.
Reviewed concurrent access issues with pet autopot.
Addressed PlayerStorage issue where characters would not be properly deregistered from channel PlayerStorage in certain situations.
Implemented harp quest (questid 3314) because of reasons.
Added SFX to signalize KC/NLC subway departing/approaching.
Changed traveling time values to work similarly to GMS.
Properly developed the PlayerNPC feature in the source.
Added autodeployable PlayerNPC system and Hall of Fame.
Solved a glitch with NLC mayor's quiz questline that would allow a player to restart the quiz as many times one would see fit.
Added a custom server flag that allows overwriting the ToT 999 mobs to a new value (technically it doesn't overwrite, rather sets the player at quest start with 999 - n credited mobs).
Fixed permanent pets expiring after a while.
Added code support for Cash Shop Surprise item.
Reviewed login handler system as a whole, protecting many exposed flaws.
Solved a bug with ULTRA_THREE_SNAILS sometimes taking wrong etc shell from inventory.
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
Improved the gameplay around the Mushroom Castle region.
Solved an issue with HP threshold on MoveLifeHandler.
Fixed Body Pressure being refreshed every time it hits a mob.
Adjusted pet autopot to use temporary variables instead of the current player's HP, MP. This seems to have solved a race condition issue where the pet would instantly use up all the pots of the assigned itemid the player had on the inventory.
Steal now uses the effective chance it is supposed to use.
Reworked Steal so that it determines which item to drop accordingly with the drop rates of each available item. It won't drop Quest nor Party Quest items.
Reworked friendly mob drops to act on the same way common mobs drops items.
Fixed issues with scripted portals introduced on the Portal Soundeffect update patch. There is expected to have no more syntax errors on the portal scripts.
Improved quality of the strings used on the Expedition scripts.
New command: reach. Warps the caller to the area where the targeted player is.
Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
Implemented GMS-like "item spraying" from reactors. All boxes holding more than 5 drops have been changed to use this behavior.
Added information for players trying to start/complete quests having the required item equipped. It is expected to have all required items unequipped before handling a quest operation.
New check-purpose tool: MapleMapInfoRetriever. It's sole function is to detect and report map XMLs that has no "info" node in between the server files.
Overhauled the HikariCP connection, now it properly tries the best to hand out a DB connection. Fixed "commands" NPC crashing out players when entering the command multiple times in a short time. Rebalanced HP/MP gain on leveling up/AP resetting. Rebalanced HP/MP loss when AP resetting to use the same amount they would be earning on levelup. Fixed EXP distribution now computing overall monster maxHP plus heal instead of flat monter maxHP, that rendered on distributions of over 100% of the raw EXP. Added concurrency protection on MapleMonster. Fixed an issue on venom skills that would let an "1 dmg" appear to the client alongside the DOT.
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty
vectors given to the sorting module would cause an exception thrown,
wiping players inventory items. Thanks to Vcoc, revamped shop data for
GMShop (shop id 1337). Mount quest for explorers now uses event script.
Reworked autoassigner (improved limits between required secondary and
surplus primary stats). Hero's will removes most of diseases, tonic
removes slow. Added visual info for collected NX cards. Added commands
cake (cake boss with customizable HP) and setgmlevel. Reworked Trade
system now checking for slots smartly (instead of just checking for
empty slots).
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss
fight without completing until rest point couldn't not start Dojo again
w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted
command layout to use "!" and "@" again.
Added antibanish mechanics: as like other "diseases" that can be treated
with some useable items, banish will be able to be recovered as well.
Fixed some SQL issues introduced on the last commit, as well as
lingering inexistent ids on drop data. Fixed some concurrency issues
with MapleMapFactory. Set a ceiling for simultaneous items available per
map, where old ones are promptly discarded. Patched MWLB attack block
for higher level GMs.
Fixed some oddities with other player clients when dealing with summons
(spawning, taking damage or attacking). Fixed damage dealt to player not
apearing if the player is a GM on hiding and other players in the area
are GMs as well.
Added the PIN feature. Fixed ranking now calculating ranks now
world-based instead of overall. Rebalanced equip exp gain and made
cosmetic equipments no more leveling up (cosmetics leveling up are
useless).
Fixed performance drop on the server when trying to level up equipments
which has high stats points. Added a flag enabling massive damages with
Three Snails skill.