Files
sweetgum-server/src/net/server/channel/handlers/AbstractDealDamageHandler.java
ronancpl 02cc9efb00 Optimized equip levelup method + Ultra three snails feature
Fixed performance drop on the server when trying to level up equipments
which has high stats points. Added a flag enabling massive damages with
Three Snails skill.
2017-06-02 18:52:39 -03:00

820 lines
45 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import java.awt.Point;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.AbstractMaplePacketHandler;
import server.MapleItemInformationProvider;
import server.MapleStatEffect;
import server.TimerManager;
import server.life.Element;
import server.life.ElementalEffectiveness;
import server.life.MapleMonster;
import server.life.MapleMonsterInformationProvider;
import server.life.MobSkill;
import server.life.MobSkillFactory;
import server.life.MonsterDropEntry;
import server.maps.MapleMap;
import server.maps.MapleMapItem;
import server.maps.MapleMapObject;
import server.maps.MapleMapObjectType;
import server.partyquest.Pyramid;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.Randomizer;
import tools.data.input.LittleEndianAccessor;
import client.MapleBuffStat;
import client.MapleCharacter;
import client.MapleJob;
import client.MapleStat;
import client.Skill;
import client.SkillFactory;
import client.autoban.AutobanFactory;
import client.inventory.Equip;
import client.inventory.Item;
import client.inventory.MapleInventoryType;
import client.status.MonsterStatus;
import client.status.MonsterStatusEffect;
import constants.GameConstants;
import constants.ItemConstants;
import constants.ServerConstants;
import constants.skills.Aran;
import constants.skills.Assassin;
import constants.skills.Bandit;
import constants.skills.Bishop;
import constants.skills.BlazeWizard;
import constants.skills.Bowmaster;
import constants.skills.Brawler;
import constants.skills.Buccaneer;
import constants.skills.ChiefBandit;
import constants.skills.Cleric;
import constants.skills.Corsair;
import constants.skills.Crossbowman;
import constants.skills.Crusader;
import constants.skills.DawnWarrior;
import constants.skills.DragonKnight;
import constants.skills.Evan;
import constants.skills.FPArchMage;
import constants.skills.FPMage;
import constants.skills.FPWizard;
import constants.skills.Fighter;
import constants.skills.Gunslinger;
import constants.skills.Hermit;
import constants.skills.Hero;
import constants.skills.Hunter;
import constants.skills.ILArchMage;
import constants.skills.ILMage;
import constants.skills.Marauder;
import constants.skills.Marksman;
import constants.skills.NightLord;
import constants.skills.NightWalker;
import constants.skills.Outlaw;
import constants.skills.Page;
import constants.skills.Paladin;
import constants.skills.Ranger;
import constants.skills.Rogue;
import constants.skills.Shadower;
import constants.skills.Sniper;
import constants.skills.Spearman;
import constants.skills.SuperGM;
import constants.skills.ThunderBreaker;
import constants.skills.WhiteKnight;
import constants.skills.WindArcher;
import scripting.AbstractPlayerInteraction;
public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandler {
public static class AttackInfo {
public int numAttacked, numDamage, numAttackedAndDamage, skill, skilllevel, stance, direction, rangedirection, charge, display;
public Map<Integer, List<Integer>> allDamage;
public boolean isHH = false, isTempest = false, ranged, magic;
public int speed = 4;
public Point position = new Point();
public MapleStatEffect getAttackEffect(MapleCharacter chr, Skill theSkill) {
Skill mySkill = theSkill;
if (mySkill == null) {
mySkill = SkillFactory.getSkill(GameConstants.getHiddenSkill(skill));
}
int skillLevel = chr.getSkillLevel(mySkill);
if (mySkill.getId() % 10000000 == 1020) {
if (chr.getPartyQuest() instanceof Pyramid) {
if (((Pyramid) chr.getPartyQuest()).useSkill()) {
skillLevel = 1;
}
}
}
if (skillLevel == 0) {
return null;
}
if (display > 80) { //Hmm
if (!theSkill.getAction()) {
AutobanFactory.FAST_ATTACK.autoban(chr, "WZ Edit; adding action to a skill: " + display);
return null;
}
}
return mySkill.getEffect(skillLevel);
}
}
protected synchronized void applyAttack(AttackInfo attack, final MapleCharacter player, int attackCount) {
Skill theSkill = null;
MapleStatEffect attackEffect = null;
final int job = player.getJob().getId();
try {
if (player.isBanned()) {
return;
}
if (attack.skill != 0) {
theSkill = SkillFactory.getSkill(GameConstants.getHiddenSkill(attack.skill)); //returns back the skill id if its not a hidden skill so we are gucci
attackEffect = attack.getAttackEffect(player, theSkill);
if (attackEffect == null) {
player.getClient().announce(MaplePacketCreator.enableActions());
return;
}
if (player.getMp() < attackEffect.getMpCon()) {
AutobanFactory.MPCON.addPoint(player.getAutobanManager(), "Skill: " + attack.skill + "; Player MP: " + player.getMp() + "; MP Needed: " + attackEffect.getMpCon());
}
if (attack.skill != Cleric.HEAL) {
if (player.isAlive()) {
if(attack.skill == NightWalker.POISON_BOMB) // Poison Bomb
attackEffect.applyTo(player, new Point(attack.position.x, attack.position.y));
else
attackEffect.applyTo(player);
} else {
player.getClient().announce(MaplePacketCreator.enableActions());
}
}
int mobCount = attackEffect.getMobCount();
if (attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Page.FINAL_ATTACK_BW || attack.skill == Page.FINAL_ATTACK_SWORD || attack.skill == Fighter.FINAL_ATTACK_SWORD
|| attack.skill == Fighter.FINAL_ATTACK_AXE || attack.skill == Spearman.FINAL_ATTACK_SPEAR || attack.skill == Spearman.FINAL_ATTACK_POLEARM || attack.skill == WindArcher.FINAL_ATTACK
|| attack.skill == DawnWarrior.FINAL_ATTACK || attack.skill == Hunter.FINAL_ATTACK || attack.skill == Crossbowman.FINAL_ATTACK) {
mobCount = 15;//:(
}
if (attack.skill == Aran.HIDDEN_FULL_DOUBLE || attack.skill == Aran.HIDDEN_FULL_TRIPLE || attack.skill == Aran.HIDDEN_OVER_DOUBLE || attack.skill == Aran.HIDDEN_OVER_TRIPLE) {
mobCount = 12;
}
if (attack.numAttacked > mobCount) {
AutobanFactory.MOB_COUNT.autoban(player, "Skill: " + attack.skill + "; Count: " + attack.numAttacked + " Max: " + attackEffect.getMobCount());
return;
}
}
if (!player.isAlive()) {
return;
}
//WTF IS THIS F3,1
/*if (attackCount != attack.numDamage && attack.skill != ChiefBandit.MESO_EXPLOSION && attack.skill != NightWalker.VAMPIRE && attack.skill != WindArcher.WIND_SHOT && attack.skill != Aran.COMBO_SMASH && attack.skill != Aran.COMBO_PENRIL && attack.skill != Aran.COMBO_TEMPEST && attack.skill != NightLord.NINJA_AMBUSH && attack.skill != Shadower.NINJA_AMBUSH) {
return;
}*/
int totDamage = 0;
final MapleMap map = player.getMap();
if (attack.skill == ChiefBandit.MESO_EXPLOSION) {
int delay = 0;
for (Integer oned : attack.allDamage.keySet()) {
MapleMapObject mapobject = map.getMapObject(oned.intValue());
if (mapobject != null && mapobject.getType() == MapleMapObjectType.ITEM) {
final MapleMapItem mapitem = (MapleMapItem) mapobject;
if (mapitem.getMeso() == 0) { //Maybe it is possible some how?
return;
}
synchronized (mapitem) {
if (mapitem.isPickedUp()) {
return;
}
TimerManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
map.removeMapObject(mapitem);
map.broadcastMessage(MaplePacketCreator.removeItemFromMap(mapitem.getObjectId(), 4, 0), mapitem.getPosition());
mapitem.setPickedUp(true);
}
}, delay);
delay += 100;
}
} else if (mapobject != null && mapobject.getType() != MapleMapObjectType.MONSTER) {
return;
}
}
}
for (Integer oned : attack.allDamage.keySet()) {
final MapleMonster monster = map.getMonsterByOid(oned.intValue());
if (monster != null) {
double distance = player.getPosition().distanceSq(monster.getPosition());
double distanceToDetect = 200000.0;
if(attack.ranged)
distanceToDetect += 400000;
if(attack.magic)
distanceToDetect += 200000;
if(player.getJob().isA(MapleJob.ARAN1))
distanceToDetect += 200000; // Arans have extra range over normal warriors.
if(attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.BODY_PRESSURE)
distanceToDetect += 40000;
if(attack.skill == Bishop.GENESIS || attack.skill == ILArchMage.BLIZZARD || attack.skill == FPArchMage.METEOR_SHOWER)
distanceToDetect += 275000;
if(attack.skill == Hero.BRANDISH || attack.skill == DragonKnight.SPEAR_CRUSHER || attack.skill == DragonKnight.POLE_ARM_CRUSHER);
distanceToDetect += 40000;
if(attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
distanceToDetect += 250000;
if(attack.skill == Shadower.BOOMERANG_STEP)
distanceToDetect += 60000;
if(distance > distanceToDetect) {
AutobanFactory.DISTANCE_HACK.alert(player, "Distance Sq to monster: " + distance + " SID: " + attack.skill + " MID: " + monster.getId());
}
int totDamageToOneMonster = 0;
List<Integer> onedList = attack.allDamage.get(oned);
for (Integer eachd : onedList) {
if(eachd < 0) eachd += Integer.MAX_VALUE;
totDamageToOneMonster += eachd;
}
totDamage += totDamageToOneMonster;
player.checkMonsterAggro(monster);
if (player.getBuffedValue(MapleBuffStat.PICKPOCKET) != null && (attack.skill == 0 || attack.skill == Rogue.DOUBLE_STAB || attack.skill == Bandit.SAVAGE_BLOW || attack.skill == ChiefBandit.ASSAULTER || attack.skill == ChiefBandit.BAND_OF_THIEVES || attack.skill == Shadower.ASSASSINATE || attack.skill == Shadower.TAUNT || attack.skill == Shadower.BOOMERANG_STEP)) {
Skill pickpocket = SkillFactory.getSkill(ChiefBandit.PICKPOCKET);
int delay = 0;
final int maxmeso = player.getBuffedValue(MapleBuffStat.PICKPOCKET).intValue();
for (Integer eachd : onedList) {
eachd += Integer.MAX_VALUE;
if (pickpocket.getEffect(player.getSkillLevel(pickpocket)).makeChanceResult()) {
final Integer eachdf;
if(eachd < 0)
eachdf = eachd + Integer.MAX_VALUE;
else
eachdf = eachd;
TimerManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
player.getMap().spawnMesoDrop(Math.min((int) Math.max(((double) eachdf / (double) 20000) * (double) maxmeso, (double) 1), maxmeso), new Point((int) (monster.getPosition().getX() + Randomizer.nextInt(100) - 50), (int) (monster.getPosition().getY())), monster, player, true, (byte) 2);
}
}, delay);
delay += 100;
}
}
} else if (attack.skill == Marauder.ENERGY_DRAIN || attack.skill == ThunderBreaker.ENERGY_DRAIN || attack.skill == NightWalker.VAMPIRE || attack.skill == Assassin.DRAIN) {
player.addHP(Math.min(monster.getMaxHp(), Math.min((int) ((double) totDamage * (double) SkillFactory.getSkill(attack.skill).getEffect(player.getSkillLevel(SkillFactory.getSkill(attack.skill))).getX() / 100.0), player.getMaxHp() / 2)));
} else if (attack.skill == Bandit.STEAL) {
Skill steal = SkillFactory.getSkill(Bandit.STEAL);
if (monster.getStolen().size() < 1) { // One steal per mob <3
if (Math.random() < 0.3 && steal.getEffect(player.getSkillLevel(steal)).makeChanceResult()) { //Else it drops too many cool stuff :(
List<MonsterDropEntry> toSteals = MapleMonsterInformationProvider.getInstance().retrieveDrop(monster.getId());
Collections.shuffle(toSteals);
int toSteal = toSteals.get(rand(0, (toSteals.size() - 1))).itemId;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
Item item;
if (ItemConstants.getInventoryType(toSteal).equals(MapleInventoryType.EQUIP)) {
item = ii.randomizeStats((Equip) ii.getEquipById(toSteal));
} else {
item = new Item(toSteal, (byte) 0, (short) 1, -1);
}
player.getMap().spawnItemDrop(monster, player, item, monster.getPosition(), false, false);
monster.addStolen(toSteal);
}
}
} else if (attack.skill == FPArchMage.FIRE_DEMON) {
monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(FPArchMage.FIRE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(FPArchMage.FIRE_DEMON))).getDuration() * 1000);
} else if (attack.skill == ILArchMage.ICE_DEMON) {
monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, SkillFactory.getSkill(ILArchMage.ICE_DEMON).getEffect(player.getSkillLevel(SkillFactory.getSkill(ILArchMage.ICE_DEMON))).getDuration() * 1000);
} else if (attack.skill == Outlaw.HOMING_BEACON || attack.skill == Corsair.BULLSEYE) {
player.setMarkedMonster(monster.getObjectId());
player.announce(MaplePacketCreator.giveBuff(1, attack.skill, Collections.singletonList(new Pair<>(MapleBuffStat.HOMING_BEACON, monster.getObjectId()))));
}
if (job == 2111 || job == 2112) {
if (player.getBuffedValue(MapleBuffStat.WK_CHARGE) != null) {
Skill snowCharge = SkillFactory.getSkill(Aran.SNOW_CHARGE);
if (totDamageToOneMonster > 0) {
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getX()), snowCharge, null, false);
monster.applyStatus(player, monsterStatusEffect, false, snowCharge.getEffect(player.getSkillLevel(snowCharge)).getY() * 1000);
}
}
}
if (player.getBuffedValue(MapleBuffStat.HAMSTRING) != null) {
Skill hamstring = SkillFactory.getSkill(Bowmaster.HAMSTRING);
if (hamstring.getEffect(player.getSkillLevel(hamstring)).makeChanceResult()) {
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, hamstring.getEffect(player.getSkillLevel(hamstring)).getX()), hamstring, null, false);
monster.applyStatus(player, monsterStatusEffect, false, hamstring.getEffect(player.getSkillLevel(hamstring)).getY() * 1000);
}
}
if (player.getBuffedValue(MapleBuffStat.SLOW) != null) {
Skill slow = SkillFactory.getSkill(Evan.SLOW);
if (slow.getEffect(player.getSkillLevel(slow)).makeChanceResult()) {
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.SPEED, slow.getEffect(player.getSkillLevel(slow)).getX()), slow, null, false);
monster.applyStatus(player, monsterStatusEffect, false, slow.getEffect(player.getSkillLevel(slow)).getY() * 60 * 1000);
}
}
if (player.getBuffedValue(MapleBuffStat.BLIND) != null) {
Skill blind = SkillFactory.getSkill(Marksman.BLIND);
if (blind.getEffect(player.getSkillLevel(blind)).makeChanceResult()) {
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.ACC, blind.getEffect(player.getSkillLevel(blind)).getX()), blind, null, false);
monster.applyStatus(player, monsterStatusEffect, false, blind.getEffect(player.getSkillLevel(blind)).getY() * 1000);
}
}
if (job == 121 || job == 122) {
for (int charge = 1211005; charge < 1211007; charge++) {
Skill chargeSkill = SkillFactory.getSkill(charge);
if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
if (totDamageToOneMonster > 0) {
if (charge == WhiteKnight.BW_ICE_CHARGE || charge == WhiteKnight.SWORD_ICE_CHARGE) {
monster.setTempEffectiveness(Element.ICE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
break;
}
if (charge == WhiteKnight.BW_FIRE_CHARGE || charge == WhiteKnight.SWORD_FIRE_CHARGE) {
monster.setTempEffectiveness(Element.FIRE, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
break;
}
}
}
}
if (job == 122) {
for (int charge = 1221003; charge < 1221004; charge++) {
Skill chargeSkill = SkillFactory.getSkill(charge);
if (player.isBuffFrom(MapleBuffStat.WK_CHARGE, chargeSkill)) {
if (totDamageToOneMonster > 0) {
monster.setTempEffectiveness(Element.HOLY, ElementalEffectiveness.WEAK, chargeSkill.getEffect(player.getSkillLevel(chargeSkill)).getY() * 1000);
break;
}
}
}
}
} else if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
Skill skill;
if (player.getBuffedValue(MapleBuffStat.COMBO_DRAIN) != null) {
skill = SkillFactory.getSkill(21100005);
player.setHp(player.getHp() + ((totDamage * skill.getEffect(player.getSkillLevel(skill)).getX()) / 100), true);
player.updateSingleStat(MapleStat.HP, player.getHp());
}
} else if (job == 412 || job == 422 || job == 1411) {
Skill type = SkillFactory.getSkill(player.getJob().getId() == 412 ? 4120005 : (player.getJob().getId() == 1411 ? 14110004 : 4220005));
if (player.getSkillLevel(type) > 0) {
MapleStatEffect venomEffect = type.getEffect(player.getSkillLevel(type));
for (int i = 0; i < attackCount; i++) {
if (venomEffect.makeChanceResult()) {
if (monster.getVenomMulti() < 3) {
monster.setVenomMulti((monster.getVenomMulti() + 1));
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
monster.applyStatus(player, monsterStatusEffect, false, venomEffect.getDuration(), true);
}
}
}
}
} else if (job == 521 || job == 522) { // from what I can gather this is how it should work
if (!monster.isBoss()) {
Skill type = SkillFactory.getSkill(Outlaw.FLAME_THROWER);
if (player.getSkillLevel(type) > 0) {
MapleStatEffect DoT = type.getEffect(player.getSkillLevel(type));
MonsterStatusEffect monsterStatusEffect = new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.POISON, 1), type, null, false);
monster.applyStatus(player, monsterStatusEffect, true, DoT.getDuration(), false);
}
}
} else if (job >= 311 && job <= 322) {
if (!monster.isBoss()) {
Skill mortalBlow;
if (job == 311 || job == 312) {
mortalBlow = SkillFactory.getSkill(Ranger.MORTAL_BLOW);
} else {
mortalBlow = SkillFactory.getSkill(Sniper.MORTAL_BLOW);
}
if (player.getSkillLevel(mortalBlow) > 0) {
MapleStatEffect mortal = mortalBlow.getEffect(player.getSkillLevel(mortalBlow));
if (monster.getHp() <= (monster.getStats().getHp() * mortal.getX()) / 100) {
if (Randomizer.rand(1, 100) <= mortal.getY()) {
monster.getMap().killMonster(monster, player, true);
}
}
}
}
}
if (attack.skill != 0) {
if (attackEffect.getFixDamage() != -1) {
if (totDamageToOneMonster != attackEffect.getFixDamage() && totDamageToOneMonster != 0) {
AutobanFactory.FIX_DAMAGE.autoban(player, String.valueOf(totDamageToOneMonster) + " damage");
}
if(ServerConstants.USE_ULTRA_THREE_SNAILS) {
AbstractPlayerInteraction api = player.getClient().getAbstractPlayerInteraction();
int shellId;
switch(totDamageToOneMonster) {
case 10:
shellId = 4000019;
break;
case 25:
shellId = 4000000;
break;
default:
shellId = 4000016;
}
if(api.haveItem(shellId, 1)) {
api.gainItem(shellId, (short)-1, false);
totDamageToOneMonster *= player.getLevel();
}
else {
player.dropMessage(5, "You ran out of shells to use to activate the hidden power of Three Snails.");
}
}
}
}
if (totDamageToOneMonster > 0 && attackEffect != null && attackEffect.getMonsterStati().size() > 0) {
if (attackEffect.makeChanceResult()) {
monster.applyStatus(player, new MonsterStatusEffect(attackEffect.getMonsterStati(), theSkill, null, false), attackEffect.isPoison(), attackEffect.getDuration());
}
}
if (attack.isHH && !monster.isBoss()) {
map.damageMonster(player, monster, monster.getHp() - 1);
} else if (attack.isHH) {
int HHDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Paladin.HEAVENS_HAMMER).getEffect(player.getSkillLevel(SkillFactory.getSkill(Paladin.HEAVENS_HAMMER))).getDamage() / 100));
map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (HHDmg / 5) + HHDmg * .8)));
} else if(attack.isTempest && !monster.isBoss()) {
map.damageMonster(player, monster, monster.getHp());
} else if(attack.isTempest) {
int TmpDmg = (player.calculateMaxBaseDamage(player.getTotalWatk()) * (SkillFactory.getSkill(Aran.COMBO_TEMPEST).getEffect(player.getSkillLevel(SkillFactory.getSkill(Aran.COMBO_TEMPEST))).getDamage() / 100));
map.damageMonster(player, monster, (int) (Math.floor(Math.random() * (TmpDmg / 5) + TmpDmg * .8)));
} else {
map.damageMonster(player, monster, totDamageToOneMonster);
}
if (monster.isBuffed(MonsterStatus.WEAPON_REFLECT)) {
for (int i = 0; i < monster.getSkills().size(); i++) {
if (monster.getSkills().get(i).left == 145) {
MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
player.addHP(-toUse.getX());
map.broadcastMessage(player, MaplePacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getX(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
}
}
}
if (monster.isBuffed(MonsterStatus.MAGIC_REFLECT)) {
for (int i = 0; i < monster.getSkills().size(); i++) {
if (monster.getSkills().get(i).left == 145) {
MobSkill toUse = MobSkillFactory.getMobSkill(monster.getSkills().get(i).left, monster.getSkills().get(i).right);
player.addMP(-toUse.getY());
}
}
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
protected AttackInfo parseDamage(LittleEndianAccessor lea, MapleCharacter chr, boolean ranged, boolean magic) {
//2C 00 00 01 91 A1 12 00 A5 57 62 FC E2 75 99 10 00 47 80 01 04 01 C6 CC 02 DD FF 5F 00
AttackInfo ret = new AttackInfo();
lea.readByte();
ret.numAttackedAndDamage = lea.readByte();
ret.numAttacked = (ret.numAttackedAndDamage >>> 4) & 0xF;
ret.numDamage = ret.numAttackedAndDamage & 0xF;
ret.allDamage = new HashMap<>();
ret.skill = lea.readInt();
ret.ranged = ranged;
ret.magic = magic;
if (ret.skill > 0) {
ret.skilllevel = chr.getSkillLevel(ret.skill);
}
if (ret.skill == Evan.ICE_BREATH || ret.skill == Evan.FIRE_BREATH || ret.skill == FPArchMage.BIG_BANG || ret.skill == ILArchMage.BIG_BANG || ret.skill == Bishop.BIG_BANG || ret.skill == Gunslinger.GRENADE || ret.skill == Brawler.CORKSCREW_BLOW || ret.skill == ThunderBreaker.CORKSCREW_BLOW || ret.skill == NightWalker.POISON_BOMB) {
ret.charge = lea.readInt();
} else {
ret.charge = 0;
}
if (ret.skill == Paladin.HEAVENS_HAMMER) {
ret.isHH = true;
} else if(ret.skill == Aran.COMBO_TEMPEST) {
ret.isTempest = true;
}
lea.skip(8);
ret.display = lea.readByte();
ret.direction = lea.readByte();
ret.stance = lea.readByte();
if (ret.skill == ChiefBandit.MESO_EXPLOSION) {
if (ret.numAttackedAndDamage == 0) {
lea.skip(10);
int bullets = lea.readByte();
for (int j = 0; j < bullets; j++) {
int mesoid = lea.readInt();
lea.skip(1);
ret.allDamage.put(Integer.valueOf(mesoid), null);
}
return ret;
} else {
lea.skip(6);
}
for (int i = 0; i < ret.numAttacked + 1; i++) {
int oid = lea.readInt();
if (i < ret.numAttacked) {
lea.skip(12);
int bullets = lea.readByte();
List<Integer> allDamageNumbers = new ArrayList<>();
for (int j = 0; j < bullets; j++) {
int damage = lea.readInt();
allDamageNumbers.add(Integer.valueOf(damage));
}
ret.allDamage.put(Integer.valueOf(oid), allDamageNumbers);
lea.skip(4);
} else {
int bullets = lea.readByte();
for (int j = 0; j < bullets; j++) {
int mesoid = lea.readInt();
lea.skip(1);
ret.allDamage.put(Integer.valueOf(mesoid), null);
}
}
}
return ret;
}
if (ranged) {
lea.readByte();
ret.speed = lea.readByte();
lea.readByte();
ret.rangedirection = lea.readByte();
lea.skip(7);
if (ret.skill == Bowmaster.HURRICANE || ret.skill == Marksman.PIERCING_ARROW || ret.skill == Corsair.RAPID_FIRE || ret.skill == WindArcher.HURRICANE) {
lea.skip(4);
}
} else {
lea.readByte();
ret.speed = lea.readByte();
lea.skip(4);
}
int calcDmgMax = 0;
// Find the base damage to base futher calculations on.
// Several skills have their own formula in this section.
if(magic && ret.skill != 0) {
calcDmgMax = (chr.getTotalMagic() * chr.getTotalMagic() / 1000 + chr.getTotalMagic()) / 30 + chr.getTotalInt() / 200;
} else if(ret.skill == 4001344 || ret.skill == NightWalker.LUCKY_SEVEN || ret.skill == NightLord.TRIPLE_THROW) {
calcDmgMax = (chr.getTotalLuk() * 5) * chr.getTotalWatk() / 100;
} else if(ret.skill == DragonKnight.DRAGON_ROAR) {
calcDmgMax = (chr.getTotalStr() * 4 + chr.getTotalDex()) * chr.getTotalWatk() / 100;
} else if(ret.skill == NightLord.VENOMOUS_STAR || ret.skill == Shadower.VENOMOUS_STAB) {
calcDmgMax = (int) (18.5 * (chr.getTotalStr() + chr.getTotalLuk()) + chr.getTotalDex() * 2) / 100 * chr.calculateMaxBaseDamage(chr.getTotalWatk());
} else {
calcDmgMax = chr.calculateMaxBaseDamage(chr.getTotalWatk());
}
if(ret.skill != 0) {
Skill skill = SkillFactory.getSkill(ret.skill);
MapleStatEffect effect = skill.getEffect(ret.skilllevel);
if (magic) {
// Since the skill is magic based, use the magic formula
if(chr.getJob() == MapleJob.IL_ARCHMAGE || chr.getJob() == MapleJob.IL_MAGE) {
int skillLvl = chr.getSkillLevel(ILMage.ELEMENT_AMPLIFICATION);
if(skillLvl > 0)
calcDmgMax = calcDmgMax * SkillFactory.getSkill(ILMage.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
} else if(chr.getJob() == MapleJob.FP_ARCHMAGE || chr.getJob() == MapleJob.FP_MAGE) {
int skillLvl = chr.getSkillLevel(FPMage.ELEMENT_AMPLIFICATION);
if(skillLvl > 0)
calcDmgMax = calcDmgMax * SkillFactory.getSkill(FPMage.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
} else if(chr.getJob() == MapleJob.BLAZEWIZARD3 || chr.getJob() == MapleJob.BLAZEWIZARD4) {
int skillLvl = chr.getSkillLevel(BlazeWizard.ELEMENT_AMPLIFICATION);
if(skillLvl > 0)
calcDmgMax = calcDmgMax * SkillFactory.getSkill(BlazeWizard.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
} else if(chr.getJob() == MapleJob.EVAN7 || chr.getJob() == MapleJob.EVAN8 || chr.getJob() == MapleJob.EVAN9 || chr.getJob() == MapleJob.EVAN10) {
int skillLvl = chr.getSkillLevel(Evan.MAGIC_AMPLIFICATION);
if(skillLvl > 0)
calcDmgMax = calcDmgMax * SkillFactory.getSkill(Evan.MAGIC_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
}
calcDmgMax *= effect.getMatk();
if(ret.skill == Cleric.HEAL) {
// This formula is still a bit wonky, but it is fairly accurate.
calcDmgMax = (int) Math.round((chr.getTotalInt() * 4.8 + chr.getTotalLuk() * 4) * chr.getTotalMagic() / 1000);
calcDmgMax = calcDmgMax * effect.getHp() / 100;
}
} else if(ret.skill == Hermit.SHADOW_MESO) {
// Shadow Meso also has its own formula
calcDmgMax = effect.getMoneyCon() * 10;
calcDmgMax = (int) Math.floor(calcDmgMax * 1.5);
} else {
// Normal damage formula for skills
calcDmgMax = calcDmgMax * effect.getDamage() / 100;
}
}
Integer comboBuff = chr.getBuffedValue(MapleBuffStat.COMBO);
if(comboBuff != null && comboBuff > 0) {
int oid = chr.isCygnus() ? DawnWarrior.COMBO : Crusader.COMBO;
int advcomboid = chr.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
if(comboBuff > 6) {
// Advanced Combo
MapleStatEffect ceffect = SkillFactory.getSkill(advcomboid).getEffect(chr.getSkillLevel(advcomboid));
calcDmgMax = (int) Math.floor(calcDmgMax * (ceffect.getDamage() + 50) / 100 + 0.20 + (comboBuff - 5) * 0.04);
} else {
// Normal Combo
MapleStatEffect ceffect = SkillFactory.getSkill(oid).getEffect(chr.getSkillLevel(oid));
calcDmgMax = (int) Math.floor(calcDmgMax * (ceffect.getDamage() + 50) / 100 + Math.floor((comboBuff - 1) * (chr.getSkillLevel(oid) / 6)) / 100);
}
if(GameConstants.isFinisherSkill(ret.skill)) {
// Finisher skills do more damage based on how many orbs the player has.
int orbs = comboBuff - 1;
if(orbs == 2)
calcDmgMax *= 1.2;
else if(orbs == 3)
calcDmgMax *= 1.54;
else if(orbs == 4)
calcDmgMax *= 2;
else if(orbs >= 5)
calcDmgMax *= 2.5;
}
}
if(chr.getEnergyBar() == 15000) {
int energycharge = chr.isCygnus() ? ThunderBreaker.ENERGY_CHARGE : Marauder.ENERGY_CHARGE;
MapleStatEffect ceffect = SkillFactory.getSkill(energycharge).getEffect(chr.getSkillLevel(energycharge));
calcDmgMax *= ceffect.getDamage() / 100;
}
if(chr.getMapId() >= 914000000 && chr.getMapId() <= 914000500) {
calcDmgMax += 80000; // Aran Tutorial.
}
boolean canCrit = false;
if(chr.getJob().isA((MapleJob.BOWMAN)) || chr.getJob().isA(MapleJob.THIEF) || chr.getJob().isA(MapleJob.NIGHTWALKER1) || chr.getJob().isA(MapleJob.WINDARCHER1) || chr.getJob() == MapleJob.ARAN3 || chr.getJob() == MapleJob.ARAN4 || chr.getJob() == MapleJob.MARAUDER || chr.getJob() == MapleJob.BUCCANEER) {
canCrit = true;
}
if(chr.getBuffEffect(MapleBuffStat.SHARP_EYES) != null) {
// Any class that has sharp eyes can crit. Also, since it stacks with normal crit go ahead
// and calc it in.
canCrit = true;
calcDmgMax *= 1.4;
}
boolean shadowPartner = false;
if(chr.getBuffEffect(MapleBuffStat.SHADOWPARTNER) != null)
shadowPartner = true;
if(ret.skill != 0) {
int fixed = ret.getAttackEffect(chr, SkillFactory.getSkill(ret.skill)).getFixDamage();
if(fixed > 0)
calcDmgMax = fixed;
}
for (int i = 0; i < ret.numAttacked; i++) {
int oid = lea.readInt();
lea.skip(14);
List<Integer> allDamageNumbers = new ArrayList<>();
MapleMonster monster = chr.getMap().getMonsterByOid(oid);
if(chr.getBuffEffect(MapleBuffStat.WK_CHARGE) != null) {
// Charge, so now we need to check elemental effectiveness
int sourceID = chr.getBuffSource(MapleBuffStat.WK_CHARGE);
int level = chr.getBuffedValue(MapleBuffStat.WK_CHARGE);
if(monster != null) {
if(sourceID == WhiteKnight.BW_FIRE_CHARGE || sourceID == WhiteKnight.SWORD_FIRE_CHARGE) {
if(monster.getStats().getEffectiveness(Element.FIRE) == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.05 + level * 0.015;
}
} else if(sourceID == WhiteKnight.BW_ICE_CHARGE || sourceID == WhiteKnight.SWORD_ICE_CHARGE) {
if(monster.getStats().getEffectiveness(Element.ICE) == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.05 + level * 0.015;
}
} else if(sourceID == WhiteKnight.BW_LIT_CHARGE || sourceID == WhiteKnight.SWORD_LIT_CHARGE) {
if(monster.getStats().getEffectiveness(Element.LIGHTING) == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.05 + level * 0.015;
}
} else if(sourceID == Paladin.BW_HOLY_CHARGE || sourceID == Paladin.SWORD_HOLY_CHARGE) {
if(monster.getStats().getEffectiveness(Element.HOLY) == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.2 + level * 0.015;
}
}
} else {
// Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
// take the safe approach and just assume they are weak.
calcDmgMax *= 1.5;
}
}
if(ret.skill != 0) {
Skill skill = SkillFactory.getSkill(ret.skill);
if(skill.getElement() != Element.NEUTRAL && chr.getBuffedValue(MapleBuffStat.ELEMENTAL_RESET) == null) {
// The skill has an element effect, so we need to factor that in.
if(monster != null) {
ElementalEffectiveness eff = monster.getEffectiveness(skill.getElement());
if(eff == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.5;
} else if(eff == ElementalEffectiveness.STRONG) {
//calcDmgMax *= 0.5;
}
} else {
// Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
// take the safe approach and just assume they are weak.
calcDmgMax *= 1.5;
}
}
if(ret.skill == FPWizard.POISON_BREATH || ret.skill == FPMage.POISON_MIST || ret.skill == FPArchMage.FIRE_DEMON || ret.skill == ILArchMage.ICE_DEMON) {
if(monster != null) {
// Turns out poison is completely server side, so I don't know why I added this. >.<
//calcDmgMax = monster.getHp() / (70 - chr.getSkillLevel(skill));
}
} else if(ret.skill == Hermit.SHADOW_WEB) {
if(monster != null) {
calcDmgMax = monster.getHp() / (50 - chr.getSkillLevel(skill));
}
}
}
for (int j = 0; j < ret.numDamage; j++) {
int damage = lea.readInt();
int hitDmgMax = calcDmgMax;
if(ret.skill == Buccaneer.BARRAGE) {
if(j > 3)
hitDmgMax *= Math.pow(2, (j - 3));
}
if(shadowPartner) {
// For shadow partner, the second half of the hits only do 50% damage. So calc that
// in for the crit effects.
if(j >= ret.numDamage / 2) {
hitDmgMax *= 0.5;
}
}
if(ret.skill == Marksman.SNIPE) {
damage = 195000 + Randomizer.nextInt(5000);
hitDmgMax = 200000;
}
int maxWithCrit = hitDmgMax;
if(canCrit) // They can crit, so up the max.
maxWithCrit *= 2;
// Warn if the damage is over 1.5x what we calculated above.
if(damage > maxWithCrit * 1.5) {
AutobanFactory.DAMAGE_HACK.alert(chr, "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
}
// Add a ab point if its over 5x what we calculated.
if(damage > maxWithCrit * 5) {
AutobanFactory.DAMAGE_HACK.addPoint(chr.getAutobanManager(), "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
}
if (ret.skill == Marksman.SNIPE || (canCrit && damage > hitDmgMax)) {
// If the skill is a crit, inverse the damage to make it show up on clients.
damage = -Integer.MAX_VALUE + damage - 1;
}
allDamageNumbers.add(damage);
}
if (ret.skill != Corsair.RAPID_FIRE || ret.skill != Aran.HIDDEN_FULL_DOUBLE || ret.skill != Aran.HIDDEN_FULL_TRIPLE || ret.skill != Aran.HIDDEN_OVER_DOUBLE || ret.skill != Aran.HIDDEN_OVER_TRIPLE) {
lea.skip(4);
}
ret.allDamage.put(Integer.valueOf(oid), allDamageNumbers);
}
if (ret.skill == NightWalker.POISON_BOMB) { // Poison Bomb
lea.skip(4);
ret.position.setLocation(lea.readShort(), lea.readShort());
}
return ret;
}
private static int rand(int l, int u) {
return (int) ((Math.random() * (u - l + 1)) + l);
}
}