Files
sweetgum-server/scripts/quest/2318.js
ronancpl f958624f6a Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
2019-08-14 21:14:15 -03:00

66 lines
2.2 KiB
JavaScript

/* ===========================================================
Resonance
NPC Name: Scarrs
Map(s): Mushroom Castle: Corner of Mushroom Forest(106020000)
Description: Quest - Killer Mushroom Spores(2)
=============================================================
Version 1.0 - Script Done.(18/7/2010)
=============================================================
*/
importPackage(Packages.client);
var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0)
status -= 2;
else{
qm.sendOk("I understand it's not an easy task, but I can't make #bKiller Mushroom Spores#k without them. Please reconsider.");
qm.dispose();
return;
}
}
if (status == 0)
qm.sendAcceptDecline("Hmmm... I looked into the making of the Spores while you were gathering up the Poison Mushroom Caps, and realised that we'll need more materials for it. I want you to gather up one more set of items. Can you do it?");
else if (status == 1){
qm.forceStartQuest();
qm.sendOk("Okay, I want you to defeat the Regenade Spores and bring back #b50 Mutated Spores#k in return.");
} else if (status == 2){
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0)
status -= 2;
else{
qm.dispose();
return;
}
}
if (status == 0)
qm.sendOk("Did you gather up all the necessary ingredients for it?")
else if (status == 1){
if (!qm.haveItem(4000499, 50)) {
qm.sendOk("Please gather all the ingredients first.");
status = 2;
return;
}
qm.sendNext("These should be enough for me to make the #bKiller Mushroom Spores.#k Please hold on for a bit.");
} else if(status == 2){
qm.sendOk("Okay, here are the Killer Mushroom Spores. Hopefully this will be enough for you to save our princess and help regain our kingdom. Good luck!");
} else if(status == 3) {
qm.forceCompleteQuest();
qm.gainExp(11500);
qm.gainItem(4000499, -50);
qm.gainItem(2430014, 1);
qm.dispose();
}
}