Completed (hopefully, now!) implementation of automated modules for PQ scripting. Added HP bar for some bosses that wouldn't display it before (like King Slime, Alishar and CRog).
258 lines
7.6 KiB
JavaScript
258 lines
7.6 KiB
JavaScript
var isPq = true;
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var minPlayers = 3, maxPlayers = 6;
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var minLevel = 55, maxLevel = 100;
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var entryMap = 925100000;
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var exitMap = 925100700;
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var recruitMap = 251010404;
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var clearMap = 925100600;
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var minMapId = 925100000;
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var maxMapId = 925100500;
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4001117, 4001120, 4001121, 4001122];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Pirate" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("stage2", "0");
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eim.setProperty("stage2a", "0");
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eim.setProperty("stage3a", "0");
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eim.setProperty("stage2b", "0");
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eim.setProperty("stage3b", "0");
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eim.setProperty("stage4", "0");
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eim.setProperty("stage5", "0");
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eim.setProperty("openedChests", "0");
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eim.setInstanceMap(925100000).resetPQ(level);
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eim.setInstanceMap(925100000).shuffleReactors();
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eim.setInstanceMap(925100100).resetPQ(level);
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var map = eim.setInstanceMap(925100200);
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map.resetPQ(level);
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map.shuffleReactors();
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for (var i = 0; i < 5; i++) {
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var mob = em.getMonster(9300124);
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var mob2 = em.getMonster(9300125);
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var mob3 = em.getMonster(9300124);
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var mob4 = em.getMonster(9300125);
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eim.registerMonster(mob);
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eim.registerMonster(mob2);
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eim.registerMonster(mob3);
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eim.registerMonster(mob4);
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mob.changeDifficulty(level,isPq);
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mob2.changeDifficulty(level,isPq);
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mob3.changeDifficulty(level,isPq);
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mob4.changeDifficulty(level,isPq);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
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map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
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map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
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map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
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}
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map = eim.setInstanceMap(925100201);
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map.resetPQ(level);
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for (var i = 0; i < 10; i++) {
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var mob = em.getMonster(9300112);
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var mob2 = em.getMonster(9300113);
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eim.registerMonster(mob);
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eim.registerMonster(mob2);
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mob.changeDifficulty(level,isPq);
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mob2.changeDifficulty(level,isPq);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
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map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
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}
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eim.setInstanceMap(925100202).resetPQ(level);
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map = eim.setInstanceMap(925100300);
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map.resetPQ(level);
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map.shuffleReactors();
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for (var i = 0; i < 5; i++) {
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var mob = em.getMonster(9300124);
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var mob2 = em.getMonster(9300125);
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var mob3 = em.getMonster(9300124);
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var mob4 = em.getMonster(9300125);
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eim.registerMonster(mob);
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eim.registerMonster(mob2);
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eim.registerMonster(mob3);
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eim.registerMonster(mob4);
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mob.changeDifficulty(level,isPq);
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mob2.changeDifficulty(level,isPq);
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mob3.changeDifficulty(level,isPq);
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mob4.changeDifficulty(level,isPq);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
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map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
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map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
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map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
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}
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map = eim.setInstanceMap(925100301);
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map.resetPQ(level);
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for (var i = 0; i < 10; i++) {
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var mob = em.getMonster(9300112);
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var mob2 = em.getMonster(9300113);
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eim.registerMonster(mob);
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eim.registerMonster(mob2);
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mob.changeDifficulty(level,isPq);
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mob2.changeDifficulty(level,isPq);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
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map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
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}
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eim.setInstanceMap(925100302).resetPQ(level);
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eim.setInstanceMap(925100400).resetPQ(level);
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eim.setInstanceMap(925100500).resetPQ(level);
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respawnStg4(eim);
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eim.startEventTimer(20 * 60000); //20 mins
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function respawnStg4(eim) {
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eim.getMapInstance(925100400).instanceMapRespawn();
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eim.schedule("respawnStg4", 10 * 1000);
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}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player))
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end(eim);
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else
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playerExit(eim, player);
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player))
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end(eim);
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else
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playerExit(eim, player);
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}
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function disbandParty(eim) {
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end(eim);
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.warpEventTeam(925100600);
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}
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function monsterKilled(mob, eim) {
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if(mob.isBoss()) { // lord pirate defeated, spawn the little fella!
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mob.getMap().broadcastStringMessage(5, "As Lord Pirate dies, Wu Yang is released!");
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eim.spawnNpc(2094001, new java.awt.Point(777, 140), mob.getMap());
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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