Completed (hopefully, now!) implementation of automated modules for PQ scripting. Added HP bar for some bosses that wouldn't display it before (like King Slime, Alishar and CRog).
184 lines
5.3 KiB
JavaScript
184 lines
5.3 KiB
JavaScript
var isPq = true;
|
|
var minPlayers = 4, maxPlayers = 6;
|
|
var minLevel = 21, maxLevel = 30;
|
|
var entryMap = 103000800;
|
|
var exitMap = 103000890;
|
|
var recruitMap = 103000000;
|
|
var clearMap = 103000805;
|
|
|
|
var minMapId = 103000800;
|
|
var maxMapId = 103000805;
|
|
|
|
var lobbyRange = [0, 0];
|
|
|
|
function init() {
|
|
setEventRequirements();
|
|
}
|
|
|
|
function setLobbyRange() {
|
|
return lobbyRange;
|
|
}
|
|
|
|
function setEventRequirements() {
|
|
var reqStr = "";
|
|
|
|
reqStr += "\r\n Number of players: ";
|
|
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
|
else reqStr += minPlayers;
|
|
|
|
reqStr += "\r\n Level range: ";
|
|
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
|
else reqStr += minLevel;
|
|
|
|
em.setProperty("party", reqStr);
|
|
}
|
|
|
|
function setEventExclusives(eim) {
|
|
var itemSet = [4001007, 4001008];
|
|
eim.setExclusiveItems(itemSet);
|
|
}
|
|
|
|
function setEventRewards(eim) {
|
|
var itemSet, itemQty, evLevel, expStages;
|
|
|
|
evLevel = 1; //Rewards at clear PQ
|
|
itemSet = [2040505, 2040514, 2040502, 2040002, 2040602, 2040402, 2040802, 1032009, 1032004, 1032005, 1032006, 1032007, 1032010, 1032002, 1002026, 1002089, 1002090, 2000003, 2000001, 2000002, 2000006, 2022003, 2022000, 2000004, 4003000, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
|
|
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 80, 80, 80, 50, 5, 15, 15, 30, 15, 15, 15, 15, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3, 3];
|
|
eim.setEventRewards(evLevel, itemSet, itemQty);
|
|
|
|
expStages = [100, 200, 400, 800, 1500]; //bonus exp given on CLEAR stage signal
|
|
eim.setEventClearStageExp(expStages);
|
|
}
|
|
|
|
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
|
var eligible = [];
|
|
var hasLeader = false;
|
|
|
|
if(party.size() > 0) {
|
|
var partyList = party.toArray();
|
|
|
|
for(var i = 0; i < party.size(); i++) {
|
|
var ch = partyList[i];
|
|
|
|
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
|
if(ch.isLeader()) hasLeader = true;
|
|
eligible.push(ch);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
|
return eligible;
|
|
}
|
|
|
|
function setup(level, lobbyid) {
|
|
var eim = em.newInstance("Kerning" + lobbyid);
|
|
eim.setProperty("level", level);
|
|
|
|
respawnStages(eim);
|
|
eim.startEventTimer(30 * 60000); //30 mins
|
|
setEventRewards(eim);
|
|
setEventExclusives(eim);
|
|
return eim;
|
|
}
|
|
|
|
function respawnStages(eim) {
|
|
eim.getMapInstance(103000800).instanceMapRespawn();
|
|
eim.getMapInstance(103000805).instanceMapRespawn();
|
|
eim.schedule("respawnStages", 10 * 1000);
|
|
}
|
|
|
|
function playerEntry(eim, player) {
|
|
var map = eim.getMapInstance(entryMap);
|
|
player.changeMap(map, map.getPortal(0));
|
|
}
|
|
|
|
function scheduledTimeout(eim) {
|
|
end(eim);
|
|
}
|
|
|
|
function playerExit(eim, player) {
|
|
eim.unregisterPlayer(player);
|
|
player.changeMap(exitMap, 0);
|
|
}
|
|
|
|
function changedMap(eim, player, mapid) {
|
|
if (mapid < minMapId || mapid > maxMapId) {
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
}
|
|
|
|
function changedLeader(eim, leader) {
|
|
var mapid = leader.getMapId();
|
|
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
|
end(eim);
|
|
}
|
|
}
|
|
|
|
function playerDead(eim, player) {}
|
|
|
|
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
|
|
function playerDisconnected(eim, player) {
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
|
|
function leftParty(eim, player) {
|
|
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
|
|
function disbandParty(eim) {
|
|
end(eim);
|
|
}
|
|
|
|
function monsterValue(eim, mobId) {
|
|
return 1;
|
|
}
|
|
|
|
function end(eim) {
|
|
var party = eim.getPlayers();
|
|
for (var i = 0; i < party.size(); i++) {
|
|
playerExit(eim, party.get(i));
|
|
}
|
|
eim.dispose();
|
|
}
|
|
|
|
function giveRandomEventReward(eim, player) {
|
|
eim.giveEventReward(player);
|
|
}
|
|
|
|
function clearPQ(eim) {
|
|
eim.stopEventTimer();
|
|
eim.setEventCleared();
|
|
}
|
|
|
|
function monsterKilled(mob, eim) {}
|
|
|
|
function allMonstersDead(eim) {}
|
|
|
|
function cancelSchedule() {}
|
|
|
|
function dispose(eim) {}
|