Files
sweetgum-server/scripts/event/BossRushPQ.js
ronancpl 73557f0d61 More PQ-esque script modules + HP Bar on some bosses
Completed (hopefully, now!) implementation of automated modules for PQ
scripting. Added HP bar for some bosses that wouldn't display it before
(like King Slime, Alishar and CRog).
2017-05-09 20:02:10 -03:00

194 lines
7.5 KiB
JavaScript

var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 200;
var entryMap = 970030100;
var exitMap = 970030000;
var recruitMap = 970030000;
var clearMap = 970030000;
var minMapId = 970030001;
var maxMapId = 970042711;
var lobbyRange = [0, 7];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel;
evLevel = 6; //Rewards at event completion
itemSet = [1122018, 1122005, 1022088, 1402013, 1032048, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 4, 4, 12, 12, 12, 12, 12, 25];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 5; //Rewards at Rest Spot V
itemSet = [1122018, 1122005, 1022088, 1402013, 1032048, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 2, 2, 8, 8, 8, 8, 8, 12];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 4; //Rewards at Rest Spot IV
itemSet = [1122001, 1122006, 1022103, 1442065, 1032042, 1032021, 1102168, 2070005, 2040025, 2040029, 2040301, 2040413, 2040701, 2040817, 2002028, 2020009, 2020010, 2020011, 2022004, 2022005, 2022025, 2022027, 2022048, 2022049, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 45, 45, 45, 45, 45, 45, 45, 45, 45, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 3; //Rewards at Rest Spot III
itemSet = [1122002, 1022088, 1012076, 1402029, 1032041, 1032044, 1102167, 2070011, 2040026, 2040030, 2040302, 2040412, 2040702, 2040818, 2002028, 2020009, 2020010, 2020011, 2022004, 2022005, 2022025, 2022027, 2022048, 2022049, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 20, 20, 20, 20, 20, 20, 20, 20, 20, 5, 5, 5, 5, 5, 5, 5, 5, 5];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 2; //Rewards at Rest Spot II
itemSet = [1122003, 1012077, 1012079, 1432014, 1032059, 1032002, 1102191, 2330002, 2040001, 2040311, 2040401, 2040601, 2040824, 2040901, 2010000, 2010001, 2010002, 2010003, 2010004, 2020001, 2020002, 2020003, 2022020, 2022022, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 1; //Rewards at Rest Spot I
itemSet = [1122004, 1012078, 1432008, 1432009, 1032040, 1032009, 1102166, 2070001, 2040002, 2040310, 2040400, 2040600, 2040825, 2040902, 2010000, 2010001, 2010002, 2010003, 2010004, 2020001, 2020002, 2020003, 2022020, 2022022, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 2, 2, 2, 2, 2, 2, 2, 2, 2];
eim.setEventRewards(evLevel, itemSet, itemQty);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("BossRush" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("lobby", lobbyid);
eim.startEventTimer(45 * 60000); //45 mins
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap + eim.getIntProperty("lobby"));
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player))
end(eim);
else
playerExit(eim, player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player))
end(eim);
else
playerExit(eim, player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared(); // from now on event just finishes when ALL players gets out of the range defined inside changedMap function.
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}