Fixed Abdula not showing book info for Arans. Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore. Implemented HolidayPQ. Added a custom item sandbox system, to be used with items generated by the "drop" command. Added the whole-map buff when using the Happy Birthday item. Fixed several battleship issues: - Battleship now shows HP properly at the buff icon. - Cleared some inconsistencies on battleship when interacting with the enhanced buff system. - Battleship now hands out defensive buffs properly.
217 lines
13 KiB
Markdown
217 lines
13 KiB
Markdown
#**HeavenMS**
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Credits:
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Ronan - Head Developer
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Vcoc - Freelance Developer
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DISCLAIMER:
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---------------------------
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This is NOT intended to be a PURE v83 MapleStory server emulator (acting
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under the clean WZ files, provided by Nexon/Wizet). There has been provided
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a whole array of edited WZ on the Drive to be used for this server. Although
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normal WZs will load properly, there is no guarantee in-game bugs and issues
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may arise because of some incompatibilities with the clean files.
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Feature list:
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PQs:
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* HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ/AmoriaPQ/TreasurePQ/ElnathPQ/HolidayPQ.
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* CWKPQ as Expedition-based event.
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* Expeditions: Scarga/Horntail/Showa/Balrog/Zakum/Pinkbean.
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* GuildPQ + Guild queue with multi-lobby systems available.
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* Brand-new PQs: BossRushPQ, CafePQ.
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* Mu Lung Dojo.
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* Capt. Latanica remade as an event (parties can now fight the boss).
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Skills:
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* Some skills behaving oddly have been patched, such as Steal, Venomous Star/Stab and Mystic Doors.
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* Maker skill features properly developed.
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* Improved current Battleship skill, now showing the HP properly on buff tab and making visible for others after changing maps.
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* Server is using heuristics to calculate fee costs for the Maker (errors sums up to 8k mesos, reagent errors stacks up comformant with it's level).
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* New skill: Chair Mastery (max lv 1) - Players having this passive skill can gain a significant boost of HP/MP recovery when sitting on a field/map chair.
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* Mu Lung Dojo skills functional.
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Quests:
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* Doll house quest functional.
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* Quests can now reward properly items when matching a reward item with the player's job.
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* Quest rewards according to jobs works properly.
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* Reward selection and randomed reward works properly.
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* Loads of quests have been patched.
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* Meso requirement for starting/completing quests now must be met by the player.
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* Lots of job questlines (rewarding skills) have been patched/implemented.
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* Enhanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
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* Improved the quest expiration system, one of the tweaks making the clock UI disappear when completing/expiring quests.
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* Reviewed Aran questline.
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* Reviewed 4th job skill questlines as a whole.
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* Complete overhaul on the 3rd job quiz (explorers), with all 40-question pool now made available.
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Player Social Network:
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* Guild and Alliance system fully functional.
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* Implemented Marriage system from the ground-up (excluding character packet encoding parts that were already present, proper credits given throughout the source files).
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* Beginners can create and join a "beginner-only" party (characters up to level 10).
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* Enhanced synchronization on Player Shops and Hired Merchants. Transactions made are instantly informed to the owner.
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* Game minirooms such as match cards and omok now has semi-functional password system.
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* Item pickup cooldown on non-owned/non-partyowned items functional.
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* Further improved the server's ranking system, now displaying properly daily player ranking movement.
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* Automated support for Player NPCs and Hall of Fame.
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Cash & Items:
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* EXP/DROP/Cosmetic Coupons.
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* EXP/DROP coupons now appears as a buff effect when on active time.
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* Great deal of cash items functional.
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* New scroll: antibanish. For use only in cases where bosses send a player back to town.
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* Inventory system properly checks for item slot free space and ownership.
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* Storage with "Arrange Items" feature functional.
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* Close-quarters evaluation mode for items (sandbox).
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* Spikes on shoes.
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* Vega's spell.
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* Owl of Minerva.
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* Pet item ignore.
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* New Year's card (New Year effect sometimes d/c's a player).
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* Kite.
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* Cash Shop Surprise.
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* Maple Life.
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Monsters, Maps & Reactors:
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* Every monsterbook card is now droppable by overworld mobs.
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* Added meso drop data for basically every missing overworld mob.
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* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
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* Every skill/mastery book is now droppable by mobs.
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* Mobs now can drop more than one of the same equipment (number of possible drops defined at droptime, uses the minimum/maximum quantity fields on DB).
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* Redesigned HT mechanics for spawn and linked damage to the sponge.
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* Improved map bounding checks for item drop points, assuring most of the items dropped will be available to pickup inside the accessible map area.
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* Limited item count on maps, smartly expiring oldest registered items, preventing potential item flooding.
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* Implemented Zombify disease status.
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* Added Boss HP Bar for dozens of bosses (needs provided custom wz).
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* If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
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* Boats, elevator and other travelling mechanics fully working.
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* HP decreasing overtime on maps and mechanics to prevent them (consumables, equips) fully functional.
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* Crimson Balrog boat approaching visual effect made functional.
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* Maps having everlasting items no longer expires them.
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* PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
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* Some reactors (PQ bonus boxes) spraying items on the map, instead of dropping everything at once.
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* Reactors pick items up smartly, checking for an option to pick up on many-items-nearby scenario.
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* Updated many scripted portals not implementing SFX properly.
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* Updated Crimsonwood, World Tour, Nihal Desert and Neo City, enabling quest completion and game progression in these areas.
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* Giant Cake (anniversary-themed boss) drops Maple equipments, Maple scrolls, summoning bags and many more interesting items.
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PQ potentials:
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* Lobby system - Multiple PQ instances on same channel.
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* Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
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* Guild queue system - Guilds can register themselves on a queue for the GPQ.
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* EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.
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Player potentials:
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* Adventurer Mount quests functional.
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* All Equipment levels up.
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* Player level rates.
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* Gain fame by quests.
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* Pet evolutions functional (not GMS-like).
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* Reviewed keybinding system.
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Server potentials:
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* Multi-worlds.
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* Inventory auto-gather and auto-sorting feature.
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* Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
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* Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
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* Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
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* Tweaked pet/mount hunger: calculations for fullness/tiredness takes active time of the subject into account.
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* NPC crafters (equips, plates/jewels, etc) now won't take items freely if the requirement conditions are not properly met.
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* Pet item pickup now gives preference to player attacks rather than forcing attack disables when automatically picking up.
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* Channel capacity bar functional and world servers with max capacity checks.
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* Disease status are now visible for other players, even when changing maps.
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* Poison damage value are now visible for other players.
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* Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
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* Custom jail system (needs provided custom wz).
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* Custom buyback system.
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* Delete Character (requires ENABLE_PIC activated).
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* Autosaver (periodically saves on DB current state of every player in-game).
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* Both fixed and randomized versions of HP/MP growth rate available, regarding player job (enable one at ServerConstants). Placeholder for HP/MP washing feature.
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* Reallocated mapobjectids utilization throughout the source, preventing issues such as "NPC disappearing mysteriously after some server time" from happening.
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* Implemented old GMS statup mechanic for novices level 10 or below. Usage of the edited localhost is mandatory on this.
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* Accounts can be created automatically when trying to login on an inexistent account -- credits to shavit.
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* Usage of Bcrypt (up-to-date) as the main password hashing algorithm, replacing old SHA's -- credits to shavit.
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Custom NPCs:
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* Spiegelmann: automatized rock-refiner.
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* Abdula: lists droppers of needed skill/mastery books.
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* Agent E: accessory crafter.
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* Donation Box: automatized item-buyer.
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* Coco & Ace of Hearts: C. scroll crafters.
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Admin/GM commands:
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* Server commands layered by GM levels.
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* Spawn Zakum/Horntail/Pinkbean.
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* New commands.
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External tools:
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* MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
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* MapleBossHpBarFetcher - Searches the quest WZ files and reports in all relevant data regarding mobs that has a boss HP bar whilst not having a proper "boss" label.
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* MapleCashDropFetcher - Searches the DB for any CASH drop data entry and lists them on a report file.
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* MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals.
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* MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids.
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* MapleInvalidItemIdFetcher - Generates a file listing all inexistent itemid's currently laying on the DB.
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* MapleMapInfoRetriever - Basic tool for detecting missing info nodes on the map field structures (maps failing to have an info node on the WZ is an critical issue).
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* MapleMesoFetcher - Creates meso drop data for mobs with more than 4 items (thus overworld mobs), calculations based on mob level and whether it's a boss or not.
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* MapleMobBookIndexer - Generates a SQL table with all relations of cardid and mobid present in the mob book.
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* MapleMobBookUpdate - Generates a wz.xml that is a copy of the original MonsterBook.wz.xml, except it updates the drop data info in the book with those currently on DB.
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* MapleQuestItemCountFetcher - Searches the quest WZ files and reports in all relevant data regarding missing "count" labels on item acts at "complete quest".
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* MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items.
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* MapleQuestlineFetcher - Searches the quest WZ files and reports in all questids that currently doesn't have script files.
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* MapleQuestMesoFetcher - Searches the quest WZ files and reports in all relevant data regarding missing/erroneous quest fee checks.
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* MapleReactorDropFetcher - Searches the DB for reactors with drop data and reports in reactorids that are not yet coded.
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* MapleSkillMakerFetcher - Updates the DB Maker-related tables with the current info present on the WZs.
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* MapleSkillMakerReagentIndexer - Generates a new maker table describing all stat-improvements from the Maker reagents (those empowering crystals and jewels).
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Project:
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* Organized project code.
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* Highly updated drop data.
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* Highly configurable server (see all server flags at ServerConstants).
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* Fixed/added some missing packets for MoveEnvironment, summons and others.
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* Uncovered many Send/Recv opcodes throughout the source.
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* Reviewed many Java object aspects that needed concurrency protection.
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* Reviewed SQL data, eliminating duplicated entries on the tables.
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* Usage of HikariCP to improve the DB connection management.
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* Protected many flaws with login management system.
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* Heavily reviewed future task management inside the project. Way less trivial schedules are spawned now, relieving task overload on the TimerManager.
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* ThreadTracker: embedded auditing tool for run-time deadlock scanning throughout the server source (relies heavily on memory usage, designed only for debugging purposes).
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Exploits patched:
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* Player being given free access to any character of any account once they have authenticated their account on login phase.
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* Player being given permission to delete any character of any account once they have authenticated their account on login phase.
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* Player being able to start/complete any quest freely.
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* Several assynchronous-oriented exploits patched, highlights on those involving Fredrick & Duey.
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Localhost:
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* Removed the 'n' problem within NPC dialog.
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* Removed caps for MATK, WDEF, MDEF, ACC and AVOID.
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* Removed "AP excess" popup and "Admin/MWLB" action block, original credits to kevintjuh93.
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* Removed "You've gained a level!" popup, original credits to PrinceReborn.
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* Removed "Cannot enter MTS from this map." popup on maps that blocks transitions (such change channel, CS/MTS), rendering the buyback option now available for all maps.
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* Removed a check for players wishing to create/join a party being novices under level 10.
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* Set a new high cap for SPEED.
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* Removed the AP assign block for novices.
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* Removed a block that would show up when trying to apply an attack gem on equipments that aren't weapons.
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