Fixed Abdula not showing book info for Arans. Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore. Implemented HolidayPQ. Added a custom item sandbox system, to be used with items generated by the "drop" command. Added the whole-map buff when using the Happy Birthday item. Fixed several battleship issues: - Battleship now shows HP properly at the buff icon. - Cleared some inconsistencies on battleship when interacting with the enhanced buff system. - Battleship now hands out defensive buffs properly.
13 KiB
13 KiB
#HeavenMS
Credits:
Ronan - Head Developer
Vcoc - Freelance Developer
DISCLAIMER:
This is NOT intended to be a PURE v83 MapleStory server emulator (acting under the clean WZ files, provided by Nexon/Wizet). There has been provided a whole array of edited WZ on the Drive to be used for this server. Although normal WZs will load properly, there is no guarantee in-game bugs and issues may arise because of some incompatibilities with the clean files.
Feature list:
PQs:
- HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ/AmoriaPQ/TreasurePQ/ElnathPQ/HolidayPQ.
- CWKPQ as Expedition-based event.
- Expeditions: Scarga/Horntail/Showa/Balrog/Zakum/Pinkbean.
- GuildPQ + Guild queue with multi-lobby systems available.
- Brand-new PQs: BossRushPQ, CafePQ.
- Mu Lung Dojo.
- Capt. Latanica remade as an event (parties can now fight the boss).
Skills:
- Some skills behaving oddly have been patched, such as Steal, Venomous Star/Stab and Mystic Doors.
- Maker skill features properly developed.
- Improved current Battleship skill, now showing the HP properly on buff tab and making visible for others after changing maps.
- Server is using heuristics to calculate fee costs for the Maker (errors sums up to 8k mesos, reagent errors stacks up comformant with it's level).
- New skill: Chair Mastery (max lv 1) - Players having this passive skill can gain a significant boost of HP/MP recovery when sitting on a field/map chair.
- Mu Lung Dojo skills functional.
Quests:
- Doll house quest functional.
- Quests can now reward properly items when matching a reward item with the player's job.
- Quest rewards according to jobs works properly.
- Reward selection and randomed reward works properly.
- Loads of quests have been patched.
- Meso requirement for starting/completing quests now must be met by the player.
- Lots of job questlines (rewarding skills) have been patched/implemented.
- Enhanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
- Improved the quest expiration system, one of the tweaks making the clock UI disappear when completing/expiring quests.
- Reviewed Aran questline.
- Reviewed 4th job skill questlines as a whole.
- Complete overhaul on the 3rd job quiz (explorers), with all 40-question pool now made available.
Player Social Network:
- Guild and Alliance system fully functional.
- Implemented Marriage system from the ground-up (excluding character packet encoding parts that were already present, proper credits given throughout the source files).
- Beginners can create and join a "beginner-only" party (characters up to level 10).
- Enhanced synchronization on Player Shops and Hired Merchants. Transactions made are instantly informed to the owner.
- Game minirooms such as match cards and omok now has semi-functional password system.
- Item pickup cooldown on non-owned/non-partyowned items functional.
- Further improved the server's ranking system, now displaying properly daily player ranking movement.
- Automated support for Player NPCs and Hall of Fame.
Cash & Items:
- EXP/DROP/Cosmetic Coupons.
- EXP/DROP coupons now appears as a buff effect when on active time.
- Great deal of cash items functional.
- New scroll: antibanish. For use only in cases where bosses send a player back to town.
- Inventory system properly checks for item slot free space and ownership.
- Storage with "Arrange Items" feature functional.
- Close-quarters evaluation mode for items (sandbox).
- Spikes on shoes.
- Vega's spell.
- Owl of Minerva.
- Pet item ignore.
- New Year's card (New Year effect sometimes d/c's a player).
- Kite.
- Cash Shop Surprise.
- Maple Life.
Monsters, Maps & Reactors:
- Every monsterbook card is now droppable by overworld mobs.
- Added meso drop data for basically every missing overworld mob.
- Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
- Every skill/mastery book is now droppable by mobs.
- Mobs now can drop more than one of the same equipment (number of possible drops defined at droptime, uses the minimum/maximum quantity fields on DB).
- Redesigned HT mechanics for spawn and linked damage to the sponge.
- Improved map bounding checks for item drop points, assuring most of the items dropped will be available to pickup inside the accessible map area.
- Limited item count on maps, smartly expiring oldest registered items, preventing potential item flooding.
- Implemented Zombify disease status.
- Added Boss HP Bar for dozens of bosses (needs provided custom wz).
- If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
- Boats, elevator and other travelling mechanics fully working.
- HP decreasing overtime on maps and mechanics to prevent them (consumables, equips) fully functional.
- Crimson Balrog boat approaching visual effect made functional.
- Maps having everlasting items no longer expires them.
- PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
- Some reactors (PQ bonus boxes) spraying items on the map, instead of dropping everything at once.
- Reactors pick items up smartly, checking for an option to pick up on many-items-nearby scenario.
- Updated many scripted portals not implementing SFX properly.
- Updated Crimsonwood, World Tour, Nihal Desert and Neo City, enabling quest completion and game progression in these areas.
- Giant Cake (anniversary-themed boss) drops Maple equipments, Maple scrolls, summoning bags and many more interesting items.
PQ potentials:
- Lobby system - Multiple PQ instances on same channel.
- Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
- Guild queue system - Guilds can register themselves on a queue for the GPQ.
- EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.
Player potentials:
- Adventurer Mount quests functional.
- All Equipment levels up.
- Player level rates.
- Gain fame by quests.
- Pet evolutions functional (not GMS-like).
- Reviewed keybinding system.
Server potentials:
- Multi-worlds.
- Inventory auto-gather and auto-sorting feature.
- Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
- Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
- Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
- Tweaked pet/mount hunger: calculations for fullness/tiredness takes active time of the subject into account.
- NPC crafters (equips, plates/jewels, etc) now won't take items freely if the requirement conditions are not properly met.
- Pet item pickup now gives preference to player attacks rather than forcing attack disables when automatically picking up.
- Channel capacity bar functional and world servers with max capacity checks.
- Disease status are now visible for other players, even when changing maps.
- Poison damage value are now visible for other players.
- Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
- Custom jail system (needs provided custom wz).
- Custom buyback system.
- Delete Character (requires ENABLE_PIC activated).
- Autosaver (periodically saves on DB current state of every player in-game).
- Both fixed and randomized versions of HP/MP growth rate available, regarding player job (enable one at ServerConstants). Placeholder for HP/MP washing feature.
- Reallocated mapobjectids utilization throughout the source, preventing issues such as "NPC disappearing mysteriously after some server time" from happening.
- Implemented old GMS statup mechanic for novices level 10 or below. Usage of the edited localhost is mandatory on this.
- Accounts can be created automatically when trying to login on an inexistent account -- credits to shavit.
- Usage of Bcrypt (up-to-date) as the main password hashing algorithm, replacing old SHA's -- credits to shavit.
Custom NPCs:
- Spiegelmann: automatized rock-refiner.
- Abdula: lists droppers of needed skill/mastery books.
- Agent E: accessory crafter.
- Donation Box: automatized item-buyer.
- Coco & Ace of Hearts: C. scroll crafters.
Admin/GM commands:
- Server commands layered by GM levels.
- Spawn Zakum/Horntail/Pinkbean.
- New commands.
External tools:
- MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
- MapleBossHpBarFetcher - Searches the quest WZ files and reports in all relevant data regarding mobs that has a boss HP bar whilst not having a proper "boss" label.
- MapleCashDropFetcher - Searches the DB for any CASH drop data entry and lists them on a report file.
- MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals.
- MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids.
- MapleInvalidItemIdFetcher - Generates a file listing all inexistent itemid's currently laying on the DB.
- MapleMapInfoRetriever - Basic tool for detecting missing info nodes on the map field structures (maps failing to have an info node on the WZ is an critical issue).
- MapleMesoFetcher - Creates meso drop data for mobs with more than 4 items (thus overworld mobs), calculations based on mob level and whether it's a boss or not.
- MapleMobBookIndexer - Generates a SQL table with all relations of cardid and mobid present in the mob book.
- MapleMobBookUpdate - Generates a wz.xml that is a copy of the original MonsterBook.wz.xml, except it updates the drop data info in the book with those currently on DB.
- MapleQuestItemCountFetcher - Searches the quest WZ files and reports in all relevant data regarding missing "count" labels on item acts at "complete quest".
- MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items.
- MapleQuestlineFetcher - Searches the quest WZ files and reports in all questids that currently doesn't have script files.
- MapleQuestMesoFetcher - Searches the quest WZ files and reports in all relevant data regarding missing/erroneous quest fee checks.
- MapleReactorDropFetcher - Searches the DB for reactors with drop data and reports in reactorids that are not yet coded.
- MapleSkillMakerFetcher - Updates the DB Maker-related tables with the current info present on the WZs.
- MapleSkillMakerReagentIndexer - Generates a new maker table describing all stat-improvements from the Maker reagents (those empowering crystals and jewels).
Project:
- Organized project code.
- Highly updated drop data.
- Highly configurable server (see all server flags at ServerConstants).
- Fixed/added some missing packets for MoveEnvironment, summons and others.
- Uncovered many Send/Recv opcodes throughout the source.
- Reviewed many Java object aspects that needed concurrency protection.
- Reviewed SQL data, eliminating duplicated entries on the tables.
- Usage of HikariCP to improve the DB connection management.
- Protected many flaws with login management system.
- Heavily reviewed future task management inside the project. Way less trivial schedules are spawned now, relieving task overload on the TimerManager.
- ThreadTracker: embedded auditing tool for run-time deadlock scanning throughout the server source (relies heavily on memory usage, designed only for debugging purposes).
Exploits patched:
- Player being given free access to any character of any account once they have authenticated their account on login phase.
- Player being given permission to delete any character of any account once they have authenticated their account on login phase.
- Player being able to start/complete any quest freely.
- Several assynchronous-oriented exploits patched, highlights on those involving Fredrick & Duey.
Localhost:
- Removed the 'n' problem within NPC dialog.
- Removed caps for MATK, WDEF, MDEF, ACC and AVOID.
- Removed "AP excess" popup and "Admin/MWLB" action block, original credits to kevintjuh93.
- Removed "You've gained a level!" popup, original credits to PrinceReborn.
- Removed "Cannot enter MTS from this map." popup on maps that blocks transitions (such change channel, CS/MTS), rendering the buyback option now available for all maps.
- Removed a check for players wishing to create/join a party being novices under level 10.
- Set a new high cap for SPEED.
- Removed the AP assign block for novices.
- Removed a block that would show up when trying to apply an attack gem on equipments that aren't weapons.