Problem: disconnecting requires access to CharacterSaver, which is not available in Client. Having it in a service like this solves that problem. Next step is to migrate all calls to Client#disconnect and Client#forceDisconnect to their TransitionService counterparts.
246 lines
9.3 KiB
Java
246 lines
9.3 KiB
Java
package service;
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import client.BuddyList;
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import client.Client;
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import client.inventory.InventoryType;
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import config.YamlConfig;
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import constants.id.MapId;
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import database.character.CharacterSaver;
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import net.server.Server;
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import net.server.guild.Guild;
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import net.server.guild.GuildCharacter;
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import net.server.guild.GuildPackets;
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import net.server.world.*;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import scripting.event.EventInstanceManager;
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import server.ThreadManager;
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import server.maps.FieldLimit;
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import server.maps.MapleMap;
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import server.maps.MiniDungeonInfo;
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import tools.PacketCreator;
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import java.io.IOException;
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import java.net.InetAddress;
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public class TransitionService {
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private static final Logger log = LoggerFactory.getLogger(TransitionService.class);
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private final Server server = Server.getInstance();
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private final CharacterSaver chrSaver;
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public TransitionService(CharacterSaver characterSaver) {
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this.chrSaver = characterSaver;
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}
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public void changeChannel(Client c, int channel) {
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var chr = c.getPlayer();
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if (chr.isBanned()) {
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disconnect(c, false, false);
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return;
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}
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if (!chr.isAlive() || FieldLimit.CANNOTMIGRATE.check(chr.getMap().getFieldLimit())) {
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c.sendPacket(PacketCreator.enableActions());
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return;
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}
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if (MiniDungeonInfo.isDungeonMap(chr.getMapId())) {
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c.sendPacket(PacketCreator.serverNotice(5, "Changing channels or entering Cash Shop or MTS are disabled when inside a Mini-Dungeon."));
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c.sendPacket(PacketCreator.enableActions());
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return;
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}
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String[] socket = Server.getInstance().getInetSocket(c, c.getWorld(), channel);
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if (socket == null) {
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c.sendPacket(PacketCreator.serverNotice(1, "Channel " + channel + " is currently disabled. Try another channel."));
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c.sendPacket(PacketCreator.enableActions());
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return;
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}
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chr.closePlayerInteractions();
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chr.closePartySearchInteractions();
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chr.unregisterChairBuff();
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server.getPlayerBuffStorage().addBuffsToStorage(chr.getId(), chr.getAllBuffs());
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server.getPlayerBuffStorage().addDiseasesToStorage(chr.getId(), chr.getAllDiseases());
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chr.setDisconnectedFromChannelWorld();
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chr.notifyMapTransferToPartner(-1);
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chr.removeIncomingInvites();
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chr.cancelAllBuffs(true);
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chr.cancelAllDebuffs();
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chr.cancelBuffExpireTask();
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chr.cancelDiseaseExpireTask();
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chr.cancelSkillCooldownTask();
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chr.cancelQuestExpirationTask();
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//Cancelling magicdoor? Nope
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//Cancelling mounts? Noty
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chr.getInventory(InventoryType.EQUIPPED).checked(false); //test
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chr.getMap().removePlayer(chr);
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chr.clearBanishPlayerData();
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c.getChannelServer().removePlayer(chr);
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chrSaver.save(chr);
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chr.setSessionTransitionState();
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try {
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c.sendPacket(PacketCreator.getChannelChange(InetAddress.getByName(socket[0]), Integer.parseInt(socket[1])));
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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// TODO: take code from Client#disconnect & forceDisconnect. Move it here.
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// It's not gonna be easy to move all instances of c.disconnect, but it has to be done.
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public void disconnect(final Client c, final boolean shutdown, final boolean cashShop) {
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if (c.tryDisconnect()) {
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ThreadManager.getInstance().newTask(() -> disconnectInternal(c, shutdown, cashShop));
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}
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}
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public void forceDisconnect(Client c) {
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if (c.tryDisconnect()) {
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disconnectInternal(c, true, false);
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}
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}
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private void disconnectInternal(Client c, boolean shutdown, boolean cashShop) {
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var chr = c.getPlayer();
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if (chr != null && chr.isLoggedin() && chr.getClient() != null) {
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final int messengerid = chr.getMessenger() == null ? 0 : chr.getMessenger().getId();
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final BuddyList bl = chr.getBuddylist();
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final MessengerCharacter messengerChr = new MessengerCharacter(chr, 0);
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final GuildCharacter guildChr = chr.getMGC();
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final Guild guild = chr.getGuild();
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chr.cancelMagicDoor();
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final World wserv = c.getWorldServer(); // obviously wserv is NOT null if this chr was online on it
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try {
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removePlayer(c, wserv, c.isInTransition());
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final int channel = c.getChannel();
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if (!(channel == -1 || shutdown)) {
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if (!cashShop) {
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if (!c.isInTransition()) { // meaning not changing channels
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if (messengerid > 0) {
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wserv.leaveMessenger(messengerid, messengerChr);
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}
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chr.forfeitExpirableQuests(); //This is for those quests that you have to stay logged in for a certain amount of time
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if (guild != null) {
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final Server server = Server.getInstance();
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server.setGuildMemberOnline(chr, false, chr.getClient().getChannel());
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chr.sendPacket(GuildPackets.showGuildInfo(chr));
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}
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if (bl != null) {
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wserv.loggedOff(chr.getName(), chr.getId(), channel, chr.getBuddylist().getBuddyIds());
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}
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}
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} else {
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if (!c.isInTransition()) { // if dc inside of cash shop.
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if (bl != null) {
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wserv.loggedOff(chr.getName(), chr.getId(), channel, chr.getBuddylist().getBuddyIds());
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}
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}
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}
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}
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} catch (final Exception e) {
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log.error("Account stuck", e);
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} finally {
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if (!c.isInTransition()) {
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if (guildChr != null) {
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guildChr.setCharacter(null);
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}
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wserv.removePlayer(chr);
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//getChannelServer().removePlayer(player); already being done
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chr.cancelAllDebuffs();
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chrSaver.save(chr);
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chr.logOff();
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if (YamlConfig.config.server.INSTANT_NAME_CHANGE) {
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chr.doPendingNameChange();
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}
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c.clear();
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} else {
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c.getChannelServer().removePlayer(chr);
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chr.cancelAllDebuffs();
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chrSaver.save(chr);
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}
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}
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}
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}
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private void removePlayer(Client c, World world, boolean serverTransition) {
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var chr = c.getPlayer();
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try {
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chr.setDisconnectedFromChannelWorld();
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chr.notifyMapTransferToPartner(-1);
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chr.removeIncomingInvites();
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chr.cancelAllBuffs(true);
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chr.closePlayerInteractions();
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chr.closePartySearchInteractions();
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if (!serverTransition) { // thanks MedicOP for detecting an issue with party leader change on changing channels
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removePartyPlayer(c, world);
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EventInstanceManager eim = chr.getEventInstance();
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if (eim != null) {
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eim.playerDisconnected(chr);
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}
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if (chr.getMonsterCarnival() != null) {
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chr.getMonsterCarnival().playerDisconnected(chr.getId());
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}
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if (chr.getAriantColiseum() != null) {
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chr.getAriantColiseum().playerDisconnected(chr);
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}
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}
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if (chr.getMap() != null) {
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int mapId = chr.getMapId();
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chr.getMap().removePlayer(chr);
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if (MapId.isDojo(mapId)) {
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c.getChannelServer().freeDojoSectionIfEmpty(mapId);
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}
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if (chr.getMap().getHPDec() > 0) {
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world.removePlayerHpDecrease(chr);
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}
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}
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} catch (final Throwable t) {
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log.error("Account stuck", t);
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}
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}
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private void removePartyPlayer(Client c, World world) {
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var chr = c.getPlayer();
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MapleMap map = chr.getMap();
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final Party party = chr.getParty();
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final int idz = chr.getId();
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if (party != null) {
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final PartyCharacter chrp = new PartyCharacter(chr);
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chrp.setOnline(false);
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world.updateParty(party.getId(), PartyOperation.LOG_ONOFF, chrp);
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if (party.getLeader().getId() == idz && map != null) {
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PartyCharacter lchr = null;
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for (PartyCharacter pchr : party.getMembers()) {
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if (pchr != null && pchr.getId() != idz && (lchr == null || lchr.getLevel() <= pchr.getLevel()) && map.getCharacterById(pchr.getId()) != null) {
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lchr = pchr;
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}
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}
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if (lchr != null) {
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world.updateParty(party.getId(), PartyOperation.CHANGE_LEADER, lchr);
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}
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}
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}
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}
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}
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