Implemented dynamic world/channel shutdown, coupling with the dynamic deployment from last commit rendering on a fully automated world/channel management. Fixed some spawned mobs not being properly registered on events. Implemented a respawn mechanic sensitive to number of players on map. More mobs will spawn the greater the number of players is. Server flag: USE_ENABLE_FULL_RESPAWN = false. Implemented a mechanic for delayed mob loot drops, on which the delay is determined by the death animation duration. Server flag: USE_SPAWN_LOOT_ON_ANIMATION = true. Fixed EIM being disposed incorrectly when the dispose is called through scripts. Protected concurrently AP and SP distribution handlers. Slightly improved HealOvertimeHandler performance. Fixed Duey not propagating equipment level and experience when transfering items. Buyback now has a short grace period, granting the returning player time for decision making (players won't die right away, rather sticks at 1HP). Reviewed item monitor task not properly protected concurrently. Fixed some issues with ropes on some Kampung Village maps. Fixed "maxhpmp" command allowing to pass negative values.
816 KiB
816 KiB