Files
sweetgum-server/scripts/npc/2100001.js
ronancpl 2d932a9e12 Quick crafters update
Minor update on mineral/jewel crafters' code.
2018-01-22 15:00:05 -02:00

209 lines
7.7 KiB
JavaScript

/* Author: aaroncsn (MapleSea Like)
NPC Name: Muhammad
Map(s): Ariant:The Town of Ariant(260000200)
Description: Jewel Refiner
*/
var status = 0;
var selectedType = -1;
var selectedItem = -1;
var item;
var mats;
var matQty;
var cost;
var qty;
var equip;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode <= 0 && status == 0) {
cm.sendNext("If you aren't in a hurry, then please come back in a bit. As you can see, there's so much work going on right now that I can't possibly give them to you on time.");
cm.dispose();
return;
}
if (mode <= 0 && status >= 1){
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(status == 0)
cm.sendYesNo("Are you here to refine the ores of a mineral or a jewel? It doesn't matter how many ores you have, if you don't have them refined by a master like me, then they won't see the light of day. What do you think, do you want to refine them right now?");
if (status == 1 && mode == 1) {
var selStr = "I like your attitude! Let's just take care of this right now. What kind of ores would you like to refine? #b";
var options = new Array("Refine mineral ore","Refine jewel ores","Refine crystal ores");
for (var i = 0; i < options.length; i++){
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
}
cm.sendSimple(selStr);
}
else if (status == 2 && mode == 1) {
selectedType = selection;
if (selectedType == 0){ //mineral refine
var selStr = "Which mineral would you like to refine?#b";
var minerals = new Array ("Bronze Plate","Steel Plate","Mithril Plate","Adamantium Plate","Silver Plate","Orihalcon Plate","Gold Plate","Lithium");
for (var i = 0; i < minerals.length; i++){
selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
}
cm.sendSimple(selStr);
equip = false;
}
else if (selectedType == 1){ //jewel refine
var selStr = "Which jewel would you like to refine?#b";
var jewels = new Array ("Garnet","Amethyst","Aquamarine","Emerald","Opal","Sapphire","Topaz","Diamond","Black Crystal");
for (var i = 0; i < jewels.length; i++){
selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
}
cm.sendSimple(selStr);
equip = false;
}
else if (selectedType == 2){ //Crystal refine
var selStr = "A crystal? That's a rare item indeed. Don't worry, I can refine it just as well as others. Which crystal would you like to refine? #b";
var crystals = new Array("Power Crystal","Wisdom Crystal","DEX Crystal","LUK Crystal");
for (var i = 0; i < crystals.length; i++){
selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
}
cm.sendSimple(selStr);
equip = false;
}
}
else if (status == 3 && mode == 1) {
selectedItem = selection;
if (selectedType == 0){ //mineral refine
var itemSet = new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006,4011008);
var matSet = new Array(4010000,4010001,4010002,4010003,4010004,4010005,4010006,4010007);
var matQtySet = new Array(10,10,10,10,10,10,10,10);
var costSet = new Array(270,270,270,450,450,450,720,270);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 1){ //jewel refine
var itemSet = new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008);
var matSet = new Array(4020000,4020001,4020002,4020003,4020004,4020005,4020006,4020007,4020008);
var matQtySet = new Array(10,10,10,10,10,10,10,10,10);
var costSet = new Array (450,450,450,450,450,450,450,900,2700);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
else if (selectedType == 2){ //Crystal refine
var itemSet = new Array(4005000,4005001,4005002,4005003);
var matSet = new Array(4004000,4004001,4004002,4004003);
var matQtySet = new Array(10,10,10,10);
var costSet = new Array (4500,4500,4500,4500);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
}
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
cm.sendGetNumber(prompt,1,1,100)
}
else if (status == 4 && mode == 1) {
if (equip)
{
selectedItem = selection;
qty = 1;
}
else
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
var prompt = "You want me to make ";
if (qty == 1)
prompt += "a #t" + item + "#?";
else
prompt += qty + " #t" + item + "#?";
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
if (mats instanceof Array){
for(var i = 0; i < mats.length; i++){
prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
}
}
else {
prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
}
if (cost > 0)
prompt += "\r\n#i4031138# " + cost * qty + " meso";
cm.sendYesNo(prompt);
}
else if (status == 5 && mode == 1) {
var complete = true;
var recvItem = item, recvQty;
if (item >= 2060000 && item <= 2060002) //bow arrows
recvQty = 1000 - (item - 2060000) * 100;
else if (item >= 2061000 && item <= 2061002) //xbow arrows
recvQty = 1000 - (item - 2061000) * 100;
else if (item == 4003000)//screws
recvQty = 15 * qty;
else
recvQty = qty;
if(!cm.canHold(recvItem, recvQty)) {
cm.sendOk("I'm afraid you are short in inventory slots for this.");
}
else if (cm.getMeso() < cost * qty)
{
cm.sendOk("I'm afraid you cannot afford my services.");
}
else
{
if (mats instanceof Array) {
for(var i = 0; complete && i < mats.length; i++)
{
if (matQty[i] * qty == 1) {
if (!cm.haveItem(mats[i]))
{
complete = false;
}
}
else {
if (cm.haveItem(mats[i],matQty[i]*qty))complete=false;
}
}
}
else {
if (!cm.haveItem(mats, matQty * qty))complete=false;
}
if (!complete)
cm.sendOk("Please check and see if you have all the necessary items with you. If so, then please check your etc. inventory and see if you have an empty space.");
else {
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++){
cm.gainItem(mats[i], -matQty[i] * qty);
}
}
else
cm.gainItem(mats, -matQty * qty);
if (cost > 0)
cm.gainMeso(-cost * qty);
cm.gainItem(recvItem, recvQty);
cm.sendOk("There, finished. What do you think, a piece of art, isn't it? Well, if you need anything else, you know where to find me.");
}
}
cm.dispose();
}
}