Files
sweetgum-server/scripts/npc/2100.js
ronancpl 1fead59c57 Slot Max & Wind Walk fix + reviewed scripted portals
Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
2017-11-03 17:06:48 -02:00

69 lines
3.1 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Author: Xterminator
NPC Name: Sera
Map(s): Maple Road : Entrance - Mushroom Town Training Camp (0), Maple Road: Upper level of the Training Camp (1), Maple Road : Entrance - Mushroom Town Training Camp (3)
Description: First NPC
*/
var status = -1;
function start() {
if (cm.c.getPlayer().getMapId() == 0 || cm.c.getPlayer().getMapId() == 3)
cm.sendYesNo("Welcome to the world of MapleStory. The purpose of this training camp is to help beginners. Would you like to enter this training camp? Some people start their journey without taking the training program. But I strongly recommend you take the training program first.");
else
cm.sendNext("This is the image room where your first training program begins. In this room, you will have an advance look into the job of your choice.");
}
function action(mode, type, selection) {
status++;
if (mode != 1) {
if(mode == 0 && status == 0){
cm.sendYesNo("Do you really want to start your journey right away?");
return;
}else if(mode == 0 && status == 1 && type == 0){
status -= 2;
start();
return;
}else if(mode == 0 && status == 1 && type == 1)
cm.sendNext("Please talk to me again when you finally made your decision.");
cm.dispose();
return;
}
if (cm.c.getPlayer().getMapId() == 0 || cm.c.getPlayer().getMapId() == 3){
if(status == 0){
cm.sendNext("Ok then, I will let you enter the training camp. Please follow your instructor's lead.");
}else if(status == 1 && type == 1){
cm.sendNext("It seems like you want to start your journey without taking the training program. Then, I will let you move on to the training ground. Be careful~");
}else if(status == 1){
cm.warp(1, 0);
dispose();
}else{
cm.warp(40000, 0);
dispose();
}
}else
if(status == 0)
cm.sendPrev("Once you train hard enough, you will be entitled to occupy a job. You can become a Bowman in Henesys, a Magician in Ellinia, a Warrior in Perion, and a Thief in Kerning City...");
else
cm.dispose();
}