Files
sweetgum-server/scripts/npc/1104002.js
ronancpl f439c158e2 Login Purification + Optimized currenttime calls + Standardized WZ
Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.

Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
2018-07-18 13:00:53 -03:00

62 lines
2.8 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
var mapobj = cm.getMap();
if (mode == 0 && type > 0) {
cm.getPlayer().dropMessage(5, "Eleanor: Oh, lost the Empress and still challenging us? Now you've done it! Prepare yourself!!!");
mapobj.spawnMonsterOnGroundBelow(Packages.server.life.MapleLifeFactory.getMonster(9001010), new Packages.java.awt.Point(850, 0));
mapobj.destroyNPC(1104002);
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(status == 0) {
if(!cm.isQuestStarted(20407)) {
cm.sendOk("... Knight, you still #bseem unsure to face this fight#k, don't you? There's no grace in challenging someone when they are still not mentally ready for the battle. Talk your peace to that big clumsy bird of yours, maybe it'll put some guts on you.");
cm.dispose();
return;
}
cm.sendAcceptDecline("Hahahahaha! This place's Empress is already under my domain, that's surely a great advance on the #bBlack Wings#k' overthrow towards Maple World... And you, there? Still wants to face us? Or, better yet, #rfeel fancy to join us#k since there's nothing more you can do?");
} else if (status == 1) {
cm.sendOk("Heh, cowards have no place on the #rBlack Mage's#k army. Begone!");
cm.dispose();
}
}
}