Files
sweetgum-server/scripts/event/HolidayPQ_2.js
ronancpl dac5c43635 Item pickup patch + Rescaled buyback fee + Tameness gain on Quests
Fixed a concurrency issue with registering picked items into the inventory, that would render some of the collected items to not be registered.
Adjusted buyback fee, now using a value sensitive to the player level (starts scaling from level 30, caps at 120).
Edited MaxHP of the boss Shade, now properly scaled to it's level.
Fixed return scroll and summon bags being usable inside BRPQ rest points.
Added missing etc drop data for the Extras/Leaders mobs from Zipangu.
Implemented pet tameness gain on quests.
Fixed a concurrency issue with the pet spawn handler, allowing possible PE exploits.
Adjusted drop rates of omok pieces and match cards, now somewhat GMS-like.
Shadow Meso now properly dispels mobs wdef/mdef up, as the skill description suggests.
Fixed Shadow Meso using up projectiles (it should use only mesos).
2018-06-26 22:56:26 -03:00

359 lines
11 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Holiday PQ
*/
// GMS-like event string data thanks to iHealForLove
importPackage(Packages.client.inventory);
importPackage(Packages.server.life);
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 31, maxLevel = 40;
var entryMap = 889100011;
var exitMap = 889100012;
var recruitMap = 889100010;
var clearMap = 889100012;
var minMapId = 889100011;
var maxMapId = 889100011;
var eventTime = 20; // 20 minutes
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4032094, 4032095];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 3; //Rewards at Hard difficulty
itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002];
itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 2; //Rewards at Normal difficulty
itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007];
itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 1; //Rewards at Easy difficulty
itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006];
itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Holiday2_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setProperty("statusStg1", "-1");
eim.setProperty("missingDrops", "0");
eim.setProperty("snowmanLevel", "0");
eim.setProperty("snowmanStep", "0");
eim.setProperty("spawnedBoss", "0");
var mapobj = eim.getInstanceMap(entryMap);
mapobj.resetPQ(level);
mapobj.allowSummonState(false);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getInstanceMap(entryMap).instanceMapRespawn();
eim.schedule("respawnStages", 10 * 1000);
}
function snowmanHeal(eim) {
var difficulty = eim.getIntProperty("level");
var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5);
snowman.heal(200 + 200 * difficulty, 0);
eim.schedule("snowmanHeal", 10 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if(!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
}
else
playerLeft(eim, player);
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.applyEventPlayersItemBuff(2022437);
}
function isScrooge(mob) {
var mobid = mob.getId();
return mobid >= 9400319 && mobid <= 9400321;
}
function monsterKilled(mob, eim) {
try {
if(eim.isEventCleared()) return;
else if(isScrooge(mob)) {
eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level"));
eim.showClearEffect();
eim.clearPQ();
return;
}
var rnd = Math.random();
var forceDrop = false;
if(rnd >= 0.42) { // 42% chance of dropping token
var miss = eim.getIntProperty("missingDrops");
if(miss < 5) {
eim.setIntProperty("missingDrops", miss + 1);
return;
}
forceDrop = true;
}
var mapObj = mob.getMap();
var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
eim.setIntProperty("missingDrops", 0);
} catch(err) {} // PQ not started yet
}
function allMonstersDead(eim) {}
function friendlyKilled(mob, eim) {
eim.setIntProperty("snowmanStep", 0);
var snowmanLevel = eim.getIntProperty("snowmanLevel");
if(snowmanLevel <= 1) {
end(eim);
} else {
eim.setIntProperty("snowmanLevel", snowmanLevel - 1);
}
}
function snowmanEvolve(eim, curLevel) {
var mapobj = eim.getInstanceMap(entryMap);
var difficulty = eim.getIntProperty("level");
var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1));
eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled
mapobj.killMonster(snowman, null, false, 2);
var snowman = MapleLifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel);
mapobj.spawnMonsterOnGroundBelow(snowman, new java.awt.Point(-180, 15));
if(curLevel >= 4) {
mapobj.allowSummonState(false);
mapobj.killAllMonstersNotFriendly();
mapobj.setReactorState();
eim.giveEventPlayersStageReward(2 * difficulty - 1);
eim.showClearEffect();
}
}
function snowmanSnack(eim) {
if(eim.getIntProperty("snowmanLevel") >= 5) return;
var step = eim.getIntProperty("snowmanStep");
var snowmanLevel = eim.getIntProperty("snowmanLevel");
if(step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) {
step = 0;
snowmanEvolve(eim, snowmanLevel);
} else {
var mapobj = eim.getInstanceMap(entryMap);
var difficulty = eim.getIntProperty("level");
var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel);
snowman.heal(200 + (200 * snowmanLevel), 0);
step += 1;
}
eim.setIntProperty("snowmanStep", step);
}
function snowmanSnackFake(eim) {
if(eim.getIntProperty("snowmanLevel") >= 5) return;
var step = eim.getIntProperty("snowmanStep");
if(step > 0) {
eim.setIntProperty("snowmanStep", step - 1);
}
eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!");
}
function cancelSchedule() {}
function dispose(eim) {}