Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
36 lines
1.4 KiB
JavaScript
36 lines
1.4 KiB
JavaScript
var status = -1;
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var exchangeItem = 4000438;
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function start() {
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 1) {
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status++;
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} else {
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cm.dispose();
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return;
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}
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if (status == 0) {
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cm.sendSimple("These monsters are a piece of cake! One hit with my sword and I will kill them... better get a sword first.#b\r\n#L0#Hey, take these tree trunks. You can build a better sword with them.#l");
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} else if (status == 1) {
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if (!cm.haveItem(exchangeItem, 100)) {
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cm.sendNext("You don't have enough... I need at least 100.");
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cm.dispose();
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} else {
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cm.sendGetNumber("Hey, that's a good idea! I can give you #i4310000#Perfect Pitch for each 100 #i" + exchangeItem + "##t" + exchangeItem + "# you give me. How many do you want? (Current Items: " + cm.getPlayer().itemQuantity(exchangeItem) + ")", java.lang.Math.min(300, cm.getPlayer().itemQuantity(exchangeItem) / 100), 1, java.lang.Math.min(300, cm.getPlayer().itemQuantity(exchangeItem) / 100));
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}
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} else if (status == 2) {
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if (selection >= 1 && selection <= cm.getPlayer().itemQuantity(exchangeItem) / 100) {
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if (!cm.canHold(4310000, selection)) {
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cm.sendOk("Please make some space in ETC tab.");
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} else {
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cm.gainItem(4310000, selection);
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cm.gainItem(exchangeItem, -(selection * 100));
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cm.sendOk("Thanks!");
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}
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}
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cm.dispose();
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}
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} |