Files
sweetgum-server/src/main/java/server/partyquest/Pyramid.java
P0nk 8f6860d7d7 All packet creating methods now create Packet instead of byte[]
This commit got way too big...
- Remove deprecated methods for sending packets
- Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array
- Split up some packet creating methods into separate classes
2021-08-21 01:36:51 +02:00

238 lines
7.4 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package server.partyquest;
import client.MapleCharacter;
import net.server.world.MapleParty;
import server.MapleItemInformationProvider;
import server.TimerManager;
import tools.PacketCreator;
import java.util.concurrent.ScheduledFuture;
/**
*
* @author kevintjuh93
*/
public class Pyramid extends PartyQuest {
public enum PyramidMode {
EASY(0), NORMAL(1), HARD(2), HELL(3);
int mode;
PyramidMode(int mode) {
this.mode = mode;
}
public int getMode() {
return mode;
}
}
int kill = 0, miss = 0, cool = 0, exp = 0, map, count;
byte coolAdd = 5, missSub = 4, decrease = 1;//hmmm
short gauge;
byte rank, skill = 0, stage = 0, buffcount = 0;//buffcount includes buffs + skills
PyramidMode mode;
ScheduledFuture<?> timer = null;
ScheduledFuture<?> gaugeSchedule = null;
public Pyramid(MapleParty party, PyramidMode mode, int mapid) {
super(party);
this.mode = mode;
this.map = mapid;
byte plus = (byte) mode.getMode();
coolAdd += plus;
missSub += plus;
switch (plus) {
case 0:
decrease = 1;
case 1:
case 2:
decrease = 2;
case 3:
decrease = 3;
}
}
public void startGaugeSchedule() {
if (gaugeSchedule == null) {
gauge = 100;
count = 0;
gaugeSchedule = TimerManager.getInstance().register(() -> {
gauge -= decrease;
if (gauge <= 0) warp(926010001);
}, 1000);
}
}
public void kill() {
kill++;
if (gauge < 100) count++;
gauge++;
broadcastInfo("hit", kill);
if (gauge >= 100) gauge = 100;
checkBuffs();
}
public void cool() {
cool++;
int plus = coolAdd;
if ((gauge + coolAdd) > 100) plus -= ((gauge + coolAdd) - 100);
gauge += plus;
count += plus;
if (gauge >= 100) gauge = 100;
broadcastInfo("cool", cool);
checkBuffs();
}
public void miss() {
miss++;
count -= missSub;
gauge -= missSub;
broadcastInfo("miss", miss);
}
public int timer() {
int value;
if (stage > 0)
value = 180;
else
value = 120;
timer = TimerManager.getInstance().schedule(() -> {
stage++;
warp(map + (stage * 100));//Should work :D
}, value * 1000);//, 4000
broadcastInfo("party", getParticipants().size() > 1 ? 1 : 0);
broadcastInfo("hit", kill);
broadcastInfo("miss", miss);
broadcastInfo("cool", cool);
broadcastInfo("skill", skill);
broadcastInfo("laststage", stage);
startGaugeSchedule();
return value;
}
public void warp(int mapid) {
for (MapleCharacter chr : getParticipants()) {
chr.changeMap(mapid, 0);
}
if (stage > -1) {
gaugeSchedule.cancel(false);
gaugeSchedule = null;
timer.cancel(false);
timer = null;
} else stage = 0;
}
public void broadcastInfo(String info, int amount) {
for (MapleCharacter chr : getParticipants()) {
chr.sendPacket(PacketCreator.getEnergy("massacre_" + info, amount));
chr.sendPacket(PacketCreator.pyramidGauge(count));
}
}
public boolean useSkill() {
if (skill < 1) return false;
skill--;
broadcastInfo("skill", skill);
return true;
}
public void checkBuffs() {
int total = (kill + cool);
if (buffcount == 0 && total >= 250) {
buffcount++;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for (MapleCharacter chr : getParticipants())
ii.getItemEffect(2022585).applyTo(chr);
} else if (buffcount == 1 && total >= 500) {
buffcount++;
skill++;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for (MapleCharacter chr : getParticipants()) {
chr.sendPacket(PacketCreator.getEnergy("massacre_skill", skill));
ii.getItemEffect(2022586).applyTo(chr);
}
} else if (buffcount == 2 && total >= 1000) {
buffcount++;
skill++;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for (MapleCharacter chr : getParticipants()) {
chr.sendPacket(PacketCreator.getEnergy("massacre_skill", skill));
ii.getItemEffect(2022587).applyTo(chr);
}
} else if (buffcount == 3 && total >= 1500) {
skill++;
broadcastInfo("skill", skill);
} else if (buffcount == 4 && total >= 2000) {
buffcount++;
skill++;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for (MapleCharacter chr : getParticipants()) {
chr.sendPacket(PacketCreator.getEnergy("massacre_skill", skill));
ii.getItemEffect(2022588).applyTo(chr);
}
} else if (buffcount == 5 && total >= 2500) {
skill++;
broadcastInfo("skill", skill);
} else if (buffcount == 6 && total >= 3000) {
skill++;
broadcastInfo("skill", skill);
}
}
public void sendScore(MapleCharacter chr) {
if (exp == 0) {
int totalkills = (kill + cool);
if (stage == 5) {
if (totalkills >= 3000) rank = 0;
else if (totalkills >= 2000) rank = 1;
else if (totalkills >= 1500) rank = 2;
else if(totalkills >= 500) rank = 3;
else rank = 4;
} else {
if (totalkills >= 2000) rank = 3;
else rank = 4;
}
if (rank == 0) exp = (60500 + (5500 * mode.getMode()));
else if(rank == 1) exp = (55000 + (5000 * mode.getMode()));
else if (rank == 2) exp = (46750 + (4250 * mode.getMode()));
else if (rank == 3) exp = (22000 + (2000 * mode.getMode()));
exp += ((kill * 2) + (cool * 10));
}
chr.sendPacket(PacketCreator.pyramidScore(rank, exp));
chr.gainExp(exp, true, true);
}
}