/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package server.partyquest; import client.MapleCharacter; import net.server.world.MapleParty; import server.MapleItemInformationProvider; import server.TimerManager; import tools.PacketCreator; import java.util.concurrent.ScheduledFuture; /** * * @author kevintjuh93 */ public class Pyramid extends PartyQuest { public enum PyramidMode { EASY(0), NORMAL(1), HARD(2), HELL(3); int mode; PyramidMode(int mode) { this.mode = mode; } public int getMode() { return mode; } } int kill = 0, miss = 0, cool = 0, exp = 0, map, count; byte coolAdd = 5, missSub = 4, decrease = 1;//hmmm short gauge; byte rank, skill = 0, stage = 0, buffcount = 0;//buffcount includes buffs + skills PyramidMode mode; ScheduledFuture timer = null; ScheduledFuture gaugeSchedule = null; public Pyramid(MapleParty party, PyramidMode mode, int mapid) { super(party); this.mode = mode; this.map = mapid; byte plus = (byte) mode.getMode(); coolAdd += plus; missSub += plus; switch (plus) { case 0: decrease = 1; case 1: case 2: decrease = 2; case 3: decrease = 3; } } public void startGaugeSchedule() { if (gaugeSchedule == null) { gauge = 100; count = 0; gaugeSchedule = TimerManager.getInstance().register(() -> { gauge -= decrease; if (gauge <= 0) warp(926010001); }, 1000); } } public void kill() { kill++; if (gauge < 100) count++; gauge++; broadcastInfo("hit", kill); if (gauge >= 100) gauge = 100; checkBuffs(); } public void cool() { cool++; int plus = coolAdd; if ((gauge + coolAdd) > 100) plus -= ((gauge + coolAdd) - 100); gauge += plus; count += plus; if (gauge >= 100) gauge = 100; broadcastInfo("cool", cool); checkBuffs(); } public void miss() { miss++; count -= missSub; gauge -= missSub; broadcastInfo("miss", miss); } public int timer() { int value; if (stage > 0) value = 180; else value = 120; timer = TimerManager.getInstance().schedule(() -> { stage++; warp(map + (stage * 100));//Should work :D }, value * 1000);//, 4000 broadcastInfo("party", getParticipants().size() > 1 ? 1 : 0); broadcastInfo("hit", kill); broadcastInfo("miss", miss); broadcastInfo("cool", cool); broadcastInfo("skill", skill); broadcastInfo("laststage", stage); startGaugeSchedule(); return value; } public void warp(int mapid) { for (MapleCharacter chr : getParticipants()) { chr.changeMap(mapid, 0); } if (stage > -1) { gaugeSchedule.cancel(false); gaugeSchedule = null; timer.cancel(false); timer = null; } else stage = 0; } public void broadcastInfo(String info, int amount) { for (MapleCharacter chr : getParticipants()) { chr.sendPacket(PacketCreator.getEnergy("massacre_" + info, amount)); chr.sendPacket(PacketCreator.pyramidGauge(count)); } } public boolean useSkill() { if (skill < 1) return false; skill--; broadcastInfo("skill", skill); return true; } public void checkBuffs() { int total = (kill + cool); if (buffcount == 0 && total >= 250) { buffcount++; MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance(); for (MapleCharacter chr : getParticipants()) ii.getItemEffect(2022585).applyTo(chr); } else if (buffcount == 1 && total >= 500) { buffcount++; skill++; MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance(); for (MapleCharacter chr : getParticipants()) { chr.sendPacket(PacketCreator.getEnergy("massacre_skill", skill)); ii.getItemEffect(2022586).applyTo(chr); } } else if (buffcount == 2 && total >= 1000) { buffcount++; skill++; MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance(); for (MapleCharacter chr : getParticipants()) { chr.sendPacket(PacketCreator.getEnergy("massacre_skill", skill)); ii.getItemEffect(2022587).applyTo(chr); } } else if (buffcount == 3 && total >= 1500) { skill++; broadcastInfo("skill", skill); } else if (buffcount == 4 && total >= 2000) { buffcount++; skill++; MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance(); for (MapleCharacter chr : getParticipants()) { chr.sendPacket(PacketCreator.getEnergy("massacre_skill", skill)); ii.getItemEffect(2022588).applyTo(chr); } } else if (buffcount == 5 && total >= 2500) { skill++; broadcastInfo("skill", skill); } else if (buffcount == 6 && total >= 3000) { skill++; broadcastInfo("skill", skill); } } public void sendScore(MapleCharacter chr) { if (exp == 0) { int totalkills = (kill + cool); if (stage == 5) { if (totalkills >= 3000) rank = 0; else if (totalkills >= 2000) rank = 1; else if (totalkills >= 1500) rank = 2; else if(totalkills >= 500) rank = 3; else rank = 4; } else { if (totalkills >= 2000) rank = 3; else rank = 4; } if (rank == 0) exp = (60500 + (5500 * mode.getMode())); else if(rank == 1) exp = (55000 + (5000 * mode.getMode())); else if (rank == 2) exp = (46750 + (4250 * mode.getMode())); else if (rank == 3) exp = (22000 + (2000 * mode.getMode())); exp += ((kill * 2) + (cool * 10)); } chr.sendPacket(PacketCreator.pyramidScore(rank, exp)); chr.gainExp(exp, true, true); } }