Files
sweetgum-server/src/net/server/channel/handlers/SpecialMoveHandler.java
ronancpl 828a8a02a2 Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some
bugs at quests at client-side.
2017-04-22 16:35:27 -03:00

134 lines
6.0 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import java.awt.Point;
import java.util.concurrent.ScheduledFuture;
import net.AbstractMaplePacketHandler;
import server.MapleStatEffect;
import server.TimerManager;
import server.life.MapleMonster;
import tools.FilePrinter;
import tools.MaplePacketCreator;
import tools.data.input.SeekableLittleEndianAccessor;
import client.MapleCharacter;
import client.MapleCharacter.CancelCooldownAction;
import client.autoban.AutobanFactory;
import client.MapleClient;
import client.MapleStat;
import client.Skill;
import client.SkillFactory;
import constants.GameConstants;
import constants.skills.Brawler;
import constants.skills.Corsair;
import constants.skills.DarkKnight;
import constants.skills.Hero;
import constants.skills.Paladin;
import constants.skills.Priest;
public final class SpecialMoveHandler extends AbstractMaplePacketHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter chr = c.getPlayer();
chr.getAutobanManager().setTimestamp(4, slea.readInt(), 3);
int skillid = slea.readInt();
if ((!GameConstants.isPQSkillMap(c.getPlayer().getMapId()) && GameConstants.isPqSkill(skillid)) || (!c.getPlayer().isGM() && GameConstants.isGMSkills(skillid)) || (!GameConstants.isInJobTree(skillid, c.getPlayer().getJob().getId()) && !c.getPlayer().isGM())) {
AutobanFactory.PACKET_EDIT.alert(c.getPlayer(), c.getPlayer().getName() + " tried to packet edit skills.");
FilePrinter.printError(FilePrinter.EXPLOITS + c.getPlayer().getName() + ".txt", c.getPlayer().getName() + " tried to use skill " + skillid + " without it being in their job.\r\n");
c.disconnect(true, false);
return;
}
Point pos = null;
int __skillLevel = slea.readByte();
Skill skill = SkillFactory.getSkill(skillid);
int skillLevel = chr.getSkillLevel(skill);
if (skillid % 10000000 == 1010 || skillid % 10000000 == 1011) {
skillLevel = 1;
chr.setDojoEnergy(0);
c.announce(MaplePacketCreator.getEnergy("energy", 0));
}
if (skillLevel == 0 || skillLevel != __skillLevel) return;
MapleStatEffect effect = skill.getEffect(skillLevel);
if (effect.getCooldown() > 0) {
if (chr.skillIsCooling(skillid)) {
return;
} else if (skillid != Corsair.BATTLE_SHIP) {
c.announce(MaplePacketCreator.skillCooldown(skillid, effect.getCooldown()));
ScheduledFuture<?> timer = TimerManager.getInstance().schedule(new CancelCooldownAction(c.getPlayer(), skillid), effect.getCooldown() * 1000);
chr.addCooldown(skillid, System.currentTimeMillis(), effect.getCooldown() * 1000, timer);
}
}
if (skillid == Hero.MONSTER_MAGNET || skillid == Paladin.MONSTER_MAGNET || skillid == DarkKnight.MONSTER_MAGNET) { // Monster Magnet
int num = slea.readInt();
int mobId;
byte success;
for (int i = 0; i < num; i++) {
mobId = slea.readInt();
success = slea.readByte();
chr.getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.showMagnet(mobId, success), false);
MapleMonster monster = chr.getMap().getMonsterByOid(mobId);
if (monster != null) {
if (!monster.isBoss()) {
monster.switchController(c.getPlayer(), monster.isControllerHasAggro());
}
}
}
byte direction = slea.readByte();
chr.getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.showBuffeffect(chr.getId(), skillid, chr.getSkillLevel(skillid), direction), false);
c.announce(MaplePacketCreator.enableActions());
return;
} else if (skillid == Brawler.MP_RECOVERY) {// MP Recovery
Skill s = SkillFactory.getSkill(skillid);
MapleStatEffect ef = s.getEffect(chr.getSkillLevel(s));
int lose = chr.getMaxHp() / ef.getX();
chr.setHp(chr.getHp() - lose);
chr.updateSingleStat(MapleStat.HP, chr.getHp());
int gain = lose * (ef.getY() / 100);
chr.setMp(chr.getMp() + gain);
chr.updateSingleStat(MapleStat.MP, chr.getMp());
} else if (skillid % 10000000 == 1004) {
slea.readShort();
}
if (slea.available() == 5) {
pos = new Point(slea.readShort(), slea.readShort());
}
if (skill.getId() == Priest.MYSTIC_DOOR && !chr.isGM()) {
c.announce(MaplePacketCreator.enableActions());
return;
}
if (chr.isAlive()) {
if (skill.getId() != Priest.MYSTIC_DOOR || chr.canDoor()) {
skill.getEffect(skillLevel).applyTo(c.getPlayer(), pos);
} else {
chr.message("Please wait 5 seconds before casting Mystic Door again");
c.announce(MaplePacketCreator.enableActions());
}
} else {
c.announce(MaplePacketCreator.enableActions());
}
}
}