Minor review in some handlers with regards to multiple MapleCharacter fetching in their contents. Changed to fetch from a variable containing the target character.
100 lines
3.7 KiB
Java
100 lines
3.7 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.MapleCharacter;
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import client.MapleClient;
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import client.Skill;
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import client.SkillFactory;
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import client.status.MonsterStatusEffect;
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import java.util.ArrayList;
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import java.util.List;
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import server.MapleStatEffect;
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import server.life.MapleMonster;
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import server.maps.MapleSummon;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class SummonDamageHandler extends AbstractDealDamageHandler {
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public final class SummonAttackEntry {
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private int monsterOid;
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private int damage;
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public SummonAttackEntry(int monsterOid, int damage) {
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this.monsterOid = monsterOid;
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this.damage = damage;
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}
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public int getMonsterOid() {
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return monsterOid;
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}
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public int getDamage() {
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return damage;
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}
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}
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@Override
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public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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int oid = slea.readInt();
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MapleCharacter player = c.getPlayer();
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if (!player.isAlive()) {
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return;
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}
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MapleSummon summon = null;
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for (MapleSummon sum : player.getSummonsValues()) {
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if (sum.getObjectId() == oid) {
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summon = sum;
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}
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}
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if (summon == null) {
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return;
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}
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Skill summonSkill = SkillFactory.getSkill(summon.getSkill());
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MapleStatEffect summonEffect = summonSkill.getEffect(summon.getSkillLevel());
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slea.skip(4);
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List<SummonAttackEntry> allDamage = new ArrayList<>();
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byte direction = slea.readByte();
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int numAttacked = slea.readByte();
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slea.skip(8); //Thanks Gerald :D, I failed lol (mob x,y and summon x,y)
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for (int x = 0; x < numAttacked; x++) {
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int monsterOid = slea.readInt(); // attacked oid
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slea.skip(18);
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int damage = slea.readInt();
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allDamage.add(new SummonAttackEntry(monsterOid, damage));
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}
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player.getMap().broadcastMessage(player, MaplePacketCreator.summonAttack(player.getId(), summon.getObjectId(), direction, allDamage), summon.getPosition());
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for (SummonAttackEntry attackEntry : allDamage) {
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int damage = attackEntry.getDamage();
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MapleMonster target = player.getMap().getMonsterByOid(attackEntry.getMonsterOid());
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if (target != null) {
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if (damage > 0 && summonEffect.getMonsterStati().size() > 0) {
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if (summonEffect.makeChanceResult()) {
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target.applyStatus(player, new MonsterStatusEffect(summonEffect.getMonsterStati(), summonSkill, null, false), summonEffect.isPoison(), 4000);
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}
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}
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player.getMap().damageMonster(player, target, damage);
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}
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}
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}
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} |