Implemented storybook detection for the skillbook announcer. Fixed an issue with AOE mob skills not locating players properly in certain situations. Reviewed interaction of players within same remote network on multiclient system. Patched messages when leaving the expedition area showing up for leaving players. Patched some skill questline item chances unexpectedly too low. Reviewed Rush questline-exclusive area not allowing multiple players in the room. Fixed meso capacity check on shop owner happening after item transaction. Patched server-side autopot settings, now using threshold cooling method to determine a player's updated settings. Reviewed locking flow regarding world/channel deployment on main class. Fixed a scenario where items collectable by party members would not show up in case those were the only items to be dropped and none needed by the last-hitter. Patched an issue in the inventory space checking algorithm that would allow a transaction for multiple of the same equipments. Refactored Dojo entry/exit modules. Patched a check on Maker skill. Fixed Cygnus FA buff getting reapplied each time the skill procs.
74 lines
3.0 KiB
Plaintext
74 lines
3.0 KiB
Plaintext
========== HeavenMS ==========
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Credits:
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Ronan - Head Developer
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Vcoc - Freelance Developer
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Known issues:
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- Some criticals (e.g. from Aran skills) will not show up as crit for other players.
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- Deadlocks may start appearing if the server stays online long enough with many players logged in.
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- If there are multiple bosses that shows HPBar on the map, if a player hits more than one the HPBar may start flickering on the screen.
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- Sometimes battleship may behave oddly with the enhanced buff system, making the character d/c in certain scenarios.
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- Dragon Roar doesn't show the stun effect to players.
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- Cygnus job 'Final Attack' skill for Wind Archer not functional.
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- Steal skill doesn't deduct the loot from the drop pool from a mob.
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- Snipe will show much higher damage value than actually applicable to the attacker.
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- Some monster status such as weapon/magic reflect doesn't behave properly in certain scenarios.
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- On low-end connections, things such as command summoning a player that is currently logging in (already visible to other players) may cause the player to freeze, consequently freezing the account as well since the server-side disconnection doesn't happen.
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- Reportedly, there are cases where mob positions fail to sync between player's client-view.
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- Visual equip EXP watch value will present stuttering for early levels requirement (EXP needed less than 100), and requirement at level 200 will not progress at all due to the level cap in client.
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- Monster Magnet will crash the player when trying to pull fixed monsters.
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- Some magic skills such as "Energy Bolt" or "Holy Arrow" doesn't display damage to other players when the attacks come from close range to the targeted mob. Oddly enough, using "closeRangeAttack" packet seems to clear the issue on most skills, however in others "Error 5" crash renders this unusable.
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Missing features list:
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- Change name/World transfer.
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- Some pirate skills doesn't work for 3rd parties.
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- Cache frequently used SQL data.
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- Pet commands are not being propagated to 3rd parties, and the commandResponse packet function seems somewhat wonky.
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** Others **
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- MTS
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** Quest **
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- Medal quests.
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** Basic PQs **
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** Packet issues & advanced PQs **
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- Mystic Doors (won't deploy players properly in some situations, only destination map matches).
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- Nett's Pyramid Party Quest
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** Skills **
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- Check autoban system
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- Attack speed reference for autoban, brought here thanks to GitGud: https://ayumilovemaple.wordpress.com/2009/09/06/maplestory-attack-speed-reference/
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** Jobs **
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** System **
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- Update Java version
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